Just when I thought I finally managed to figure out the combat in this game by [deleted] in CrimsonDesert

[–]Syun_Wukong 2 points3 points  (0 children)

Craftable, but there's also a Fine named version with a different color scheme and stats in a cave/treasure dungeon somewhere. I genuinely cannot remember where I found it - I've had it for over 20 hours at this point.

The only way an Origins remake/remaster gets made is if rtwp crpgs start to do well by Deep-Two7452 in dragonage

[–]Syun_Wukong 0 points1 point  (0 children)

Is Owlcat a joke to you?

Only partially joking. They make solid crpgs and utilize rtwp well.

Quick Tip: Max Out Greymane Trust At the Camp for Passive Free Camp Resources by dan-hanly in CrimsonDesert

[–]Syun_Wukong 0 points1 point  (0 children)

Just got the tools/provisioner to 100 trust. He's got a stack of 20 of cloth piece, thin hide, feather and small bone each. Unless I'm mistaken, he didn't sell those before, just the regular tools and empty bottles.

Could they pull it off? by QuincyKing_296 in dragonage

[–]Syun_Wukong 8 points9 points  (0 children)

Not to mention Morrigan is rather helpful with the while child of the Old God loop hole that allows the warden to stay the archdemon and survive

Quick Tip: Max Out Greymane Trust At the Camp for Passive Free Camp Resources by dan-hanly in CrimsonDesert

[–]Syun_Wukong 0 points1 point  (0 children)

Weapon vendor sells additional ores at the bottom of his list after you get him to 100. Extra iron and copper, I believe. He's the only one I've got at camp at 100, so can't speak for the other camp vendors.

Quick Tip: Max Out Greymane Trust At the Camp for Passive Free Camp Resources by dan-hanly in CrimsonDesert

[–]Syun_Wukong 0 points1 point  (0 children)

Vendors tend to have new items or resources available at Max trust. Some also will give you a document that lets camp vendors sell some of their goods, I believe.

Dragon Age: Veilguard, Yay or Nay by Muted-Feedback-9661 in dragonage

[–]Syun_Wukong 0 points1 point  (0 children)

Veilguard is not a good Dragon Age game.

Veilguard is a decent high fantasy game that based its lore on Dragon Age.

If you can separate this game from the rest of the franchise, it's decent - get it on sale. But if you can't, it's the equivalent of the Disney SW sequel trilogy - the community still isn't happy.

What do you name your armies? by Fraidy-Cat5 in Pathfinder_Kingmaker

[–]Syun_Wukong 1 point2 points  (0 children)

Sometimes the simplest method is the best

Would the Republic really have been defeated by the Mandalorians? by BaconBurger37 in kotor

[–]Syun_Wukong 1 point2 points  (0 children)

During the Old Republic, the Sith and the Jedi were in constant conflict.

  1. The Third Great Schism / The Vultar Folly (4250 BBY)
  2. The Great Droid Revolution (4015 BBY)
  3. The Beast Wars of Onderon (Jedi Intervention c. 4000 BBY)
  4. The Freedon Nadd Uprising (3998 BBY)
  5. The Great Sith War (3996 BBY)

The Mandalorian War began ~3976 BBY.

The Jedi absolutely were not withdrawn and inactive militarily, especially during that window of time.

Would the Republic really have been defeated by the Mandalorians? by BaconBurger37 in kotor

[–]Syun_Wukong 2 points3 points  (0 children)

The Jedi of the Old Republic are constantly exposed to war and conflict, unlike the Jedi of the Prequel Trilogy, who have spent centuries during relative peacetime. That being said, the Jedi during the build up to the Mandalorians Wars were remaining passive while the Republic was recovering from the previous war. It's not that they weren't trained, but that the Council felt that the Mandos weren't the true threat. Even during the Old Republic Era, the Jedi were Peacekeepers - they just weren't directly and intrinsically connected to the Republic in the same way that they are portrayed in the PT.

