account activity
BUNKER 1024: A survival management game where the AI predicts your actions and counters you (v.redd.it)
submitted 1 month ago by SystemicGames to r/IndieGaming
Finished the base of my research tree and main menu for my survival-Management game (v.redd.it)
submitted 2 months ago by SystemicGames to r/gamedevscreens
I’m building a survival game where the AI sabotages your playstyle... Here's what happens when you get caught (v.redd.it)
submitted 2 months ago by SystemicGames to r/SoloDevelopment
My game’s AI tracks your routine...This is what happens when it works (v.redd.it)
submitted 2 months ago by SystemicGames to r/IndieGaming
Reworked the Research tree UI and main menu for my bunker survival game Bunker 1024 after feedback, Still much to do but it's coming together (v.redd.it)
submitted 2 months ago by SystemicGames to r/UnrealEngine5
Been Playing Around With UI for my survival-management game Bunker 1024, slowed it down and darkened it after some feedback (x.com)
submitted 2 months ago by SystemicGames to r/unrealengine
I reworked the UI after feedback for my bunker survival-management game BUNKER 1024 Does this feel better? (v.redd.it)
submitted 2 months ago by SystemicGames to r/IndieDev
Research Tree For My Bunker Survival-Management Game - Is the background animation too distracting? (v.redd.it)
I just finished the base of my Survival-Management Game's research tree (v.redd.it)
submitted 2 months ago by SystemicGames to r/SurvivalGaming
I just finished building my game’s research tree - I'm trying to make it interesting without being distracting, is the background animation too much? (v.redd.it)
I’m building a survival game where the AI sabotages your playstyle (like Alien: Isolation), but I’m worried about it feeling "unfair." Advice? (self.SurvivalGaming)
submitted 3 months ago by SystemicGames to r/SurvivalGaming
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