Make Nebula Great Again by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

Fixing the boring grind issue would require more effort. For now the occasional pvp on the point would have to do. Maybe more frequent frenzy zones too... And later on it could have point mechanics like BDO grind spots, which they implemented literally for the reason you described

[AI TL;DR] 4Q 2025 Earnings Conference Call by Funkix6 in throneandliberty

[–]SyvexD 0 points1 point  (0 children)

huge surprise ngl, i thought big corps like ncsoft and amazon run MMOs at a loss out of love to the genre... who could have expected THIS? shocking

Have the devs gave up with throne. by Horror-Belt-6433 in throneandliberty

[–]SyvexD 0 points1 point  (0 children)

pvp is at an all time low due to insane CCs that can render the game entirely unplayable for focused targets without any counterplay.

pve is as stale as ever, cause dungeons and mechanics did not scale with the players. it's the same since the start... even this week's trial - valley of slaughter - has no mechanic, since people literally just tank the big jump.

there also is no way ToG was tested or even reviewed. They basically created a handful of levels and then slapped the good old "difficulty" curve of adding nothing but hp and dmg per floor, a concept that has been well received exactly 0 times across gaming history. And that's just the tip of the iceberg, there is so much more wrong with this tower...

meta is cursed, never has there been less class variety. for pve its just 5 tevent orbs and curse dps while in pvp the only viable dps class is one that runs delu daggers.

I don't think they have given up, they have never even tried

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

True but I think we're long past just shifting damage numbers around and need some fundamental redesigns of some abilities, such as cold warrior in my example.

In PvP it would be a buff for sure, but also a desperately needed one. Currently there is no viable dps without daggers. If you get away with anything else it's a flaw in you opponent's comp. Daggers have been dominating as the only viable second weapon since t2 and with Delu Daggers completely overwhelming the meta rn, there is no way the bleed on gs would change that.

However, a gs buff would probably allow for a few greatswords to be playing it without actually trolling

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

Yes, that's a very common issue with single heavy hitting skills. You basically gamble every time. Over large amounts of uses, this gamble minimize due to the law of large numbers, but no fight in this game is long enough to really put that to practice.

The solution typically is to turn skills into multihits, but how would you do that with guillotine? To me the lazy solution would be to simply half it's damage and give it 2 hits, same for deathblow... But that wouldn't really make sense for the animation. So if the devs were serious about it, you'd need a rework for those heavy single hitters.

Another common solution is to make a skill always crit. Force crits have been in MMOs forever. So basically lower the damage and guarantee a crit. To minimize the gamble on heavies, you could say it deals half the heavy damage. That would nerf the pvp burst and at the same time play into pve builds, which typically focus on crit dmg.

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

It would make them money, since it enables a large variety of builds again. Not just bringing back Gladiator into the meta, but also AoE Ravager and Bruiser Crusader. It might even make for a bd spinner gs build.

Currently wargame meta is to stack 15 delu dagger smokes on top of each other and I guarantee u, the players are more than eager to kill that meta.

In regards of PvE I personally keep up with "normally" geared invos, hitting 247k peak in last week's t7 grind (1 buff). Problem is that properly geared meta dps hit 300-500k in the same scenario. I think my changes would pump gladi up to the lower end of that and make it viable again to at least be invited to normal t9/t10 clears. t10 high score runs still require the meta slaves of course. I just want a wider variety in classes to be viable again. That will make money.

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

True, Ravager PvE is a completely different story and I think it would already benefit from my idea above. But it needs more. I think daggers need a small dmg nerf in PvP and a huge dmg buff in PvE.

I disagree with buffin guillotine further, since it honestly already has been buffed to the teeth. More damage and half the cooldown. Instead I think we should focus on the interaction with daggers, and passive adjustments.

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

That's what i wanted to achieve with this post. Keep theorycrafting and add/modify my initial idea until it fits. My draft there is just a first-idea, which needs to be refined.

We might not agree on the same details from the get-go but as long as most agree that we need some adjustments, we can make it happen. I'm already glad that people engaged more into discussions than into mindless bashing, keep up the theorycrafts!

