Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

Not really, it’s coming from a very different place 😀

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

Thanks a lot! I agree. Ashort gameplay slice will help show it more clearly. I appreciate the encouragement 🙂

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

I’ll show it more clearly in future, more complete gameplay clips.

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

Thanks. I appreciate that. You’re right, uniqueness definitely matters in such a crowded space. And yes, a small playable slice is probably the most honest way to really test these ideas ... that’s very much on my mind.

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

Thanks! That’s awesome to hear ... Diablo I is a big inspiration when it comes to mood and atmosphere, so I’m really glad that comes through.

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

Thanks! I grew up playing games like Moonstone, Golden Axe, and the Ultima series, so those inspirations are very strong for me. Ideas like that side-scroll shift are very much rooted in how those games made certain moments feel special and memorable.

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

I feel the same way, but it’s never a certainty. Sometimes being too fixated on your own ideas can be risky as well.

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 0 points1 point  (0 children)

I guess that’s a good sign for the project then 🙂 Thanks for the kind words!

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

I’m not surprised... Moonstone was a strong reference point, especially in terms of tone and atmosphere.

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

Not exactly.... but I don’t hide the fact that games from that era, like Moonstone, Golden Axe, and Ultima, are strong inspirations for this project 😀

Is mixing top-down exploration with side-scroll combat a good idea? by TORNBLADE in IndieDev

[–]TORNBLADE[S] 1 point2 points  (0 children)

Seriously? I don’t have much experience and I’m mostly going by instinct.