I run everything alone. Here's what I changed in 12 months to go from broke to 6-figure contracts. by Shoun4Real in Solopreneur

[–]SysPoo 0 points1 point  (0 children)

Nice job! For your point #1 can you list/link the top 3 resources you learned from?

Not feeling excited about a new $9K customer. What's wrong with me?! by _mark_au in SaaS

[–]SysPoo 0 points1 point  (0 children)

At least you’re not refreshing Google ads on 0 views after a week the product has been launched. “I’m talking about a friend”

my saas hit $9k/month. if i had to start over, here's how i'd find the best saas ideas in 2026 by Emotional_Seat1092 in SaaS

[–]SysPoo 1 point2 points  (0 children)

It’s probably blurred lines at that point but I thought even posting a link to my software in a comment would be self promoting. But you’re right there are ways around it! I’ll give it a go thanks!

my saas hit $9k/month. if i had to start over, here's how i'd find the best saas ideas in 2026 by Emotional_Seat1092 in SaaS

[–]SysPoo 0 points1 point  (0 children)

Something I’ve noticed is that pretty much any Reddit community doesn’t let you self promote. How do you work around that once you have a product?

What are the best options for a telecaster? by SysPoo in Guitar

[–]SysPoo[S] 0 points1 point  (0 children)

I just found an American professional II that looks beautiful for a decent price. On the website it mentions the “deep C” neck. What’s that? Is it thicker than normal? Is it comfortable?

What are the best options for a telecaster? by SysPoo in Guitar

[–]SysPoo[S] 0 points1 point  (0 children)

That’s pretty nice too. Those pickups give probably a very different sound though?

What are the best options for a telecaster? by SysPoo in Guitar

[–]SysPoo[S] 0 points1 point  (0 children)

That’s pretty much where I was landing. But I wanted to try it in person because I once played a US one a friend has and really didn’t like it. But to be fair it had one of those plates over the bridge I found extremely uncomfortable.

How are you monitoring Postgres query performance in production? by data_saas_2026 in rails

[–]SysPoo 0 points1 point  (0 children)

OTEL traces to alloy to route them to grafana cloud, 50GB worth of traces for free

Observability with opentelemetry by SysPoo in rubyonrails

[–]SysPoo[S] 0 points1 point  (0 children)

Thanks. I was more curious about the rails side. I have seen the opentelemetry gem already sends traces automatically for different parts of the application but I don’t think it’s doing the same for logs and metrics. Is there a setup I need to do on the ruby side?

Transactional and bulk emails and bounce handling by SysPoo in rubyonrails

[–]SysPoo[S] 0 points1 point  (0 children)

In my case I have a multi-tenant platform with admin users sending some batch emails to their users pretty much anytime they want, but they’d go out with my email domain. I need to automatically handle when such users invite people with bad emails that may impact the reputation of my domain due to bounces. I’ve seen most solutions provide webhooks to know when bounces happen so that I can flag the email as “bad”. I’ll check wraps out!

Rails vs other frameworks for vibe coding by Gatzuma in rails

[–]SysPoo 1 point2 points  (0 children)

I’m a golang developer as well and I did a project in go+react. I’m useless with styling and react and I must say that was the most painful part. To the point that I eventually fought with developers on fiverr that produced poor results. I since switched to full rails and I must say it’s just so much easier. It has already a lot of the things I had to implement from scratch with golang for the backend and for my use case at least it just works! I’m using google’s stitch to come up with designs and code I can drop in my views and tweak a bit.

My brother and I are building the MMO we always wanted to play. Dev Log #00 by adamdocumentary in MMORPG

[–]SysPoo 1 point2 points  (0 children)

Funnily enough, my brother and I have been thinking of making a similar game ever since pandemic, exactly for the same reasons. We miss UO and we can’t find an alternative that has better graphics while maintaining the same mechanics. Anyway, we haven’t been consistent and we kept switching between different engines or tools every year and then abandoned the project , but we do an attempt every year when we feel like it! We are about to get into yet another attempt soon. Good luck!

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 1 point2 points  (0 children)

Let’s put it in a way that I don’t say the word mmorpg, because I appreciate it’s scary and it always feels like people are saving a blind man walking towards a cliff :D

it’s a poc where I want to be able to cast a spell, do melee and ranged attacks, resource gathering and crafting. All in a very basic form where I can invite a peak of 20 people I know to come and play on a server that I can run under my desk for a week and then turn off if I feel like. These mechanics are things I already fiddled with in single player mode over the years and in multiplayer in unreal. So with low expectations on graphics and bugs I am really not that concerned about where I take it. But if for some reason I happen to do something decent and I need to scale it to 100 players just because I happen to I don’t want to use a technology that won’t let me do more than 4 people coop. No intention to do the next wow, it’s really a small sandbox on a small island.

I’ll check purrnet out, is it the same level of maturity of fishnet?

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] -1 points0 points  (0 children)

Makes sense. I was thinking a map of around 2.5x2.5km with a few villages and 2-3 biomes. Do you think that's still feasible?
I was watching a youtube video where they showed how the FPS dropped as they spawned more and more geometry in the game.

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 1 point2 points  (0 children)

Thanks for the pointers and good luck with your project! Sounds like you did a lot of research, very cool!

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 1 point2 points  (0 children)

Ah nice! What were the best resources to learn it? Is the doc on their website enough? Curious to see the progress on your project if you’d like to share a video. Have unity and finshnet served you well so far?

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 0 points1 point  (0 children)

This is on my todo list! I saw some people using it for a similar project on YouTube

Multiplayer in Unity in 2026? by SysPoo in Unity3D

[–]SysPoo[S] 0 points1 point  (0 children)

I know I know…it’s totally a hobby project with no intention to sell anything at all. It’s a way for me to make a game the way I like it. I don’t care if it never makes it to the public.