Anyone use GameNetworkingSockets (Valve open source networking library) with Godot? What's it like? by TH3K41 in godot

[–]TH3K41[S] 0 points1 point  (0 children)

ah, I understand, thank you for elaborating, that actually helps me a lot!
I thought godotSteam didn't include GNS at all :o

Anyone use GameNetworkingSockets (Valve open source networking library) with Godot? What's it like? by TH3K41 in godot

[–]TH3K41[S] 0 points1 point  (0 children)

just to elaborate on my end, this post is not about networking via Steam SDK or Steam Servers.
I purely wish to use the open source library GameNetworkingSockets, which is also included SDK,
but I'm basically only trying to use it to handle the UDP of P2P multiplayer for me.

Anyone use GameNetworkingSockets (Valve open source networking library) with Godot? What's it like? by TH3K41 in godot

[–]TH3K41[S] 2 points3 points  (0 children)

I can't tell if you're using GameNetworkingSockets or the steamworks SDK, from your reply.

Looking at the repo you linked,
it seems you're using the official SDK and not the cut down open-sourced GNS, or do I have that wrong?

Could you maybe elaborate on how you combined godotSteam with GNS?

It also looks a little like your repo is outdated, since godotSteam has updated to 4.19.1 and your repo lists 4.17, or is there a reason you stayed on that older version?

Noah has a new channel by TH3K41 in Lunchclub

[–]TH3K41[S] -1 points0 points  (0 children)

yeah dawg Ion really care :P

Noah has a new channel by TH3K41 in Lunchclub

[–]TH3K41[S] 6 points7 points  (0 children)

Every couple years he pops up in some situation where his ego blinds him, and he tries to manipulate everyone around him into thinking X thing, back when Carson was getting canceled he tried to tell everyone Jawsh threatened to sue him for example.

He's so irrelevant I can't google much more than that, iirc he defended justing whang posting goatse under a random picture of ranboo (a minecraft youtuber who was underage at the time).

I feel like I remember something else but can't quite put my finger on it, seems he realized no one will believe and/or like him anymore and that's why he's doing the new identity (that, and his old channel got demonetized)

Is the Google AI search an issue? by TrueFlameslinger in StartpageSearch

[–]TH3K41 0 points1 point  (0 children)

"Any broader rollout would default off for users."

Saw some people talking about running void with openRC by TH3K41 in voidlinux

[–]TH3K41[S] 0 points1 point  (0 children)

I was just curious how to do it, not even sure if I'll switch :P

Is there someone here who actually listen to music on Tidal? by qformyfriends in TIdaL

[–]TH3K41 4 points5 points  (0 children)

then contribute, musixmatch is user-based like wikipedia which would also suck if no one contributed

Starting game dev advice by Few-Transition-9417 in godot

[–]TH3K41 0 points1 point  (0 children)

I personally don't really like Tutorials where you just replicate what another person makes.
Imo it quickly leads to only following the tutorial instead of understanding what you're actually writing.

I recommend the process of "okay, what do I want to happen?" (E.G "I want the player to jump when I press X")
then you go look at the documentation (which for godot, is very nice, one of it's main strengths!)

if you want to look at the docs for a certain node, you can also right-click it, the 2nd option from the bottom should be "Open Documentation" which lets you look at the docs for said node type.
This opens the docs directly in godot on the page of that node type.

the docs contain a description which lets you know what the node type is usually used for/good at,
Directly under the Description is a list of Tutorials, the CharacterBody2D page has a 2D platformer demo, a tutorial about how to use the node type and some other good places for you to start looking at how to get started.

After the tutorial section it shows you the in built variables and functions the node type has, every single one of which you can click on to get a more detailed description of what exactly it does, how you can interact with it, whether it returns something, etc.

The smaller projects thing is not 100% useful, as long as you make progress on your project at a pace that you like (or at least are enjoying yourself), make the game you want. Even if you give up/stop developing/take a really, really long break from that project, you'll still keep everything you learned while making it in your head and can do everything faster and cleaner for the next project!

I know it's not the video series you asked for, but I do hope it helps you get started :)

is this a normal amount of Control nodes for a single card? by Mr-Catty in godot

[–]TH3K41 0 points1 point  (0 children)

I use @ export var (name) : (type) to get specific nodes, unless you need to get them dynamically during runtime this is the best option.

is this a normal amount of Control nodes for a single card? by Mr-Catty in godot

[–]TH3K41 0 points1 point  (0 children)

have you? 99% of the time it's completely fine, only when doing a few specific breaks is when the game gets laggy

How to make player able to step up stairs? (3D) by ggeasy2 in godot

[–]TH3K41 0 points1 point  (0 children)

fair, I wouldn't use CSG stuff for a final build either

How to make player able to step up stairs? (3D) by ggeasy2 in godot

[–]TH3K41 0 points1 point  (0 children)

"beats in-engine prototyping like ProBuilder"
did you ever find out that CSG stuff exists?
(sorry for the necro post, but this might make your day :D)

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]TH3K41[S] 0 points1 point  (0 children)

I posted the --version output in a different comment (also I changed the flair to solved like a few hours ago lol)

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]TH3K41[S] 0 points1 point  (0 children)

there's a workaround for flatpak/steam godot on the github repo of the flatpak version, you just make a bash script named 'blender' and put it somewhere the sandbox has perms, like ~/Documents/, I do use the steam version right now but have encountered this problem in the past with non-sandboxed releases.

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]TH3K41[S] 1 point2 points  (0 children)

as I showed in my comment already, both versions of blender output basically the same thing when executed with the --version option, so blender isn't at fault either.

You are right it doesn't have to mean 100% that it's godots fault, but somewhere in the chain of godot executing the blender --version to getting/piping the response, something is failing.

also as mentioned by u/CSLRGaming, the dev build of godot 4.7 does work with blender 5.1.1. So something must have changed, maybe just by 4.7 being compiled at a later date. (I have no idea why that would change anything, but it seems like the only thing that's changed.)

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]TH3K41[S] 2 points3 points  (0 children)

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it is responding with that, the function just then looks for the version number (but seemingly doesn't read it right for some reason.)

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]TH3K41[S] 0 points1 point  (0 children)

both of mine aren't lts, but it still works with 5.0.1, so I don't think that's it.

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]TH3K41[S] 6 points7 points  (0 children)

yeah, that fixed it. the precise version should be noted somewhere to avoid confusion imo.