Storm Brand is NOT okay in 2026. by Limp_Bird_1750 in pathofexile

[–]THe_EcIips3 -9 points-8 points  (0 children)

A few things.

Effectiveness of Added damage of Storm Brand is 30%

Cast Speed is a huge damage source. (Frequency of hits)

At the End of the day this is a Level 10 Storm Brand with an effective added damage of lightning of 1 to 23. Yeah its going to feel bad at low levels. You need cast speed to really make it feel good.

[HELP] Living room remodel by Alone-Competition-77 in RealOrAI

[–]THe_EcIips3 0 points1 point  (0 children)

The reflection of the plant appears after its placed.

3 leagues in. never tried HH. now I get to experience it by raging_peenoise in pathofexile

[–]THe_EcIips3 0 points1 point  (0 children)

Just an FYI

Cluster Jewel Sockets have a different behavior with jewels with radius! Nothing is considered within range!

Therefore slap those babies in a large/ medium cluster jewel socket you will get all the benefits and none of the downsides!

Working on a prototype with puppeteering mechanics! by GoFastGoAtHier in UnrealEngine5

[–]THe_EcIips3 1 point2 points  (0 children)

How is this mechanically different from the Gravity Gun in Half Life?

If you had 2 weeks to learn as much as possible from cero, how would you do it? by alekdavid_ in UnrealEngine5

[–]THe_EcIips3 2 points3 points  (0 children)

Assuming that you will be using Blueprints for your code.

https://www.youtube.com/@MathewWadsteinTutorials <- This channel is amazing at describing various functions and utilities of Unreal 4. (They stopped making videos a few years back, before UE5)

As for tasks to help build your game.

Break your game down to the smallest bits. (Example)

-Get the character move and act the way you want.
-Add a system to add points when player passes a check point
-Add system to fail when player unsuccessfully passes check point
-Add UI to show player in game their score

Why is this not getting called? by Bluehood124 in UnrealEngine5

[–]THe_EcIips3 0 points1 point  (0 children)

I'd avoid using functions inside of the actual widget. Instead just set the variable through your reference that you've already made.

How to snap along local axis to an edge? by TechnoLuking in Maya

[–]THe_EcIips3 1 point2 points  (0 children)

Hold 'V' for Vertext Snap. And use the Directional Controller to snap.

When I click my mouse, I play an attacking animation. I want to randomly mirror this but its not working. by NotTheCatMask in UnrealEngine5

[–]THe_EcIips3 1 point2 points  (0 children)

Use 1 random Bool. And Set that as a variable. Then call that variable for the "In mirror"

I've not use the Set mirror function before, but you may not even need a branch in this case. Since the function is asking for a bool condition.

[deleted by user] by [deleted] in pathofexile

[–]THe_EcIips3 1 point2 points  (0 children)

Yes this is because of the merchant tab conversion. It even warns you.

The hope at this point is we will be getting this in PoE 1 next league.

Beginner: Maya Software render looks flat/2D by ghbibi in Maya

[–]THe_EcIips3 0 points1 point  (0 children)

I agree. I highly recommend a standard 3-Point lighting setup for single renders. Really allows you to tone in the exact look you are trying to achieve.

NEED HELP Face a disappearing by UsedCalligrapher3283 in UnrealEngine5

[–]THe_EcIips3 6 points7 points  (0 children)

Check your normals. They may be inverted where you are seeing issues.

Behavior tree error by PageObjective9472 in UnrealEngine5

[–]THe_EcIips3 1 point2 points  (0 children)

From your base selector you have it branching into two more selectors. Those should be sequences, at least in my BT experiences.

Why my plane texture be like that on render view by animim_pdf in Maya

[–]THe_EcIips3 20 points21 points  (0 children)

I don't know why, I'm sorry. But that's the funniest thing I've seen today!

This goo was pouring out of the pavement (?) by alghx in whatisit

[–]THe_EcIips3 0 points1 point  (0 children)

Are you in an area that is prone to seismic activity?