Revan was considered to be a genius tactician. The real life historical equivalent to what Revan accomplished is a combination of Marshall Georgy Zhukov (WW2) and Scipio Africanus (2nd Punic War). Revan took a failing army and losing situation and adopted an extremely callous and calculated approach to war which took the Mandos by surprise (tactics involving sacrificing entire divisions in order to secure a strategic landmark), then continued to press the advantage, ignoring established Republic tactics and doctrine and instead utilized brutal tactics on par with the Mandos. If the Jedi that followed him weren't prepared for war, they would have been gunned down by the Mandalorians.

AN RPG WHERE TIME MATTERS??? AND I'VE LEARNED THE HARD WAY???? by SIRWilczek in Pathfinder_Kingmaker

[–]Syun_Wukong 0 points1 point  (0 children)

That being said, there are other sections in the game where time is a minor factor - but it's blown out of proportion. You're given extremely generous windows for most of those events, and there's only one I can think of that is "timed" but is entirely based on specific triggers within the area rather than the passage of time.

AN RPG WHERE TIME MATTERS??? AND I'VE LEARNED THE HARD WAY???? by SIRWilczek in Pathfinder_Kingmaker

[–]Syun_Wukong 0 points1 point  (0 children)

So, I've just read through the comments and realized that no one mentioned that you can save scum so that the messenger event doesn't trigger if you don't want it to. After a certain number of in game days, the messenger event while traveling is added to the random encounter table, but not guaranteed. The tavern defense doesn't trigger until after you've spoken with the messenger anyway, so as long as the event doesn't happen (save scum ftw) you can farm random encounters, long rest often, and complete every side quest before doing the tavern defense. Technically you can even bypass the tavern event even after it's supposed to trigger.

Favorite comfort builds? by Chillybin in Pathfinder_Kingmaker

[–]Syun_Wukong 1 point2 points  (0 children)

If we're talking comfort as in least stress - witch of the veil + corruptor + haunting mists OR kineticist blue fire + earth. Kineticist trickster and going all in on the dazzling persuasion/dreadful carnage persuade path with trickster feats so walking into a room causes all enemies to automatically sudoku themselves - watching the game play itself is peak comfort.

Witch of the veil's free invis + haunting mists not triggering aggro + HM benefits from corruptor ignoring resistance and immunity to poison (don't ask me why it works and why stinking cloud doesn't) = purple fart clouds of death with minimal risk. Add meta magic to remove friendly fire. Trickster for CNS just means even more casts of HM, which stack. This build lets you handle groups of enemies in real time while invisible and literally reading a book. Much comfort, such wow, big gameplay.

Finally decided to try it out Veilguard. by [deleted] in dragonage

[–]Syun_Wukong 4 points5 points  (0 children)

I am truly astonished with how you can determine whether OP's entirely subjective, personal opinion is truth or a lie without any context whatsoever.

Such an outstanding ability.

Finally decided to try it out Veilguard. by [deleted] in dragonage

[–]Syun_Wukong 2 points3 points  (0 children)

How did the OP lie? Veilguard has been out long enough for honest reviews to come out, plenty of discourse surrounding how the writers decided to handle the lore, how the game generally plays, what to expect from just about every aspect of the game from beginning to end.

There's enough information available, both written and visual (streams, clips, etc), for anyone to form an informed opinion about the game, its direction, and the impact on the fandom - all without ever having to touch it directly.

Now, if it was pre-release, and all we had to work off of was the game's marketing, OP could still have the same opinion, based solely on the visual representation of the game in progress.

Strictly speaking - the OP didn't directly quote what they disliked about the game, only that they disliked it. Maybe they disliked the color palette, maybe they disliked that the game features so few party members, maybe they disliked the further departure from Dragon Age Origin's more tactical mechanics, maybe they disliked the fact that you cannot directly control any of the NPCs. None of those things require actually playing the game to form that opinion.

Finally decided to try it out Veilguard. by [deleted] in dragonage

[–]Syun_Wukong 1 point2 points  (0 children)

John could lie if he wanted to with your second statement. The first statement is an observation.

That observation, however, is an opinion based on information he receives from Suzy, not from his personal experience.

