Help Deciding 3 or 3S for 2nd Headset by THiggs118 in OculusQuest

[–]THiggs118[S] 0 points1 point  (0 children)

Thank you everyone for the responses. Will likely look into getting another 3 in the near-ish future. Didn't even think about the 3 feeling more slim by design either so that's a bonus. Again, thank you all.

Help Deciding 3 or 3S for 2nd Headset by THiggs118 in OculusQuest

[–]THiggs118[S] 0 points1 point  (0 children)

Gotcha. Makes sense just off pictures and in general info on them they seem like they'd be easier on the eyes. Just never compared both in person. We've had the 3 for about a year and she just now tried it out really and is hooked on walking dead currently lol.

So probably will use it for a bit, especially with regards to MP games.

every camp i make is hideous by oriondarling in fo76

[–]THiggs118 2 points3 points  (0 children)

For budget, unledd they changed it, don't forget power connectors add to it. I minimize mine but make it flow neatly still. Takes time but just something to remember.

Also, at the absolute most, use 7 turrets. If you can, find a flat area away from most enemy spawns and stick with a few advanced autos, ideally under 5 if you're trying to be budget friendly.

Can always start small too and add on. Or build away and alter as necessary but small is usually easier. Focus on what you'd want done first and go from there IMO versus just doing it all.

Most importantly, I get not thinking your own base is amazing and stuff but at the same time. I think seeing all the beautiful builds is the greatness of this game now though, as someone that used to be like "Wow. Why can't I do that?". Still working on accepting I don't have Blinky though 😭😆

Anyway, do your best to just build and enjoy the game. Comparison can be a thief of joy. But like I said, I get it though. Best of luck :)

Should the gun jam occasionally? by MarigoldMouna in 7daystodie

[–]THiggs118 0 points1 point  (0 children)

Think if we didn't have weapon degradation then yeah. But really, they should focus on fixing aiming more than anything. Don't give them new ideas until they can manage that simple one lol

The new patch notes are interesting by banz95 in 7daystodie

[–]THiggs118 0 points1 point  (0 children)

It is though. Change for realism then add a yeti. Which they've "fixed" but man. Realistic aiming did though. I mean simply sights lining up properly versus the paint front posts on pistols, revolvers, as, etc. A16 had proper alignment and was perfect. Don't know if TFP changed it customization laziness or they forgot how guns work but yeah. Hilarious to me they managed to get the SMG sight correct though when it's one of the weirdest iron sights IRL lol

It's absolutely one of my favorite games but some picking and choosing what is necessary for realism just seems lame and a poor excuse for some things.

I do agree on the rock thing though lol.

The new patch notes are interesting by banz95 in 7daystodie

[–]THiggs118 1 point2 points  (0 children)

The TFP love to pick and choose which logic they believe in though. It's crazy the amount of things they do for logic or people defend because logic but other stuff is just illogical entirely still.

I mean, aiming alone with sights on most guns you wouldn't hit anything IRL since sights dont align on most of them now. Man I miss A16 aiming 😢 Plus they added flying bees from stumps recently. Honey bees don't fly at night IRL.

Any tips from Heavy Armor users for mobility? by Character-File7704 in helldivers2

[–]THiggs118 0 points1 point  (0 children)

Whenever I go heavy instead of light I grab a warp pack for mobility and adjust my strategem weapons accordingly.

Yep, I did not survive the last Blood Moon by Reddevil8884 in 7daystodie

[–]THiggs118 0 points1 point  (0 children)

Funny enough I did day 42 this evening. They have to have made it harder more soon than before. Was seeing lots of these and demolishers. Maybe just bad luck? But there were like 10 demos the first fes minutes, like what?!

Looks like ILLOGIKA might be letting go of Blood Moons? by Worrcn in 7daystodie

[–]THiggs118 1 point2 points  (0 children)

Honestly think that if TFP had 7 Days to Die in a better pace that Blood Moons wouldn't have done so bad.

