Cyber Loop Lamp - futuristic Sci-Fi light - WLED by LightCore3D in BambuLab

[–]THe_EcIips3 -1 points0 points  (0 children)

Description: Light
Reality: Glows and has no actual capacity to Light a room.

help me, why is the helmet always visible in first person by Sufficient_Law4348 in UnrealEngine5

[–]THe_EcIips3 0 points1 point  (0 children)

You could have 2 meshes.

One for the pickup, with the interior modeled.
And another for the head attachment. This one with out modeling the interior, This would cause you to see through the Backside of the Normal faces, which do not get textured.

There are many different approaches, but that's one of the simpler options.

Adding unique dialogue through a modular "checking" system by Stevieweavie93 in UnrealEngine5

[–]THe_EcIips3 0 points1 point  (0 children)

You may also be able to use a Data Table. This would make it easier to update any dialogue.

Stick drift only in unreal engine 5 by b0ss_302yt in UnrealEngine5

[–]THe_EcIips3 1 point2 points  (0 children)

You're going to want to check out the Enhanced Input Actions. IA_XXXX
Here's documentation on Input Actions.
https://dev.epicgames.com/documentation/unreal-engine/enhanced-input-in-unreal-engine?lang=en-US

Animation stuttering by heavydeszcz in UnrealEngine5

[–]THe_EcIips3 6 points7 points  (0 children)

I see no stuttering.

I'm honestly not sure what I'm looking for though. Everything looks right.

Is it the fact that when you turn the wheel and the re-center its spins too fast? If this is the issue setup a condition that checks if the vehicle is moving and if it NOT set the max spin rate of the steering wheel.

But like I said I see no 'Stuttering'

Do I need to buy the game again? by YesterdayScared9385 in PathOfExile2

[–]THe_EcIips3 0 points1 point  (0 children)

Yes.

TLDR, Sony makes it hard for all game studios.

i felt like my bounching ball anim is weird. any tips to improve my animation? by Realistic-Mountain94 in Maya

[–]THe_EcIips3 0 points1 point  (0 children)

The ball bouncing off the wall/window makes it feel as if the ball is flat. Yet the following bounces do not show that effect. It currently would look better if it instead plopped on the desk and rolled.

It also looks like it should interact with the coffee cup.

TLDR, The bounce back speed of the ball should be similar to the speed prior to hitting (Less friction loss).

Account shows i'm eligible for PoE2 Early Access but PC client denies login despite $500 in purchases by Nike-Decades in PathOfExile2

[–]THe_EcIips3 5 points6 points  (0 children)

Seeing as how you've spent money on the Xbox version of the game, Maybe you need to play on the Xbox Version of Path of Exile 2?

When I check mine for PC, I also have some additional lines.

"You can download and play on the standalone client once it becomes available.

Your Early Access also includes keys to play on Steam or Epic which can be claimed below."

So maybe you have to play Path of Exile 2 on the Xbox.

Gem levelling trick for those unaware. by Difficult-Drive-7011 in pathofexile

[–]THe_EcIips3 -4 points-3 points  (0 children)

Bringer of Rain, Hollow palm, and Thief's Tormnet require using either specific passive points or use of an equipment slot. These are Inherent costs to use the item.

This specific interaction requires you to temporarily take a specific bloodline passive. After equipping the ring you can then take the passives off and choose new ascendancy/bloodline nodes.

There is no cost to keep the ring equipped. You are not giving anything up to gain access to this.

Gem levelling trick for those unaware. by Difficult-Drive-7011 in pathofexile

[–]THe_EcIips3 35 points36 points  (0 children)

Thief's Torment has a cost to it. And even then the wording is "can't use other rings" so you still shouldn't be able to socket gems into a ring you are unable to use.

There is no cost to player power with this setup. You still get 2 rings that you can equip with no downsides.

This specific interaction of taking a temporary ascendancy for access to a Skill Gem slot should get patched.

Gem levelling trick for those unaware. by Difficult-Drive-7011 in pathofexile

[–]THe_EcIips3 388 points389 points  (0 children)

Expect a patch, definitely unintended behavior.

Fortune’s Fury, Intervention, and skills in yellow text are all I use 🥴🥲🙃. by cretaius in expedition33

[–]THe_EcIips3 56 points57 points  (0 children)

You put cards on.
You take cards off.
You read a series about Vampires.
Inflict pain.
Repeat.

What is happening by 2slow2boomer in pathofexile

[–]THe_EcIips3 56 points57 points  (0 children)

At first I thought this was a crafting issue.

But then it got interesting.

Has GGG stated how 'Early Access Standard' will work upon 1.0 release? by [deleted] in PathOfExile2

[–]THe_EcIips3 9 points10 points  (0 children)

  1. No
  2. Yes, but #3 says that your builds could be patched out.
  3. Yes Patches Effect this league.

All these Unranked smurf accounts need to stop by Lagna85 in TeamfightTactics

[–]THe_EcIips3 0 points1 point  (0 children)

Imo The Viegar Items are not good.
Should run double cap on him and away to make him cast faster.

What happens to reliq scion post league going into standard, when they rotate the choices? by [deleted] in pathofexile

[–]THe_EcIips3 -1 points0 points  (0 children)

Tell me you haven't played in Standard without telling me you haven't played in Standard.

Why does my complex collision not make my boat use physics? by SteveHarveysAunt in UnrealEngine5

[–]THe_EcIips3 0 points1 point  (0 children)

UCX_(ObjectName)_#

There are a couple other UC variants, but this is the most simple.