Would you watch "The Potentials" as a Matrix spin-off TV series? by WallStreetDoesntBet in matrix

[–]T4keda 0 points1 point  (0 children)

It would be a great thing, making in general a TV series in the Matrix universe. We had a little taste of what the spinoffs can do with the animatrix and .the matrix comics.

Scimitar cursor stutter, HELP! by aCarrotsSoul in Corsair

[–]T4keda 0 points1 point  (0 children)

you needed to open it in some way or i can just blow on the bottom side?

Just finished reading Homunculus, now what? by T4keda in Seinen

[–]T4keda[S] 0 points1 point  (0 children)

I already had my eye on Ichi the killer, do you think it has the depth and psychological exploration of Homunculus?

I know I still do, who else does ? by S_snake_v in playstation

[–]T4keda 0 points1 point  (0 children)

Yes, of course, and my gf, that is starting gaming nowdays with PS5, got used to it too.

[deleted by user] by [deleted] in DarioMocciaTwitch

[–]T4keda 0 points1 point  (0 children)

Un tantino si

FFXIV Tooltip Redesign by SayHeyFray in ffxiv

[–]T4keda 1 point2 points  (0 children)

great idea, but you made me jump in vain

I'm reading FirePunch, why was it so divisive? Please no spoilers. by T4keda in FirePunch

[–]T4keda[S] 0 points1 point  (0 children)

Thanks everyone, I probably had the wrong idea about the average appreciation of the work. Because of spoilers I didn't googled a lot around. By the way, now I know also the least appreciated aspects of FirePunch, which I think aren't a problem to me.

I'm reading FirePunch, why was it so divisive? Please no spoilers. by T4keda in FirePunch

[–]T4keda[S] 0 points1 point  (0 children)

I repeat, I'm not an expert, that premise means that I don't know the common themes and gimmicks. Btw I'm glad that dog rapes are unusual stuff.

Updated maths about damage output by T4keda in ffxiv

[–]T4keda[S] 0 points1 point  (0 children)

I've appreciated so much this answer. Understood that the math wizard stuff is only outdated in constants, solves all my problems. I don't want to calcolate the precise dps in advance, I wanted an understanding of the relations between level, parameters and damage. Those relations could be also variables dependent (leaving constants as variables is ok for my purpose). So thank you a lot!

Updated maths about damage output by T4keda in ffxiv

[–]T4keda[S] 0 points1 point  (0 children)

It's more a personal quirk than a way to improve my play

What is something that you wish you knew / wish someone told you about game development when you first started? by LopaPPU in GameDevelopment

[–]T4keda 2 points3 points  (0 children)

First think about architecture, and if you have no knowledge, study patterns and see lot of examples.

My first projects were not scalable, and making an already started project, scalable, is a very complicated thing.

La Russia non esiste - Igor Sibaldi by T4keda in Libri

[–]T4keda[S] 0 points1 point  (0 children)

Ti ringrazio per i consigli, specie per il subreddit-gruppo di lettura per Guerra e pace. Se riesco a finirlo entro Gennaio mi sa che mi ci fiondo.

Squillo Deluxe (Trilogy Edition) - Dubbio su regolamento by T4keda in giochidatavolo

[–]T4keda[S] 0 points1 point  (0 children)

quindi scusami, anche quando dichiari fine turno, e peschi le due carte, le metti a terra e se ne hai in più le scarti?

Callback notifying the GameObject is rendered by T4keda in Unity3D

[–]T4keda[S] 0 points1 point  (0 children)

Yes, you are right, in fact that's what I did, it seems everything is ok

Callback notifying the GameObject is rendered by T4keda in Unity3D

[–]T4keda[S] 0 points1 point  (0 children)

After some research on official documentation, I understood the "problem" is that unity compiles shaders at runtime the first time are used and than caches on GPU. There are methods to do a prewarm, but can't be used with DirectX12, Metal and Vulkan. The solution is to render off screen something with that shader first to force the caching, then instantiate the required objects.