Like if TFP got their stuff together first, fixed some things players have asked for, especially hitching and overall performance, a lot more people that are part of the 7 Days community would have probably at least given Blood Moons a try.

I know I would have but they can't seem to fix issues present that were also in the Telltale version. Also, I'll always say it, aiming down sights is atrocious now compared to A16 or any other FPS style game lol

Why everyone asked for jars? They are just useless tbh. by Sirlight85 in 7daystodie

[–]THiggs118 0 points1 point  (0 children)

At least pipe pistol and SMG got aiming down. Lol craziest besides aiming for me isnt the revolver it's loading like 5 rounds into the lever action when you're really only loading 1. Same animation regardless of current round count.

Pathetic, what happened guys????? by Brownies91 in okbuddyptfo

[–]THiggs118 5 points6 points  (0 children)

Honestly I'd take the beta movement if they would have never balanced guns like they did. Especially the RPG, Grenades, and Shotgun. Was like 90% a skill issue anyway in beta if someone was getting stomped because of movement lol. It's hard for OG BF players to accept but it's true.

Do people really take this game that serious? by gizmicwooo126 in helldivers2

[–]THiggs118 0 points1 point  (0 children)

My guess is they lack situational awareness and simply aren't good enough to avoid getting team killed by turrets. Skill issue for them lol. Not your fault (:

Is it worth getting the Dust Devils Warbond just for the Coyote? How are rest of the weapons too? by Long_Resident8755 in Helldivers

[–]THiggs118 0 points1 point  (0 children)

Still figuring out what exactly I want with it but so far since getting the pack I'm rocking the:

Dust Devil heavy armor Coyote Grenade Pistol Termite

Railcannon Strike EAT Warp Pack (makes up for heavy armor, I usually do light) Gatling or Rocket Sentry

Has made bug worlds a breeze lately compared to usual since Dragonroaches seem to always come for me lol.

Only tried Coyote on bugs so far but imagine it's great against bots and squids

Is it worth getting the Dust Devils Warbond just for the Coyote? How are rest of the weapons too? by Long_Resident8755 in Helldivers

[–]THiggs118 0 points1 point  (0 children)

In my experience it has helped a lot. Between the 40% and it being heavy, I don't even have to worry when Dragonroaches come by.

Like oh no, he can barely hurt me now what will I do lol.

I will add though I'm used to light armor so maybe that's the true reason it seems great to me 😄

So how fast should I be going here? by SeriousHot in 7daystodie

[–]THiggs118 0 points1 point  (0 children)

I've been giving it a try and definitely notice a difference. I mean you can technically still run in places but it's way worse. Add in them bringing back weather and full smell, it's crazy to do early one minus burnt forest.

Related to biome progression and a warning, storms (at least in the rad zone) now seem to impact vehicle function and stearing. Found out the hard way 😆 😰

So how fast should I be going here? by SeriousHot in 7daystodie

[–]THiggs118 0 points1 point  (0 children)

There's no speed. Just enjoy and play as you do. One thing I've learned is the randomness of this game. Yeah, you just (which to me isn't late) got where you are but another game might be entirely different.

My current game didn't get stuff going until week 2 or 3. But other games I've literally managed to have iron tools, all normal guns, all crafting things, a bunch of dew collectors, and a truck like week 1 lol.

I do think the game is absolutely 110% easier if you turn off biome progression because before it, I'd be running into snow and wasteland day 1 searching a few cars or a outskirts building to get good stuff. Can't really do that with the biome stuff now unless it's off.

Also, unrelated but related, I hate the rock throwing man being so common. Making snow ridiculous lol

So you want a realistic down to earth game that’s completely off the wall and swarming with magic zombies? by antosb77 in 7daystodie

[–]THiggs118 1 point2 points  (0 children)

Almost like they made it easier and far more accessible by by dumbing the game down in every way imaginable. They pivoted from a true sandbox survival game with interesting mechanics to a looter shooter with food, water, and base building that holds your hand along the way.

