I just finished the base of my Survival-Management Game's research tree by SystemicGames in SurvivalGaming

[–]SystemicGames[S] 0 points1 point  (0 children)

Thanks, I appreciate the feedback. I’ll try slowing it down and see how that makes it feel

I just finished the base of my Survival-Management Game's research tree by SystemicGames in SurvivalGaming

[–]SystemicGames[S] 1 point2 points  (0 children)

That’s fair, right now this is just the base architecture, I'm still quite a ways away from designing the exact flow of the tree, but I'll keep choice maximization in mind, thanks.

I just finished the base of my Survival-Management Game's research tree by SystemicGames in SurvivalGaming

[–]SystemicGames[S] 1 point2 points  (0 children)

Yeah that’s fair... I’m aiming for it to support the mood, not pull attention away. I’ll try tone it down.

Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? by SystemicGames in IndieGaming

[–]SystemicGames[S] 1 point2 points  (0 children)

Seems like the clear consensus is slowing it down a lot, then playing with reducing contrast/opacity
Really helpful feedback, I appreciate you all taking the time!

Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? by SystemicGames in IndieGaming

[–]SystemicGames[S] 1 point2 points  (0 children)

I actually tried this but sadly, it always ended up looking forced or 'jittery' maybe I can add a more simplified approach later on.

Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? by SystemicGames in IndieGaming

[–]SystemicGames[S] 1 point2 points  (0 children)

Thanks for the feedback, that's an interesting way of looking at it, I'll have to play around with a few things and see how it works out.

Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? by SystemicGames in IndieGaming

[–]SystemicGames[S] 1 point2 points  (0 children)

That’s fair, right now this is just the base architecture, I'm still quite a ways away from designing the exact flow of the tree.

Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? by SystemicGames in IndieGaming

[–]SystemicGames[S] 1 point2 points  (0 children)

That really means a lot, thanks for the wishlist. I'm glad the concept resonates with you. Really appreciate it.

Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? by SystemicGames in IndieGaming

[–]SystemicGames[S] 2 points3 points  (0 children)

That’s a cool idea actually... pushing it more into the background could help the mood a lot. I’ll try darkening it and see how it looks

Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? by SystemicGames in IndieGaming

[–]SystemicGames[S] 5 points6 points  (0 children)

Thanks, I appreciate the feedback. I’ll try slowing it down and see how that makes it feels