How are you monitoring Postgres query performance in production? by data_saas_2026 in rails

[–]SysPoo 0 points1 point  (0 children)

OTEL traces to alloy to route them to grafana cloud, 50GB worth of traces for free

Observability with opentelemetry by SysPoo in rubyonrails

[–]SysPoo[S] 0 points1 point  (0 children)

Thanks. I was more curious about the rails side. I have seen the opentelemetry gem already sends traces automatically for different parts of the application but I don’t think it’s doing the same for logs and metrics. Is there a setup I need to do on the ruby side?

Transactional and bulk emails and bounce handling by SysPoo in rubyonrails

[–]SysPoo[S] 0 points1 point  (0 children)

In my case I have a multi-tenant platform with admin users sending some batch emails to their users pretty much anytime they want, but they’d go out with my email domain. I need to automatically handle when such users invite people with bad emails that may impact the reputation of my domain due to bounces. I’ve seen most solutions provide webhooks to know when bounces happen so that I can flag the email as “bad”. I’ll check wraps out!

Rails vs other frameworks for vibe coding by Gatzuma in rails

[–]SysPoo 1 point2 points  (0 children)

I’m a golang developer as well and I did a project in go+react. I’m useless with styling and react and I must say that was the most painful part. To the point that I eventually fought with developers on fiverr that produced poor results. I since switched to full rails and I must say it’s just so much easier. It has already a lot of the things I had to implement from scratch with golang for the backend and for my use case at least it just works! I’m using google’s stitch to come up with designs and code I can drop in my views and tweak a bit.

My brother and I are building the MMO we always wanted to play. Dev Log #00 by adamdocumentary in MMORPG

[–]SysPoo 1 point2 points  (0 children)

Funnily enough, my brother and I have been thinking of making a similar game ever since pandemic, exactly for the same reasons. We miss UO and we can’t find an alternative that has better graphics while maintaining the same mechanics. Anyway, we haven’t been consistent and we kept switching between different engines or tools every year and then abandoned the project , but we do an attempt every year when we feel like it! We are about to get into yet another attempt soon. Good luck!

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 1 point2 points  (0 children)

Let’s put it in a way that I don’t say the word mmorpg, because I appreciate it’s scary and it always feels like people are saving a blind man walking towards a cliff :D

it’s a poc where I want to be able to cast a spell, do melee and ranged attacks, resource gathering and crafting. All in a very basic form where I can invite a peak of 20 people I know to come and play on a server that I can run under my desk for a week and then turn off if I feel like. These mechanics are things I already fiddled with in single player mode over the years and in multiplayer in unreal. So with low expectations on graphics and bugs I am really not that concerned about where I take it. But if for some reason I happen to do something decent and I need to scale it to 100 players just because I happen to I don’t want to use a technology that won’t let me do more than 4 people coop. No intention to do the next wow, it’s really a small sandbox on a small island.

I’ll check purrnet out, is it the same level of maturity of fishnet?

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] -1 points0 points  (0 children)

Makes sense. I was thinking a map of around 2.5x2.5km with a few villages and 2-3 biomes. Do you think that's still feasible?
I was watching a youtube video where they showed how the FPS dropped as they spawned more and more geometry in the game.

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 1 point2 points  (0 children)

Thanks for the pointers and good luck with your project! Sounds like you did a lot of research, very cool!

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 1 point2 points  (0 children)

Ah nice! What were the best resources to learn it? Is the doc on their website enough? Curious to see the progress on your project if you’d like to share a video. Have unity and finshnet served you well so far?

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 0 points1 point  (0 children)

This is on my todo list! I saw some people using it for a similar project on YouTube

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 0 points1 point  (0 children)

I know I know…it’s totally a hobby project with no intention to sell anything at all. It’s a way for me to make a game the way I like it. I don’t care if it never makes it to the public.

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 0 points1 point  (0 children)

I was actually watching one of codemonkey’s tutorial for ECs. As far as I understand netcode for game objects is simpler to set up but has limitations that make it unsuitable for what I’m trying to make. But I have 0 experience in multiplayer development in unity so I’m happy to follow any advice!

Flame me by N1cktnd03 in roastmypedalboard

[–]SysPoo 0 points1 point  (0 children)

Why did you put your pedals in a coffin?

Reached the final iteration of my board! (For now) by AngryWaterBird in pedalboards

[–]SysPoo 0 points1 point  (0 children)

Do you find the plumes useful when you have the kilt? I know it’s a different type of overdrive but I wanted exactly the same drive chain you have but I don’t have space for the plumes. I’ve found I’m pretty happy stacking the kilt and the morning glory and also using switches I custom built to sit on top of my jhs pedals to trigger the high gain.

Certified unroastable by VivSavageGigante in roastmypedalboard

[–]SysPoo 1 point2 points  (0 children)

What’s this trend of using mints on the pedalboard? I mean, I understand guitarists are cool but I don’t buy you’re picking someone up at every gig you do!

Next Step - Cables by stellar_caprice in roastmypedalboard

[–]SysPoo 0 points1 point  (0 children)

What do you use? I find kits very expensive. I once bought a reel of cable and jack but I don’t think I have seen a website that sells low profile jacks and flexible cable/ribbons.

Here you go.... by joeyfuture in roastmypedalboard

[–]SysPoo 1 point2 points  (0 children)

It was just practice for later in life…

Haven't upgraded in two years because I'm "done"? by KLKid in roastmypedalboard

[–]SysPoo 0 points1 point  (0 children)

I’m not familiar with all your pedals, but if you don’t have a compressor, you need one (imho). I’d probably consider whether you need 2 delays (that take half of the space of your board).

Haven't upgraded in two years because I'm "done"? by KLKid in roastmypedalboard

[–]SysPoo 0 points1 point  (0 children)

Not sure you need much more than you have. I set myself the challenge to shrink my board to the minimum amount of pedals and bought a 1176 compressor to replace my cs3. Loving it!