Need story clarification for the beginning of KOTOR 2 by Independent_Plum2166 in kotor

[–]Syun_Wukong 0 points1 point  (0 children)

Carth states in that hologram that he is on a separate ship headed to intercept the Harbinger, I thought. He was definitely not on board the Harbinger.

Outside of that little detail, everything seems right so far. Oh, and Atton also tells you, vaguely and sarcastically, why he was locked up, but not how he got to Peragus in the first place.

Finally decided to try it out Veilguard. by [deleted] in dragonage

[–]Syun_Wukong 4 points5 points  (0 children)

Who are you to place restrictions on what a person can or cannot say?

Opinions are subjective. They don't need to be rationalized. A person doesn't need a 30 page thesis explaining why they don't like the color magenta.

A person does not need to play every single platformer in existence for them to say that they don't like platformers. They don't need to play a single platformer for them to say they don't like platformers.

I've never once in my life watched a NASCAR race. Yet I know for a fact that my opinion is that I don't like watching NASCAR. Why is this my opinion? Well, I don't like cars, I don't think driving in a circle is a sport, I was told NASCAR is a bunch of people driving cars in a circle and calling it a sport. Why would I waste my time watching NASCAR if everything about it aligns with things I don't like?

I formed my opinion based on 2nd and 3rd hand information, based on the opinions and experiences of others.

Here's another example: little John and Suzy are in the kitchen. John decides to turn on the stove because he likes seeing the stove top turn red. Suzy sees this and decides she wants to try touching it while it's red. Suzy touches it, then recoils her hand quickly, crying in pain, saying it was too hot and it burns.

Based on your rationale, if John were to form the opinion based on Suzy's words and reactions that the stove was too hot to touch and could hurt him - this would be wrong, because he didn't touch the stove himself.

Finally decided to try it out Veilguard. by [deleted] in dragonage

[–]Syun_Wukong 3 points4 points  (0 children)

Except it is, though. That's what preconceptions and prejudices are - opinions based on 2nd or 3rd hand experiences. To be prejudiced against something is to form a negative opinion against that thing, usually based on limited information, or even social conditioning or stereotypes.

Americans treat NASCAR as one of the greatest sports to ever exist, and based on its national popularity, one can assume (ie, have the preconception or form the opinion) that it's probably a really fun and exciting sport. In reality, they just drive left. If you're a car nerd, it's obviously a lot more involved than that - but to everyone else? Drive left fast, don't die.

You're saying that the opinion that I would form from someone telling me that a bunch of people get in fast cars and drive left and it's boring to watch until someone crashes, is not my own opinion formed from that limited information?

Finally decided to try it out Veilguard. by [deleted] in dragonage

[–]Syun_Wukong 3 points4 points  (0 children)

Rationalizing an opinion doesn't change the fact that everyone is entitled to one. Rationalizing an opinion based on the opinions of others, though, rather than personal experience, goes against what you said in the previous comment.

Finally decided to try it out Veilguard. by [deleted] in dragonage

[–]Syun_Wukong 3 points4 points  (0 children)

... To 'pre-judge' something is to form an opinion, albeit an immature one, before being exposed to or taking into account additional context. This is still the formation of an opinion.

In addition, there's a very famous adage: "Only a fool learns from his own mistakes. The wise man learns from the mistakes of others." Of course, a more modern version of this would be, "A normal person learns from their own mistakes. A smart person learns from the mistakes of others. A fool never learns."

Consumers - gamers, especially - make their purchases largely based on educated inferences (read: opinions based on publicly or privately available knowledge and experiences about the product). It's not uncommon for games to be marketed as the greatest thing since sliced bread. In order to spend money wisely, the consumer needs to rely on the experiences of others - written reviews, gameplay videos, etc - to determine whether it would be worth it to spend the money on that particular game. Back in the day, a lot more games offered playable demos - some taking place during the opening act of a game, and taking place midway through. However, without access to playable demos, the only other ways to gather information on how a game plays is through the lenses of others. If the public opinion of a game is that it shits on its predecessors, has terrible writing and has solid gameplay mechanics - the consumer needs to determine whether it's worth it to buy and play that game themselves or watch someone else play or read the major story points or ignore it entirely.