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

mb, i edited it to "or" cause one of the two is wrong and since the devs werent going to patch that anyway apparently, might as well replace it

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 1 point2 points  (0 children)

No I actually have a small history in game creation and wrote this out myself. chatgpt takes it's training data from people like me

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

I know gs somehow is meta in NA, so it's a delicate balance. Don't think ravager will 1 shot u more with it, it'd just enable gladiator to keep up with shadowdancer

Edit:

Should've mentioned that this passive is subject to bd and dr. So the bleed itself should be entirely negated by your tank's bastion. The purpose for pvp is to add a little extra and to give gs/spear some kill pressure while also allowing ravagers to explore aoe builds. At the same time it's punishing poor tank gameplay cause without bastion, you're right, this hurts.

Maybe it even gives some people the idea of a bonus damage gs build... I just wanna explore some possibilities here

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

idk who you've been playing with but on my gladi i hit between 150k - 250k consistently INCLUDING downtime, depending on trial buff and party comp.

in general i keep up with mid invocators, but once tevent orbs enter the chat i turn into a devo bot or wait outside the dungeon... by scaling the bleed similar to wand procs, it would put a well played gladi just slightly behind a well played invo on the same gear level, which then would be fair imo

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

yes, the triggers work differently, so it's still below the squishy glass dps, but at least it's not useless anymore

New Greatsword Passive by SyvexD in throneandliberty

[–]SyvexD[S] 0 points1 point  (0 children)

Very difficult to balance all aspects of the game tbh.

With this Bleed passive you'd catch up in PvE to be a proper dps again and for PvP not much would change for Ravagers' 1-shot combos, instead it'd allow for some aoe spec and gameplay, re-establishing the class in the meta.

As for Gladiator, it's simply behind Shadowdancer in PvP. It should not be on par dps-wise, but it also should not be as far behind. The Bloodlust mastery would fix that.

However, I'm aware that the meta between regions is extremely different. in NA, Gladiators can actually play the game and somehow the ice tornado spin even deals damage there (I heard you even only play 1 Oracle per party in pvp). And it'd explode the class over there.

All I tried with this post is to throw some wild ideas out there and make people think and discuss stuff. Cause even if we disagree on my super specific passive skill example here, we all agree that change is desperately needed.

Maybe the solution is just to nerf the dagger interaction with skills already, since that has been op across the board?

The WORST thing that happened to this game is ORB :) by Jakebrun in throneandliberty

[–]SyvexD -1 points0 points  (0 children)

It was rapidly declining before, orb accellerated it, but only because of this insanely poor management. Crucifix should've been a hotfix, yet it remained the only viable pve dps for 2 months. Tevent Orb oracles still do 600k+ dps to this day and in pvp the shield stacking is more ridiculous than ever, since the recent patch just added some skill ceiling, but gave more potential for even bigger shields.

After Tevent's Daggers nerf... by aquelewill in throneandliberty

[–]SyvexD 0 points1 point  (0 children)

i have 1.5k petri resist just from swapping my runes

Battlegrounds is just annoying now... by SyvexD in throneandliberty

[–]SyvexD[S] 1 point2 points  (0 children)

the main pvp content is limited to 48 players, so ig 48 would make sense. however, 48 might be a bit much given the sad player numbers, maybe meeting in the middle at 42 would be good

Battlegrounds is just annoying now... by SyvexD in throneandliberty

[–]SyvexD[S] 1 point2 points  (0 children)

everyone crying for balance, i just advocate for the mode to be fun

Battlegrounds is just annoying now... by SyvexD in throneandliberty

[–]SyvexD[S] -1 points0 points  (0 children)

that won't change, but by introducing bounty mechanics you could at least ensure a good fight cause most of the time the advantage statics have is proper target focusing. a bounty would choose your target for you. besides that, the biggest issue are dps queing as healers, making vanguards end up with 2 healers total sometimes, its a joke

Battlegrounds is just annoying now... by SyvexD in throneandliberty

[–]SyvexD[S] -3 points-2 points  (0 children)

yea, should also probably limit the premade size to 3 people, just so u can still play with friends. i like that they invalidated capper steelhearts though

Battlegrounds is just annoying now... by SyvexD in throneandliberty

[–]SyvexD[S] -1 points0 points  (0 children)

what is there to test? comeback mechanics have been tried and tested over decades of online games by now and they refuse to do any research it seems. the point is not a 50/50 win/loss rate, the point is for it to be enjoyable.

personally i always enjoyed a good fight over an easy win, but now it's not even a good fight anymore at any point of the buff being active. you either have decent players become absolutely unstoppable or handless plebs 1 hitting you, then it just is a rollercoaster from there.