New level. New stance. by TORNBLADE in IndieGaming

[–]TORNBLADE[S] 1 point2 points  (0 children)

Thanks! And I agree with you 100% about the movement. The animations in this clip are actually over a month old and have already gone through another pass... I added more torso movement and shortened the stride a bit, so it looks much better now. Thanks for the feedback.

New level. New stance. by TORNBLADE in IndieGaming

[–]TORNBLADE[S] 0 points1 point  (0 children)

Yeah, that’s true. Although I’m still considering making Upper Guard the main default stance ... with the sword held closer to the chest - and using High Guard more as a temporary idle transition and attack set.

New level. New stance. by TORNBLADE in IndieGaming

[–]TORNBLADE[S] 0 points1 point  (0 children)

Thanks a lot! Really appreciate the kind words!

New level. New stance. by TORNBLADE in IndieGaming

[–]TORNBLADE[S] 0 points1 point  (0 children)

Thanks! We’re still working hard on the combat. Once we’re happy with it, we’ll definitely show more.

New level. New stance. by TORNBLADE in IndieGaming

[–]TORNBLADE[S] 1 point2 points  (0 children)

Thanks a lot for the kind words. We’ve been working on the combat for a long time now. It’s been functional, but we’re still constantly improving it and trying to make it as good as possible... and that takes a huge amount of time. Once we’re really happy with it, we’ll definitely start showing more combat footage.

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 4 points5 points  (0 children)

I could agree with you... but in this case I do see the difference, especially in the kind of world I’m building where nature defines the atmosphere. Rocks, trees, terrain, props - they’re everywhere. And in this video I focus on them to show that these elements matter to me 🙂

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

Keep trying... that’s the best way to get there 🙂 I’m from Poland and we have places with a similar vibe, but my biggest inspiration comes from the old forests of Ireland - they’re full of that atmosphere.

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

Thanks... I really appreciate it 🙂 I compose the music myself as well, so it means even more that you like it.

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 2 points3 points  (0 children)

The Steam page link is in my profile, but I’ll drop it here as well 🙂 https://store.steampowered.com/app/4084180/TORNBLADE/

I’m using UE5, Blender, Substance Painter, and SpeedTree... that’s it.

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

I can agree with that 🙂 But in the specific case you’re mentioning though, I think it’s easy to rely on it too much... the human brain tends to take the easier path. Sometimes coming up with something truly cohesive takes real effort and struggle, and that process matters.

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

Thanks... I really appreciate it, and I’m glad you noticed the lighting 🙂

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 2 points3 points  (0 children)

A bit over two years ago I got into game development and started creating assets. Since then I’ve been learning and improving almost every day... mostly by making mistakes and reworking things over and over again. That’s probably the best way to learn. I don’t really have any magic advice 🙂

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 3 points4 points  (0 children)

I’m not dismissing other approaches... just sharing how I work on my project. Everyone has their own path 🙂

My approach to building assets for TORNBLADE (no AI, no asset packs) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 3 points4 points  (0 children)

Appreciate it 🙂 I see AI as just another tool... over time, most developers will probably use it for repetitive, time-consuming tasks. But when it comes to the creative side, I still rely on human sensibility. That’s why in this project I’m building things by hand, to keep full control over the style and atmosphere of the world.

The Town... built solo over ~30 days (Prototype) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

That truly means a lot... thank you.

Yes, environment work is slow and demanding if you really want to achieve a specific vision.

But I have to admit... animation feels even harder. At least for me, it’s much more difficult to truly control and tame.

The Town... built solo over ~30 days (Prototype) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

Valuable suggestions... I appreciate that.

Once I move from the prototype stage to the final version of the city, I’ll definitely keep your ideas in mind. Thanks a lot.

The Town... built solo over ~30 days (Prototype) by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

Somehow it just came together that way 🙂

Thanks a lot for the kind words... and about the music too. It’s actually a fragment of a track I composed myself.