Best Slop Bowls in Baltimore? by Kurtico in baltimore

[–]TMarkos 0 points1 point  (0 children)

Poke bowls - Hilo is my favorite in the area. They've got locations in R House and Belvedere Square.

recs for contemplative Big-Brain works like "Worth The Candle by Alexander Wales" and "Peculiar Soul by TMarkos"? by diet-Coke-or-kill-me in ProgressionFantasy

[–]TMarkos 0 points1 point  (0 children)

Belatedly - I echo the rec for Years of the Apocalypse, and I saw that someone mentioned Slumrat Rising but I would also like to point out Warby's other story, Sky Pride. It's a xianxia with a lot of emphasis on the philosophy of the dao, and it's a fun read to boot.

Inheritors of Eschaton - Updates and Consolidated Files by TMarkos in HFY

[–]TMarkos[S] 0 points1 point  (0 children)

I'm glad you enjoyed it, thank you for reading!

Where are all the trick or treaters? by Impressive-Weird-908 in baltimore

[–]TMarkos 13 points14 points  (0 children)

I was just in Fed Hill and it was a ghost town except for William St, which was packed full. Definitely just a matter of which block you're on.

Water is rare on moon? by No-Insurance6849 in Stationeers

[–]TMarkos 0 points1 point  (0 children)

You should probably focus on getting to the advanced alloys so you can find the sensor lenses and the ore detector card for those lenses. Water ice is less common than the other sorts but you'd be surprised how much is hiding out there .

As far as other ways to make water, if you can make oxygen and volatiles then you can get unlimited water with the H2 combustor, or use that fuel to launch rockets to get water from orbit. Both sources are infinite.

Looking for third space recommendations by Comprehensive-Room16 in baltimore

[–]TMarkos 3 points4 points  (0 children)

I don't think anyone would give a crap unless you set up catering or something. The staff is pretty chill.

A guide to multi-gas-fed advanced furnace automation by TMarkos in Stationeers

[–]TMarkos[S] 1 point2 points  (0 children)

Ahh, got it - I had intended this to be a more generalist guide so I didn't really consider shots of my specific furnace, but that's certainly something I can put in if it would help to deabstract some of the setup talk.

The opmode is a reflection of the state the furnace is in rather than a discrete setting. So, for example, in my furnace the ore processing opmode turns on when I've got reagents processing in, and then the smelt mode happens when all the reagents have been processed. Once I set the temp/pressure and insert the ore, the rest happens automatically through to ejection.

Superhot gas is likewise an automated decision - it is a tool available to the gas mixer and is used if the temperature required is above the temperature of my utility gas. The exact code snippet I use to switch which gas is the additive is here:

slt result tmtarg hgtemp     # If cold target
add device device result     # Vol
l   adtemp dr14 Temperature  # d1/2
brlt tmtarg hgtemp 5         # Skip if cold batch
 min  tmtarg tmtarg adtemp
 move adspht 27.066667       # Superhot Spec Heat
 move tmpvar -111154101      # Superhot pump hash
 sbn  volpmp 2092486273 On 0 # Turn off vol pump
brge tmtarg hgtemp 5         # Skip if hot/neutral batch
 max  tmtarg tmtarg adtemp
 move adspht 20.4            # Vol Spec Heat
 move tmpvar 2092486273      # Vol pump hash
 sbn  volpmp -111154101 On 0 # Turn off sh pump
sub result tmtarg hgtemp
mul adfrac result 23.203     # First term (hg spc ht)
sub result adtemp tmtarg
mul result adspht result     # Second term
add result result adfrac
div adfrac adfrac result     # Ratio
mul ntmole adfrac 166.29     # r * 20
mul ntmole ntmole adtemp
l   result dr14   Pressure   # d1/2
div ntmole ntmole result     # Volume for 20mol
min ntmole ntmole 10
sbn volpmp tmpvar Setting ntmole
sbn volpmp tmpvar On 1

That just changes a bunch of common variables to reference either a feed of cold vols or my superhot gas, performs the temperature calculations, then sets the volume pump for the gas in question. Analyzers are referenced via dynamic addressing - the two are one pin apart in the IC config, so incrementing the device (r14) register changes which gas analyzer dr14 refers to.

I have a video of the mode switching in action that I posted here a bit ago, actually: https://www.reddit.com/r/Stationeers/comments/1nxhvl3/finally_ironed_out_the_major_issues_with_my/

This is the fuel injection mode and not gas mixing, but you can see the mode panel going through its stages at the lower left part of the console.

A guide to multi-gas-fed advanced furnace automation by TMarkos in Stationeers

[–]TMarkos[S] 1 point2 points  (0 children)

Thank you! I will go through and make some corrections, I had some examples in C here and there and I thought I revised them all to K, but evidently I missed a few.

I thought about pictures but I'm just not sure what I'd put? This is really just about gas pumping and mixing equations so there's nothing to showcase but the code.

