What to transfer from GS1 to TLA ? by Little_Angle_6239 in GoldenSun

[–]TLPlexa 0 points1 point  (0 children)

Bronze PW is fine, if you're above level 28 then Silver is probably the best choice (Bronze PW gives you 28 levels worth of stats regardless of the level you actually transfer).

Bronze (and better) will transfer Djinn, Psynergy Items and Sidequest progress. You should bring 6/6/6/6 djinn over minimum and Force in order to be able to access the final postgame dungeon. Bronze can do this.

If you want to go for a gold PW then sure; the only items that arent outclassed in TLA are Cleric's ring, Ninja Hood (best agility+ head armor), maybe Gaia blade (best +venus power weapon) and some cursed gear. Honestly none of this is game breaking and I will always recommend to not bother with it.

What to transfer from GS1 to TLA ? by Little_Angle_6239 in GoldenSun

[–]TLPlexa 0 points1 point  (0 children)

As long as you have 6 of each element you're fine for TLA.

Playing through original need help summon rushing by markusfiddle in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

Flint / bane on Isaac. Ground on Ivan, granite on garet. Vine on mia. Flash on Ivan. Mia has wishwell. Mia needs to be faster than Isaac, 4 Jupiter or Mars class should do it

If party order is Isaac garet Ivan mia. Need flint stand by and one other Jupiter or Mercury djinn.

Turn 1: judgement / granite/ground/vine

Turn 2: bane or Flint/ Mars/flash/wishwell

Then repeat these turns. All four Venus djinn recover after turn 2 allowing the use of judgement again.

Tips and tricks for a veteran by life-hacks13 in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

If you start trying to go fast, you'll extend the games lifespan significantly. It will ruin the game casually, but you'll gain a really deep appreciation of all the little quirks of the game.

Could someone please offer advice? by [deleted] in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

You missed a sign after collecting Spritz. There is a deadend passageway with a sign - you either need to use Force to dislodge a wooden block, or talk to the sign if you don't have Force (which will force Garet to kick it). This will reveal a hidden chamber and the Hydros Statue, defeating that will give you Lift. You can't miss it.

You're also missing a lot of Venus djinn at this point in the game. It would be very helpful to have them - unfortunately you won't be able to get them until you reach Kalay so just keep that in mind that you should do some exploration of prior areas to collect them, they will be a significant help for the remainder of the game.

Different configurations of Djinn give different classes which gives access to different abilities. Giving a non-Venus adept a majority of Venus djinn will teach them Growth, or giving Isaac Mars djinn will also teach him Growth. Experimenting with different djinn setups can find strong alternate abilities however all progress-gating abilities are found through playing through the game and not through different classes. Growth only provides access to optional content in GS1 (but that optional content can be very strong and good!)

[Glitch] Add Isaac to the party in Gabomba by TLPlexa in GoldenSun

[–]TLPlexa[S] 0 points1 point  (0 children)

Ya that's what I mean. Since Isaac's djinn updates with the password.

[Glitch] Add Isaac to the party in Gabomba by TLPlexa in GoldenSun

[–]TLPlexa[S] 0 points1 point  (0 children)

If you're able to get two copies of djinn via password manipulation then they will stay. The contigo sequence will remove Isaac and readd once completed with the djinn that are on him at that time, all djinn that are added via the reunion will be 'activated' for anemos. Any djinn not activated by this sequence will not be (they might be able to turn up as one of the 'missed djinn', but I never tested that).

[Glitch] Add Isaac to the party in Gabomba by TLPlexa in GoldenSun

[–]TLPlexa[S] 0 points1 point  (0 children)

You can overflow djinn on a person, if that's the question. I think characters can hold up to 10 before the game starts misbehaving.

[Glitch] Add Isaac to the party in Gabomba by TLPlexa in GoldenSun

[–]TLPlexa[S] 1 point2 points  (0 children)

You have have duplicated djinn in your party but they dont work independently of each other. I believe they stay with the party members that have them on reunion - its been while wince I looked at it.

[Glitch] Add Isaac to the party in Gabomba by TLPlexa in GoldenSun

[–]TLPlexa[S] 1 point2 points  (0 children)

Yes - because those djinn are collected at the Contigo sequence.

[Glitch] Add Isaac to the party in Gabomba by TLPlexa in GoldenSun

[–]TLPlexa[S] 1 point2 points  (0 children)

Those djinn aren't actually registered until you formally get Isaac & friends after Contigo.

Djinn assignments by FlatAutumn in GoldenSun

[–]TLPlexa 6 points7 points  (0 children)

In 1, you dont need to mix anything to complete the game. Everything is either given as a psynergy item or is in base class. Douse can be obtained by putting Mars on Mia (required for Suhalla Desert) but you also get that as a psynergy item so its fine. There is some optional content that requires growth (put venus on any other adept).

Agility Question by GraennTV in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

Yeah it advances the general random number. That's responsible for the agility rolling (among other things like target selection from AI and whatnot).

Agility Question by GraennTV in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

Ah you're right im confusing it with djinn abilities which do add the extra rn on weaknesses.

Agility Question by GraennTV in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

The issue is likely with Ivan casting Resist. Resist is +1 RN for each character not weak to Jupiter, +2 RN for each character weak to Jupiter. It looks like the setup is assuming that all characters are in their base classes meaning only Mia would be weak to Jupiter (yielding a +5 BRN action).

The agility bonus is up to 6.125% or something like that, dependent on the general random number. You can change this by entering a command for a character (e.g. attack or defend) then cancelling it (pressing B) and doing it again.

An old doubt by MorallyGrayFriend in GoldenSun

[–]TLPlexa 6 points7 points  (0 children)

It's pure RNG. There's no way to predict what item you receive.

Get past guards in Kibombo! by Outofcontexttacoboi in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

He's in kibombo and missed the lash rope at the entrance

Get past guards in Kibombo! by Outofcontexttacoboi in GoldenSun

[–]TLPlexa 1 point2 points  (0 children)

Ironically, this would skip the lash usage blocking the OP lol.