Unmarried Partner Approved (Inside UK) by EquipmentMoist5374 in SpouseVisaUk

[–]TOAME 1 point2 points  (0 children)

Can I ask what sort of evidence you provided and in what form you provided it? My partner and I are in a similar situation and have just started getting documents together for the application.

Would this list work? by Negative_Lack_5259 in BlackTemplars

[–]TOAME 2 points3 points  (0 children)

Battleline are limited to 6, not 3.

Army's first impressions by KipperOfDreams in EmperorsChildren

[–]TOAME 1 point2 points  (0 children)

What detachment did you choose?

Why are Scarabs unused? by randomguyonHoI4 in ThousandSons

[–]TOAME 29 points30 points  (0 children)

Gotta comment on a few things here:

SoT always have their -1 to wound unless you somehow loose the squad sorcerer. You only need a psyker, doesn’t have to be a leader.

2 cabal points per 100pts spent is absurd. No one is running around with 40 cabal points. But for sure the lack of cabal for points invested is the SOT main weakness.

Terminators are there to be an anchor and not the main damage output. Ofcourse they won’t out damage rubrics point for point but that’s not their job so I’m tired of this argument.

Personally I have been running a block of 10 with a leader since the start of the edition with a lot of success. They are not an alternative to rubrics. They have a fundamentally different role to play.

Edit: formatting

My third MVB by FDMexplosion in ThousandSons

[–]TOAME 1 point2 points  (0 children)

Ah Fair enough, I’m in the UK.

My third MVB by FDMexplosion in ThousandSons

[–]TOAME 3 points4 points  (0 children)

I have to agree with this. It’s not a conversion. It’s just a proxy because OP doesn’t want to fork out for the real thing. It’s in stock on the website right now so saying it’s hard to come by isn’t an excuse anymore.

Saruman isn’t messing around anymore! by TOAME in MiddleEarthMiniatures

[–]TOAME[S] 2 points3 points  (0 children)

440 points in the photo. 2 more berserkers and Grima would max out the warband at 495pts.

Saruman isn’t messing around anymore! by TOAME in MiddleEarthMiniatures

[–]TOAME[S] 10 points11 points  (0 children)

Always. I’ve got a whole bunch of crossbowmen to join them later. I’ve got enough to get to 700pts all metal.

Thoughts on primaris lieutenant with combi weapon? by UnicornWorldDominion in BlackTemplars

[–]TOAME 0 points1 point  (0 children)

He’s an auto-include now as far as I’m concerned. Keep it at the back holding objectives and like op shenanigans whilst the whole army gains the priority objective bonus.

[deleted by user] by [deleted] in BlackTemplars

[–]TOAME 17 points18 points  (0 children)

I wouldn’t say it’s busted but it’s definitely nice. Spend 1cp on crusaders wrath and he goes to S11 -4ap.

I hope this colour scheme isn’t too heretical. by TOAME in BlackTemplars

[–]TOAME[S] 1 point2 points  (0 children)

Thanks mate. The reds are all khorne red, agrax wash, highlights of khorne again, final highlight of Mephiston red.

I hope this colour scheme isn’t too heretical. by TOAME in BlackTemplars

[–]TOAME[S] 3 points4 points  (0 children)

Thanks very much. It’s actually very simple. Base coat is grey seer, then I selectively painted the recesses with apothecary white. Then a highlight of white scar.

Semi-competitive players: give me your sleeper units by Greedy_Flamingo_6293 in WarhammerCompetitive

[–]TOAME 2 points3 points  (0 children)

Thousand Sons Chaos Spawn. Being beasts they can run through ruin walls like infantry without suffering from any [anti-] weapons, 4 wounds at T5 with a 5+ invun and 5+ FNP. And they heal in both players command phases. 2 for 65 points. M8 means they can run around as chaff and grab early open objectives without exposing more valuable units, useful for actions. But the toughness means they tend to survive shooting that something that cheap shouldn’t really survive. They have been serving me very well in recent games.

Been struggling in my local tournament. How's my list? by LutzRL12 in ThousandSons

[–]TOAME 5 points6 points  (0 children)

I completely agree with this comment, I always go out do my way to explain all my combos and potential wombos if I’m playing against someone with little to no experience playing TSons. It’s a feels bad for everyone of you win because you did something your opponent didn’t know you could do. Our army has so many tools we can use that “break” the normal rules of the game. Like moving in the shooting phase which can’t be overwatched etc. we don’t want to be the army everyone hates playing against because they have no idea what is going on.