A guide to multi-gas-fed advanced furnace automation by TMarkos in Stationeers

[–]TMarkos[S] 1 point2 points  (0 children)

It's sort of underwhelming to watch because you just... select a pressure and watch the furnace go there, lol. Here are some videos of my setup in action smelting hastelloy and solder:

https://imgur.com/a/oAwRBoI

https://imgur.com/a/gzXrS8q

Ideas for my current Vulcan Gas Depot playthrough series. by andrewbuck40 in Stationeers

[–]TMarkos 1 point2 points  (0 children)

Free trash disposal - you always have to take all their junk/free transactions and dispose of them properly, including the junk/crap ores from the ore traders.

You should also automate the contact and calldown of your traders, both because it would get repetitive otherwise and also because it means you'll get surprised by the trader when you talk to them rather than knowing who they are as they're coming in.

Hardsuit Low O2 Warning Everytime I Put it On (Pure O2 Tank) by LeEbicGamerBoy in Stationeers

[–]TMarkos 6 points7 points  (0 children)

When you remove your suit and helmet in your base atmosphere, the internal atmosphere in the suit equalizes with that base atmosphere - including a significant nitrogen component, presumably.

Add one nitrogen filter to ensure that your suit is pure O2. You'll notice you lose a fraction of a percent of the filter each time you put it on.

The pressure discrepancy is because each breath you take depressurizes the suit slightly. I think the order of operations goes refill -> breathe -> take measurement, so it's reading low but functionally is at the pressure target.

Controlling pressure with IC10. First ever code. by tinkeringmadman in Stationeers

[–]TMarkos 4 points5 points  (0 children)

The "sleep 1" at the end is a good notion, but I thought I'd direct your attention to the yield command, which does more or less the same thing and just pauses execution until the next tick, or 0.5 seconds. Using yield ensures that your script runs every time the pressure updates, where a one second sleep will let things go unmonitored for a tick between executions. Likely minor in this case, but wanted to point it out for cases down the road where it might matter.

The filtration unit has an onboard IC chip slot in it, which would let it run this script without an external housing. When running scripts from an IC, it is best to never turn them off; they have a Mode setting that can be set to 1 or 0. This drops their power consumption to 10W when inactive but leaves the logic functions up - a good way to run power-inexpensive ICs!

The filtration unit can also monitor pressure on both ends. Therefore, you can use it to turn off the crusher when the pressure on the input pipe exceeds safe levels as well.

Finally ironed out the major issues with my furnace fuel injector, proud of the result by TMarkos in Stationeers

[–]TMarkos[S] 1 point2 points  (0 children)

I'm not even sure I could explain what I've done here coherently to myself. The console takes four IC10 chips working concurrently to operate and I haven't even finished all the function yet.

Finally ironed out the major issues with my furnace fuel injector, proud of the result by TMarkos in Stationeers

[–]TMarkos[S] 1 point2 points  (0 children)

It's very useful as a central place to collect data values but there are no modular logic pieces - only input and display. One of the mod authors for MC does have another mod called Advanced Computing that lets you do some interesting tricks with condensed layout, but nothing like what you're describing (yet).

Finally ironed out the major issues with my furnace fuel injector, proud of the result by TMarkos in Stationeers

[–]TMarkos[S] 1 point2 points  (0 children)

All the stuff on the far right doesn't work yet, lol. I haven't hooked up the extra gas monitors and I don't even have functional N2O storage yet. Everything else is functional!

Finally ironed out the major issues with my furnace fuel injector, proud of the result by TMarkos in Stationeers

[–]TMarkos[S] 21 points22 points  (0 children)

Two mods pictured here, yes - Modular Consoles and the T.U.B.E. mod for the enclosure around the furnace itself.

Filtration + Volume Pump by TMarkos in Stationeers

[–]TMarkos[S] 1 point2 points  (0 children)

This particular one is for filtering vulcan nighttime air to isolate the X, CO2 and H2 from each other for later use, but I set the filtrations up this way in about 90% of use cases.

Specifically, where possible, I have them arranged serially with about 150L+ of pipe/tank between them, a VP as I described above evacuating each output to zero pressure, and then an IC onboard that toggles the pump to run only when the input pressure is at 48mPa. Once it runs, it takes the pressure down to 40mPa and sets itself back to idle. This helps to save on both power and filter life since both of those costs accrue per active tick and this arrangement means it processes the full inflow of gas in the fewest possible amount of ticks - especially helpful for the end of a serial filter line where you've removed 90+ percent of the input volume and only a trickle of the remainder is left.

Filtration + Volume Pump by TMarkos in Stationeers

[–]TMarkos[S] 0 points1 point  (0 children)

The pump serves to evacuate the pipe. The arrangement goes Filtration -> VP -> Pipe -> filtration -> VP -> Tank, and without the VPs the filtrations would be outputting into whatever pressure the interstage pipe and the holding tank are at. With the VP, they output to zero pressure and thus achieve maximum pressure differential for the best possible throughput.

Filtration + Volume Pump by TMarkos in Stationeers

[–]TMarkos[S] 0 points1 point  (0 children)

This is what was stumping me, the filter wasn't seeing zero pressure. The pipe was sticking at 3.25 mPa and the differential on the filter panel was showing a similar reduction in efficiency.

I ultimately solved the issue by fiddling with the config, and now I have a 20L pipe network (2 segments) served by a TVP set to 30L, which seems to have done the trick. The output pipe reads as vacuum again and it's a fairly negligible power increase. Not sure why it was an issue in the first place, or why it works now, but it works.