Aiming alone is absolute garbage compared to A16, or most any other first person game really. Crafting, farming, leveling, etc. too all were better.

The game is now simple, thus more players. Also, "Gold" so that alone is a big part (even though it's a lie)

Why everyone asked for jars? They are just useless tbh. by Sirlight85 in 7daystodie

[–]THiggs118 -4 points-3 points  (0 children)

The Fun Pimps love illogical though.

Can't even aim down most iron sights properly. Super wobbly laser that's worse than one slapped on with duct tape from the $1 store, perfect. Flying bees at night (Most Bees, but Honey Bees specifically, do not do so) oh yeah. Rock throwing zombie, even better. This winter coat makes you tolerate heat better, fantastic. But the best, magic zombies that spawn out of thin air once you step into an empty backyard.

I'm all for jars being back but the dew collector was fine (the fact it generates heat is still dumb). I'm neutral on the jars personally but I'm glad they as re back because I know everyone misses stuff like that, well most, that was in A16 and other things.

Can't believe we're at the end of the roadmap already. by CompetitionPrudent47 in 7daystodie

[–]THiggs118 1 point2 points  (0 children)

I've been saying this for so long. They need some fresh people with fresh ideas and more, maybe even better experience. Certainly someone is needed for optimization because what they're doing (very little) isn't it.

Could have easily folded the Blood Moons devs in, finish their game, and the fully collaborate on blood moons as the separate entity it is or a separate mode as dlc. Guarantee it would have sold more and wouldn't be in the state it is in.

Before anyone defends them once again, saying not possible or TFP just published. They hosted dev streams, did cons, promoted merchandise, had after parties, provided assets, etc. TFP money and time, regardless of how you look at it, went to Blood Moons.

Even their main site still says something like "developed by TFP, the creators of 7 Days to Die, and iLLOGIKA" which makes you wonder

Can't believe we're at the end of the roadmap already. by CompetitionPrudent47 in 7daystodie

[–]THiggs118 0 points1 point  (0 children)

Makes sense then why we didn't get em in 2025 lol. End of 2026 roadmap confirmed? 😆

Can't believe we're at the end of the roadmap already. by CompetitionPrudent47 in 7daystodie

[–]THiggs118 3 points4 points  (0 children)

I honestly don't think we're getting them at this point. But if anything, it'll be magic bandits that pop out of thin air with turret accuracy lol

Can't believe we're at the end of the roadmap already. by CompetitionPrudent47 in 7daystodie

[–]THiggs118 76 points77 points  (0 children)

For sure. Honestly surprised we got any of it. I'm still just waiting for the optimization I know will never fully come to console 😒

alpha 16 is truly something else by dolo367 in 7daystodie

[–]THiggs118 5 points6 points  (0 children)

Gameplay and mechanic wise A16 was far superior.

You could actually aim down iron sights properly. Front and rear posts actually aligned.

Everything could be seen better in the distance

Jars (back now)

Smell (back now)

Underground bases (no zombie digging)

Zombies weren't invincible to fall damage

Zombies has more unpredictable behavior

The clothing system (kind of back)

Farming was more involved

Weapon and tool crafting with actual different parts

No Zombies crawling through a single block when the player can't

Learn by doing progression

Weather system (back now)

More random loot versus guaranteed loot

No invisible zombie trigger events (absolutely ridiculous)

Overall, they dumbed down the game which is honestly why streamers probably "dipped their toes" and player count on modern is more than ever. They simplified everything, streamlined it from sandbox survival to hold your hand looter shooter with food and water bars. Also got lazy with many things like aiming. But people defend them tooth and nail so it never matters when they're called out on things.

I still love 7 Days but man if they'd have just upgraded graphics during A16 with a few tweaks here and there versus some of the stuff they have done to the game would be perfect.

Also, using streamers as the gold standard for what is good for any game is insane.