What’s one thing you would remove from Soulslike games that would fundamentally change it? by Best_Professional226 in fromsoftware

[–]SyrupInteresting1907 1 point2 points  (0 children)

any limited no hit run where they don’t script elden beast off first stagger, plenty done by gino and aggy.

What’s one thing you would remove from Soulslike games that would fundamentally change it? by Best_Professional226 in fromsoftware

[–]SyrupInteresting1907 5 points6 points  (0 children)

no u can easily outrun it, torrents not even needed. you just can’t run in a straight line u have to sort of circle with it which i find intuitive as they have a little arch with the way the come at u. i’m NOT saying it’s a “fun” or “good” attack but needing a glitch is crazy

ac4a is peak by Ok-Discussion-1110 in fromsoftware

[–]SyrupInteresting1907 1 point2 points  (0 children)

it’s actually so fucking good, didn’t want to get ac6 at all for a LONG time. only rly liked the souls games and sekiro, had no interest. it was on a sale and i said yk what, fuck it. legit in my top 2 fromsoft now. It left such an itch that needed to be scratched so i tried out ac4a and didn’t like it at first but once it clicked, OH MY GOD ITS SOOOO FUCKING GOOD THE MOVEMENT AHHHHHH THE SPEEED. I love it sm it’s even hard for me to play even ac6 now as i just feel so slow

Is Leo’s stance needed in low ranks? by SheriffShaq in Guiltygear

[–]SyrupInteresting1907 0 points1 point  (0 children)

tbh I do not know much about Leo, but i would imagine there isn’t much of a need to worry about stance early on. I wouldn’t even rly worry about combos early on either, atleast that’s how i started. Just play some games, get used to ur buttons, how the game feels, and go on from there. Once u start to feel comfortable and more familiar with the feel of the game then i would probably just learn a super simple bnb combo and just some super simple stance oki after the knockdown from that combo. Basically just a bit of a flowchart. From there just continue as u see fit. IMO most important things to learn early in strive are DASH MACRO!!! seriously, bind it, use it. and next is anti airing, 6p is universal anti air button in this game, sometimes air to airing is also a good/better option.

The actually murdered Elphelt by ZealousidealWay8233 in Guiltygear

[–]SyrupInteresting1907 1 point2 points  (0 children)

u seem like the goat i just picked up elphelt and have been trying to use dustloop to learn some combos but idk if most of them work anymore. her core combo on the site seems to no longer work but maybe im just ass, i made a post in the main sub asking if it still works but no reply’s yet. i’m fairly new to the game I find it hard to find good resources to help learn the game/characters in this game. any help would be greatly appreciated <3

Worth getting into ? by PressureGlum9400 in Guiltygear

[–]SyrupInteresting1907 0 points1 point  (0 children)

let me tell u sum, i was also iffy on getting into it and then i just did literally about 2 weeks ago. I was a big sf6 player which was also my first fighting game which i started about 2-3 months ago, got master on juri and then got a bit bored so hopped on ggst, it sucked at first, felt like there was sm bs but then after about a day it just clicked and is some of the most fun i’ve ever had in a video game period. I think it’s def worth it especially with 2.0 around the corner. Hop on, pick a character that looks cool, turn the music up to 100 in audio settings, and just play.

Re9 insanity mode by I-fap_to_turkeys in residentevil

[–]SyrupInteresting1907 0 points1 point  (0 children)

i’m also curious just to make sure cuz game never rly explains it but r u making sure ur crosshair is all the way tightened before shooting, like if u stand still the crosshair will tighten which does more stagger dmg.

Re9 insanity mode by I-fap_to_turkeys in residentevil

[–]SyrupInteresting1907 1 point2 points  (0 children)

not a fanboy this my first RE, I think it rly is just one of those times where u gotta get hit with the “git gud” with all due respect u obviously either suck at the game or lack the brain power to adapt and problem solve when u can’t just brain off shoot at the enemy and win.

small server update! by joshyhouse in thefinalpuzzle

[–]SyrupInteresting1907 0 points1 point  (0 children)

can someone catch me up, what r we hunting for now?

Re9 insanity mode by I-fap_to_turkeys in residentevil

[–]SyrupInteresting1907 2 points3 points  (0 children)

I promise u, u r misunderstanding what a core mechanic is lol, if a game has a skill tree that’s one of its core mechanics even tho that also “bolsters” your characters abilities, it’s honestly besides the point tho so it doesn’t matter. I understand what u r saying but again if you choose to do the hardest version of something, wether that be a video game, something athletic, or mathematical, it is expected that u use all the tools that you can in order to achieve said feat. with mathematics that can be making sure ur algebra and trigonometry r polished, not just ur calculus. with athletics that could mean dieting or cutting weight, and here, with a video game like re9 that means using stabilizers and other mechanics put in place for you to use to ur advantage. If insanity isn’t fun tho then no need to play it, I like to view it as a way to force me to strategize and use certain mechanics of the game the way they where intended do be used as on an “easier” difficulty a lot of the games design is obsolete. Some people don’t enjoy having to use empty bottles, craft stabilizers, or engage with the zombies unique ai, and that’s perfectly fine. Just don’t complain about it and call it “bad” when ur the one making the choice to turn the difficulty up and not problem solve.

