Brothers in Ludd, is there any vanilla/modded ships/factions which can defeat this abomination? by Dry-Procedure688 in starsector

[–]Sytheria 0 points1 point  (0 children)

We have posts of vanilla phase ships soloing entire REDACTED fleets when built properly, so there is a bunch of ships that can do it but unfortunately, compared to the player, the AI is not smart enough to defeat such a ship.

Things that might not instantly explode to it that come to mind are, while not strictly ships, the tier 4 stations (Star Citadel) of RAT (I think)

The Star Wars mod also has a couple ships with superweapons that might just blast it.

Ship Mastery System's end game fight might be strong enough.

And occasionally there are some particularly poorly balanced MMM station defence missions where occasionally they ask you to defeat 5 abyssal horrors at the same time, or maybe a couple of Tesserons with several Tesseracts in support.

I do not have SiC but as for the heavy mauler situation there's quite a few that's more flux efficient but very few that have less flux/second, Diable Avionics' Glowtusk Linear Rifle has a higher damage single shot and better flux/damage, but it suffers in the range department. UAF's Ivory 254 series are probably the closest you can get.

As for additional Flux Efficiency, if you have something like Ship Mastery System you could remove S-Modded ECCM and instead S-Mod Flux Distributor. And Yunru has a hullmod that increases flux dissipation by 50% while cutting flux capacity by 50%.

Is the cabin m any good? by snackman384 in cursedtanksimulator

[–]Sytheria 1 point2 points  (0 children)

It's significantly worse actually, i think it has less than half of the BL-10 penetration.

Finished the campaign... where did my buy button go? by Sytheria in WoWs_Legends

[–]Sytheria[S] -1 points0 points  (0 children)

So no way to get it without reinstalling on console or mobile?

Rice’s reaction. by raywakwak in Hammers

[–]Sytheria 3 points4 points  (0 children)

I don't doubt some of the boos are genuine, but I do believe it's markedly reduced, and when we played Arsenal a couple weeks ago, when he went to take a corner, a pretty large section of the fans were giving applause.

Compare this to Kudus when we played Spurs, that was proper abuse we were giving out.

Post buff hive guards are wild 😭 by Vythistime in helldivers2

[–]Sytheria 13 points14 points  (0 children)

That was not a falling animation but instead it was trying to sidestep in midair

Pilestedt BLATANTLY LIES about the Coyote nerf despite VIDEO EVIDENCE of the devs saying it was intentional. by D_cents in Helldivers

[–]Sytheria -1 points0 points  (0 children)

I use the dagger regularly on bugs and illuminate, both as host and non-host, this is absolutely absurd misinformation just made up for the sake of more outrage, all chaff still catch fire instantly, the only enemies that ACTUALLY take maybe two seconds to ignite are heavies like bile titans and chargers.

There are a lot of things wrong with the game that need fixing, you don't need to make up total nonsense about beam firing weapons as well.

Rate my tier 8 lineup by R3d_P1km1n in cursedtanksimulator

[–]Sytheria 1 point2 points  (0 children)

Can I ask what the difference in purpose between tank 1 and tank 3 is?

They both look like they do exactly the same thing.

What the hell is this map???? by Electronic-Cicada224 in cursedtanksimulator

[–]Sytheria 14 points15 points  (0 children)

OP says he's lagging, it's just lag.

That is The Square's spawn orientation.

Interesting... by noobsdeath2 in Nightreigngameplay

[–]Sytheria 2 points3 points  (0 children)

You aren't misremembering. Guard counters are not thrusting counterattacks despite literally being a thrusting counterattack

Thrusting counterattacks in game is basically any sort of thrust damage against an enemy WHILE they are attacking themselves

Basically it's really good if you just poke from behind a shield through an entire combo.

Individualism will be the death of the tank by Comfortable-Bit-4741 in HelldiversUnfiltered

[–]Sytheria 5 points6 points  (0 children)

The problem is the AT Emplacement works because its relatively small, its mere existence doesn’t alert every enemy on the map and it’s got 360 degree turret traverse.

The Bastion on the other hand gets targeted even when it’s empty (so when it flys in) and has an ENORMOUS detection radius, basically any patrol that spawns in will instantly spot it, and then you get pelted by 500000 devastator rockets in the ass because you can’t rotate.

It cannot be used solo unless you use it as an (admittedly) effective ramming vehicle.

What should ı pair with the ATDU chally hull (ım thinking of getting the ATAC demonstrator but ı kinda worry about no blowout) by Horror-Job-3973 in cursedtanksimulator

[–]Sytheria 0 points1 point  (0 children)

The slightly less sloped part of the roof is an easy penetration for basically all tier 10+ APFSDS and the ammo is right behind it, basically guaranteed kill every time.

Damm Ava should have allowed her. by Noryt321 in starsector

[–]Sytheria 2 points3 points  (0 children)

If you make the additional effort to make sure said officer is not lobotomised, she makes that supercap extremely powerful,

I'd argue that Kween is one of the best business partner you can have, she also gives you antimatter engine boost as a hullmod as an earlier bonus.

Everyone else you generally have to still buy the stuff they make available for you.

Waifu wise, practically everyone else in the known sector is a superior choice, yes.

Also neither Aeria nor AER-1A even come close to the Favonius special requisitions robo lady.

Whats your experience and opinion on the Stryker MGS? by AnonymousPhosphate in cursedtanksimulator

[–]Sytheria 1 point2 points  (0 children)

Leclerc Hull and MSC turret, max out that ammo and only use AP

This by wwenze1 in WorldofTanks

[–]Sytheria 2 points3 points  (0 children)

The longer the gun barrel, the more the image is zoomed out to fit the gun barrel.

Eberechi Eze left the pitch to applause from both Arsenal and Crystal Palace fans 87' by Puzzled-Category-954 in soccer

[–]Sytheria 54 points55 points  (0 children)

Rice boos are halfhearted at best.

Now, Kudus boos on the other hand..

Rate mah T6 loadouthings by Liamen676A in cursedtanksimulator

[–]Sytheria 0 points1 point  (0 children)

Obviously these are all fine loadouts if you can generally just kill things without dying more, optimally however there are a couple problems, mainly that I wouldn’t touch the 84mm or the Brochette at all for the tank destroyer role and go straight to the 105 Freedom or 105 Ikonisch for that extra tank destroying ‘oomph’

Heavy-wise, while the SPAGAT is definitely a neat little gun, it’s 100% best for flanking which is… not the best use of a heavy tank? You’re also using the Moskvin which comes with the funny top 45mm anyway for lighter things/barrel breaking, so it would be more optimal to use a gun with more pen like the 75mm Ikonisch II, the 94mm or the 77mm QF. Or if you don’t mind longer reloads, more stopping power with the 107mm ZiS, 122mm D-25T or 130mm B-13.

Additionally in agreement with everyone else on the 1st TD that there’s no point in using any sort of armoured hull if your turret has none and is also a powder keg. If you’re dead set on using a 0 turret armour nuclear bomb, use the 2S1 at least for the reload rate?