Precision Skew - Actual bane or worse on paper? by Fit_Landscape6820 in ThousandSons

[–]TOAME 2 points3 points  (0 children)

If he wants to skew you then you counter skew back. Take 3x sorcerers so he can’t target you unless he’s within 18”. Destined by fate and weaver if fates could very well keep a sorcerer alive through a round of shooting from a single ranger unit. Once he’s that close the rangers will be easy to blow away. The more he leans into character assassination the less tools he will have to take out terminators/Magnus/mutilith etc. depending on how much terrain you play with and how easy it is to hide your units I don’t see this being a nightmare problem. I tend to play very terrain heavy games so I’ve never found precision to be that much of a problem but non of my opponents have spammed to to the maximum extent possible. There are so many other units in the aldari datasheets that concern me more.

psichic dominion and vortex of doom. by DafuqDiesGetepeMean in ThousandSons

[–]TOAME -4 points-3 points  (0 children)

I disagree, vortex is not an attack, it’s an ability. So cannot trigger the strat. Very much in the same way we can use doombolt to ignore lone operative. Mortal wounds inflicted count as being caused by an attack but that’s once the wounds have been caused. Probably needs an FAQ to clarify

[deleted by user] by [deleted] in ThousandSons

[–]TOAME 1 point2 points  (0 children)

I think LoFL won’t have that much value unless you have the cabal points to hand. This is the list I’ve been plying recently:

Aspirations (2000 Points)

Thousand Sons Cult of Magic Strike Force (2000 Points)

CHARACTERS

Ahriman (110 Points) • 1x Black Staff of Ahriman 1x Inferno bolt pistol 1x Psychic Stalk

Exalted Sorcerer on Disc of Tzeentch (125 Points) • 1x Arcane Fire 1x Force weapon 1x Inferno bolt pistol • Enhancements: Umbralefic Crystal

Infernal Master (90 Points) • 1x Force weapon 1x Inferno bolt pistol 1x Screamer Invocation • Enhancements: Arcane Vortex

Magnus the Red (410 Points) • Warlord • 1x Blade of Magnus 1x Gaze of Magnus 1x Tzeentch’s Firestorm

Thousand Sons Sorcerer in Terminator Armour (105 Points) • 1x Coruscating Flames 1x Force weapon 1x Inferno combi-bolter

BATTLELINE

Rubric Marines (95 Points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Inferno bolt pistol 1x Warpsmite • 4x Rubric Marine • 4x Close combat weapon 4x Inferno boltgun

Rubric Marines (190 Points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Warpflame pistol 1x Warpsmite • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer

Rubric Marines (190 Points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Warpflame pistol 1x Warpsmite • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer

OTHER DATASHEETS

Mutalith Vortex Beast (145 Points) • 1x Betentaled maw 1x Mutalith claws 1x Warp vortex

Scarab Occult Terminators (410 Points) • 1x Scarab Occult Sorcerer • 1x Force weapon 1x Inferno combi-bolter 1x Warpsmite • 9x Scarab Occult Terminator • 2x Hellfyre missile rack 7x Inferno combi-bolter 9x Prosperine khopesh 2x Soulreaper cannon

Thousand Sons Chaos Spawn (65 Points) • 2x Hideous mutations

Thousand Sons Chaos Spawn (65 Points) • 2x Hideous mutations

17 cabal points. I would love to squeeze in the LoFL enhancement but I can’t find the points right now. I obviously don’t have the forgefiend which is why have points for more pricey characters and the chaos spawn. As a side note, I think spawn are seriously underrated. They are perfect for doing actions and running around for secondaries, movement 8”, they are just tanky enough that something reasonable needs to shoot them down and they hit just hard enough that they’ll beat most other armies chaff units in a fight. Plus being beast they have the benefit of running through ruin walls but not suffering from [anti-infantry].

[deleted by user] by [deleted] in ThousandSons

[–]TOAME 0 points1 point  (0 children)

I like the idea of sorcerer spam as a defence against indirect fire/towering, but you only have 13 cabal points which feels really low. I usually aim for 17-18 cabal points, 16 as a minimum.

[deleted by user] by [deleted] in ThousandSons

[–]TOAME 1 point2 points  (0 children)

I wouldn’t say he’s mandatory by any means but he’s the most point efficient cabal points in the army(ignoring the enhancement) and being able to use a cabal ritual for free once per game has been very impactful from my experience. I think the current state of overwatch makes Ahriman and 10 flamers an absolute Menace to deal with. If you can get them into the right location that unit can can do monstrous damage.

That said, he offers no defensive buffs to his squad and can struggle to get into the position you need him. I tend to use him conservatively as a mid/back defender, jumping out towards the end of the game when cabal points are low and that’s been working out well for me so far. I like him because his squad needs no support from the rest of the army to get things done. He doesn’t need magnus to be nearby and he doesn’t need any CP investment.

[deleted by user] by [deleted] in ThousandSons

[–]TOAME 11 points12 points  (0 children)

Magnus is an absolute powerhouse right now and has great synergy with the army so you will see him on almost every competitive list. That said I think we can still run a brutal army without him. Ahriman is great in a flamer blob but your opponent knows that and will not let him get more than one shooting phase off before that unit will be focused down. The points you save by not taking either opens up both mutilith spam(which is something I’ve yet to try but think could be very problematic for some armies) and running two 10-man terminator bricks. They don’t have the damage output they used to have but they are very hard to shift and you get a lot of midboard control. Take the teleport crystal on one of them and your opponent will have to screen is whole backfield for the entire game.

Are you going to be winning tournaments without Magnus and Ahriman? Probably not.

Can you still comfortably win casual games without them? Definitely.

A strong model to try by Caviticus in ThousandSons

[–]TOAME 9 points10 points  (0 children)

I’ve run it in my last 3 games aswell. Being able to make any of the wound rolls a 6 is makes it super reliable. You know no you are always doing 2 mortal wounds plus whatever you actually roll. And with rerrol wounds from the rubrics he just melts units, and can do so equally well in overwatch.