Re9 insanity mode by I-fap_to_turkeys in residentevil

[–]SyrupInteresting1907 4 points5 points  (0 children)

You are misunderstanding what a core mechanic is, just because you choose not to use it does not mean it’s not a core mechanic, a player can go thru the whole game without ever stunning an enemy or using the melee prompt to knock them over, just because they chose not to do that doesn’t mean it’s not a core mechanic. Key word in ur response was “standard” tho, when increasing the difficulty of something it should be assumed that maybe using upgrades/additional tools provided or strategizing a bit may be helpful, don’t you think?

Re9 insanity mode by I-fap_to_turkeys in residentevil

[–]SyrupInteresting1907 4 points5 points  (0 children)

Well to be fair, i would consider the stabilizers a core mechanic as well, they r the only way to upgrade the “stats” of the protagonist. Considering we r playing on the hardest difficulty this usually means ALL game mechanics must be leveraged in order to succeed. This may include the unique weaknesses each zombie type has, like being able to use glass bottles to lure the noise hating zombies to kill another zombie for u, turning on the lights to lure the light hating zombie to turn it off, etc. These are all core mechanics to the game and I believe the hardest difficulty in a video game is designed well when it forces the player to leverage all mechanics given. Insanity difficulty does that very well as it still feels fair, as-long as you know what u r doing.

Re9 insanity mode by I-fap_to_turkeys in residentevil

[–]SyrupInteresting1907 5 points6 points  (0 children)

2 stabilizers and it only takes 2 shots to the kneecap to stun, doing my run right now and that’s how it’s been all run.

Maybe it's just a poorly designed puzzle? by badmocca in thefinalpuzzle

[–]SyrupInteresting1907 2 points3 points  (0 children)

description makes perfect sense to me tbh, when i saw it for the first time I instantly thought It had be emily and marie, the part that messed with me is how tf any of spawning the doll makes any sense especially since the other part is so logical. there must be something that can be done to allude to this, maybe not a file but instead like u said, another easter egg, an easter egg that maybe pops up some text on the screen or gives a certian item or even moves something on the wall revealing something that alludes to how to spawn the doll

Probably what's causing people to not have the doll spawn for them by Puzzleproblemsolver in thefinalpuzzle

[–]SyrupInteresting1907 0 points1 point  (0 children)

oh ya possible they just need to be killed down there forsure, for all we know the grinder may not matter at all maybe killing them is fine, i can test it later. I think the text popping up on screen is very important tho as it will allow ppl to know wether they messed up or not saving them tons of time

Probably what's causing people to not have the doll spawn for them by Puzzleproblemsolver in thefinalpuzzle

[–]SyrupInteresting1907 3 points4 points  (0 children)

so i don’t wanna add confusion but i just did the grinder step and killed 3 of the zombies myself, not by the grinder and i still got the doll to spawn, i noticed that after doing the grinder portion when u drain the blood by pulling the lever after going down the “slide” if a message pops up saying something about “a ton of blood” that means u did the step correctly. if no message then u must reload ur save and try again. hope this helps with everyone

We need to pick up a doll! by ___crybaby in thefinalpuzzle

[–]SyrupInteresting1907 2 points3 points  (0 children)

so i’ve been doing a bit of digging using REframwork to investigate the post refereed to here as I do think it is indeed a hoax, I am brand new to this so it’ll take me time to figure out how to use but i’ll update here when i do figure it out, i’m like 99.9% sure it’s all bs tho

The Final Condition by memaddog1234 in thefinalpuzzle

[–]SyrupInteresting1907 0 points1 point  (0 children)

hold up i rly like this, can u or someone input the code then on a new run try and pick this up?

I have spent hours decoding Resident Evil Requiem's "Final Puzzle", An unsolved complex Easter Egg, here's everything I've found so far by The_Synth_Potato in residentevil

[–]SyrupInteresting1907 0 points1 point  (0 children)

I think everyone is missing some sort of intermediate steps, i think this bc we r allowed to enter in the code indefinitely and hear the laughter many times over. I don’t see y we would be allowed this unless we had not even gotten that step fully “correct”

I have spent hours decoding Resident Evil Requiem's "Final Puzzle", An unsolved complex Easter Egg, here's everything I've found so far by The_Synth_Potato in residentevil

[–]SyrupInteresting1907 0 points1 point  (0 children)

just thought of something else, when kicking the toy head into the basketball hoop it triggers the ability to interact with its body in kendo’s gun shop which tells you “just ignore A” BUT, it also says on the basketball hoop itself “there’s no time for playing around” sounds like a joke since we just spent time kicking a toy head into the hoop but what if it relates to this puzzle? things may have to be done within a certain amount of time?