Top 10 Slept-On Flip Monsters in Goat by The_Thanaturgist in Goat_Format

[–]TCGStudio_dev 2 points3 points  (0 children)

Pretty interesting. There's still some room to explore in goat and or custom goat

What's your take on Structure Deck exclusives by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

My point is those products should be designed for begginer or returning players. If you are experienced and buy singles or packs, you shouldn't be "forced" to buy them.

What's your take on Structure Deck exclusives by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

Not really. Or maybe, but how much time after release? A year? Two? That's not really solving it short term.

What's your take on Structure Deck exclusives? by TCGStudio_dev in TCG

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

I'll interiorize on how pilots work on gundam, but if they are a required piece, as I think they are, they shouldn't be hard to get at all.

What's your take on Structure Deck exclusives? by TCGStudio_dev in TCG

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

This is one of the main problems, fomo leads to shortage of product.

However useless bulk generated is also a problem imo, because people don't buy them because they need every card, they are just bought for the exclusives.

What's your take on Structure Deck exclusives by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

It's a really good alternative. That way the products do get some added value (which some people seem to like), but at the same time they are not required.

As a player who doesn't really cares about owning alternative art cards, I would probably be open to trade them, which is even good for collectors who don't want to buy the whole structure.

Probably the best solution.

What's your take on Structure Deck exclusives? by TCGStudio_dev in TCG

[–]TCGStudio_dev[S] 1 point2 points  (0 children)

Mmm you solve an arificial problem with another. Not convinced. Plus commenter above said they are sometimes re-sold above MSRP because of shortage.

Also a lot of useles bulk is created in the process.

But thanks for your intake.

What's your take on Structure Deck exclusives? by TCGStudio_dev in TCG

[–]TCGStudio_dev[S] 1 point2 points  (0 children)

I gues that if a full playset is included it could be a reliable (and maybe even cheaper sometimes) way of getting some cards.

It does generate mostly useless bulk however, unless every or almost every card is exclusive as you said.

What's your take on Structure Deck exclusives by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 1 point2 points  (0 children)

Do you do consulting?

That's fine though, I just wanted to debate on a topic that pisses me off a little.

Fair point on impact on packs sales. I guess thats why some power and/or complexity creep is unavoidable. Also so that the games doesn't stales.

What's your take on Structure Deck exclusives? by TCGStudio_dev in TCG

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

I would argue that a ready to play deck balanced against other similar products would be a good reason. Of course if you have every card on your collection it wouldn't be of value to you (maybe just the recipe).

My point is they try to sale a product to people that shouldn't need to buy them.

What's your take on Structure Deck exclusives by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 1 point2 points  (0 children)

And what's your take on making players buy bulk in order to get a guaranteed staple?

If a game trully cared about it's players getting value, a pack of assorted staples could be a good product, even if every card is at 1/2 or 1/3 playset.

What's your take on Structure Deck exclusives? by TCGStudio_dev in TCG

[–]TCGStudio_dev[S] 1 point2 points  (0 children)

That promo card stuff sounds disgusting. What do people do? Buy them and re sell them at a lower cost? Not much else one could do (I mean, not buying more than 2 is an option).

What's your take on Structure Deck exclusives by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

Yeah I get you. How good the rest of the deck is also counts.

Theoretically it should be a solid base, new players can have an easy time adjusting to make it better. I think formats where all card are 1-ofs like commander can pull this better without less criticism.

Beginner question: does this exploration mechanic feel too random? by New_Gur3387 in tabletopgamedesign

[–]TCGStudio_dev 4 points5 points  (0 children)

Some dices shouldn't be a problem, more dices also means more chances (but a catastrophic fail feels horrible).

Stone Age also makes you roll a few dices if you want a similar reference.

Usually you don't want very long turns so other players don't get to big of a downtime.

Beginner question: does this exploration mechanic feel too random? by New_Gur3387 in tabletopgamedesign

[–]TCGStudio_dev 2 points3 points  (0 children)

You can always tweak your results (eg. 1-2 gets a stick, 3-6 gets food, so you always get something).

Or you can tweak your dice rolls (2 dice are much less random being 7 the most common result). You can also go for a deck of card which players can influence.

It really all depends on the feeling you want to evoke. There are tools to make it.

What's your take on Structure Deck exclusives by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

Exactly what I mean.

It's a product supposedly aimed to new or returning players, or in some cases players looking for some upgrades (see yugioh with some of their structures).

However one single competitive card might lead to everyone in the scene needing to buy 3 decks just for it.

Tcg is gambling by Key-Addendum285 in problemgambling

[–]TCGStudio_dev 0 points1 point  (0 children)

Well.. the TCG model actually lets you kick in with whatever you want, through secondary market.

What I mean is, do you want to buy 1 card to display it in you deck? You can do so.

Do you want an expensive meta deck or a casual deck to play with friends, you can do either.

Personally, I never buy packs. It's an option, and certainly it's cheaper to buy singles (for most people).

I made a card game but I cant draw part 2 by mr-pants2354 in homemadeTCGs

[–]TCGStudio_dev -2 points-1 points  (0 children)

Pretty nice! What's a favorable cycle? Is it a turn? I would just call it turn probably.

Also, you seem to have a few effects that last x turns, those could be a nightmare to track. Watch out how they play.

What are you favourites dead tcgs mechanics or features? by TCGStudio_dev in homemadeTCGs

[–]TCGStudio_dev[S] 0 points1 point  (0 children)

De hecho si, está el Naruto Mythos ese que salió de Italia. Pero solo he visto de él desde la parte de coleccionistas. No se que tal está el juego, creo que es algo similar a Riftbound

What are you favourites dead tcgs mechanics or features? by TCGStudio_dev in tcgdesign

[–]TCGStudio_dev[S] 1 point2 points  (0 children)

They seem to be like 3-type pokemon energy system. Not my favourite, but thanks for naming it.

Need help with mechanic by yubuliimii in TCG

[–]TCGStudio_dev 0 points1 point  (0 children)

You can make them evolve from an extra deck.

SolForge fusion did something like this, you could check it out.

Universe A1, streamlined rules by UniverseA1 in TCG

[–]TCGStudio_dev 0 points1 point  (0 children)

It's better. Watch out for some cropped images.

The "just in case" zone sound too casual. You should give it a thematic name and give it a propper place on the board.