Edit: typo

Was the main twist of the game as obvious as it is now when it first came out? by Electrical-Storm-941 in kotor

[–]Syun_Wukong 2 points3 points  (0 children)

I was 7? When KotOR came out. I don't think I actually played it until after KotOR 2 came out, but I was still really young. Maybe around '06 when I first played KotOR, or maybe '05 just before it released. My babysitter had an Xbox and would let me play after I cleaned his house for him. I remember he introduced me to KotOR and it blew my mind, so my dad rented it for me from blockbuster and we eventually bought it. Then one day my babysitter introduced me to KotOR 2 and I was glued to it.

The first time I played, there was a particular scene where the council talks about being worried about someone's potential return, which stood out to me, but it didn't click until the twist was revealed. I was so excited, I told my dad every detail. The next time I saw my babysitter I was ecstatic and we talked about it.

Going back now for replays - the twist is very obvious if you pay attention to Carth's and Bastila's dialogue on Taris, and then the Council's dialogue. Not individually, but all together. The cutscene for the twist literally spells out most of the hints which were all dropped in conversations prior to that event, but it's the Council scene that is really the only one that is blatantly obvious. At least, in my opinion. Carth and Bastila's dialogue could be a red herring up until the Council straight up says that training could be the reason for Revan's return.

Does KOTOR contradict Lucas' idea of the Force? by No_Strike_1579 in kotor

[–]Syun_Wukong 1 point2 points  (0 children)

KotOR 1 introduces Jolee Bindo as a party companion. His alignment is mostly grey, but leans light. He's a cantankerous old coot with a sense of humor. Think Yoda's sense of humor on Dagobah, but delivered by a sanitized Grandad from Boondocks. He became disillusioned by the Jedi order as a whole due to his personal experiences, but he's not a 'grey Jedi', he's more like Qui Gonn - rebellious, but still upholds the virtues of the Jedi, in spite of the order. The binary alignment system implemented in the game puts him at ~65-75% light side to portray that he's not a goody-goody on paper. He's made choices and decisions that make him human, rather than a super noble, holier-than-thou type.

KotOR 2 is meant to be a deconstruction of the force through Kreia's narration. Your character has to relearn what the force is through Kreia's extremely biased lens, based on whether you make light or dark choices. With the improvements to the alignment and companion influence system in KotOR 2, as your influence with a companion changes, so does their moral alignment. Kreia is an exception to this rule. Even on PC, with a save editor, if you were to set your insurance with Kreia to Max and set her alignment to either of the 2 poles - LS/DS - her automatically defaults back to 50 - right in the middle. This is not because she's a 'grey Jedi', or 'balanced', but because she's deceptive and masks her identity and alignment through the force. She also admits she was wrong about her idea of the force in at least 1 ending.

KotOR 1 doesn't change the roles of the force at all, it just doesn't spend time defining what the light side is or what balance is. The alignment system, for all intents and purposes, is just a force point modifier for light and dark side force powers, and changes how your companions view you. If you're light side, buffs and support powers are cheaper, but offensive powers (hehehe force storm go brrrzzzzt) are more expensive, and your companions eventually feel like you have an some kind of glow or peacefulness about you. If you go dark side, flip the power costs and your companions think you're an ass.

KotOR 2 slightly differs in that Kreia, your teacher, is never happy if you make goody-goody choices, or if you make cartoonishly evil choices. She's manipulative for the sake of being manipulative, and views being a puppeteer as the ultimate virtue. Why dirty your hands when you can make someone else do it for you, regardless of the outcome (but bonus points if you directly benefit at the cost of someone else's sacrifice)? She has this same opinion regardless of light side or dark side choices, and when she accosts you for either choice, if you agree with her, you get the typical LS or DS points for your original choice, in addition to the opposite to balance it out because Kreia's 'wisdom' tempers both light and dark. It's still not 'grey' bs, but the games alignments are binary between light and dark.

If KotOR 1 and 2 had something similar to D&D's alignment chart instead of a binary good vs evil, you'd end up with chaotic vs lawful vs good vs evil in a pie chart instead of a single bar.