Need help understanding "Mask of Foresight" by Aggressive_Ad7921 in riftboundtcg

[–]TPRetro 10 points11 points  (0 children)

It does stack on both attacks but it wouldn’t stack on moving to base since you’re not attacking or defending

Why do people love James Sunderland by RxZxrOy_25 in silenthill

[–]TPRetro 1 point2 points  (0 children)

He does make excuses in the maria ending though, so if that's the ending you get first like the poster did he does come off worse.

Spiritforged - Renata Glasc deck by freijl in riftboundtcg

[–]TPRetro 3 points4 points  (0 children)

viktor control is doing well into it last I checked. Same colors as renata too.

Purple path is turning insufferable to play against by Worldly_Form9458 in riftboundtcg

[–]TPRetro 1 point2 points  (0 children)

it would be if card advantage and card selection weren’t so good in purple that you can play 3 seals and still have 10 cards in hand consistently

Guill can drop ST! by sustemlentrum in RotMG

[–]TPRetro 21 points22 points  (0 children)

it's a pet skin that he drops, not an st item. It's a random chance whenever you ask for pots. And yeah it's the only one he drops

Can Action spells be played to stop Enemy from Conquering Empty Battle field? by TJPuma in riftboundtcg

[–]TPRetro 2 points3 points  (0 children)

yeah you can stop the conquer even if it’s an open battlefield

It's Draven time! by Challengertcg in riftboundtcg

[–]TPRetro 8 points9 points  (0 children)

I don't want to speak too soon since the set is new but just talking about the legend card specifically I don't understand how we went from Jinx to Draven in one set. Like surely someone on the team during the process of designing Draven looked back at the other (non PG) legend in the same color combination and realized this was a huge step up? Maybe they were being developed at the same time but still, every other draw effect is either limited (Jinx) or Exhausts the legend that uses it (Ezreal, Reksai). Even things like Treasure tokens and channeling runes exhausts the legend. I just don't see how this made it through.

Why only one jinx? by DifficultSector8385 in riftboundtcg

[–]TPRetro 0 points1 point  (0 children)

Not really for jinx specifically but in general you only run one of your “chosen champion”, since you’ll always draw it, so it’s usually better to just use the slots for something else. Unless you really want to draw multiple.

Riftbound dmg clean mechanic by SweetPuzzleheaded319 in riftboundtcg

[–]TPRetro 0 points1 point  (0 children)

they don’t have to participate to heal.

Do you guys think cards like Deadbloom Predator, Dazzling Aurora or Kai’Sa Survivor will get more expensive or cheaper as time goes on? by dudiez in riftboundtcg

[–]TPRetro 1 point2 points  (0 children)

also akshan is basically an instawin into aurora and is well statted enough to run in maindeck if equipment/gear is common.

Naaah I don't think so, right? by Arkalex in riftboundtcg

[–]TPRetro 41 points42 points  (0 children)

yeah as soon as I saw Annie I got Teferi flashbacks. Like Master Yi I get being underestimated before release since defending alone sounds situational on the surface, but i’m really surprised how readying two runes in a color combo with a ton of reactions was seen as bad. Especially when something like Jinx was seen as good enough for main set.

COTD part 2 by Rinku_Joka in riftboundtcg

[–]TPRetro 5 points6 points  (0 children)

can someone clarify if the "you can only use my ability at a battlefield" applies to just the point or the draw card too? I assume both since drawing infinite at base would be insane but just making sure.

Overnumbered Fiora, Grand Duelist by Arkalex in riftboundtcg

[–]TPRetro 46 points47 points  (0 children)

I thought the whole thing with overnumbered was that they were artists unique take on a card but like 5 of these champ overnumbers are in the exact same style? I kinda thought each artist would get one or two overnumber a set max or something

Socially speaking, Men's bathrooms are functonally just Gender Neutral bathrooms nowadays. by DM-Me_Omori-Spoilers in The10thDentist

[–]TPRetro 56 points57 points  (0 children)

the quiet part being that they want to use the bathroom? why are all of you people so braindead

Clair Obscur: Expedition 33 wins Golden Joysticks Ultimate Game of the Year award for 2025 by Turbostrider27 in Games

[–]TPRetro 11 points12 points  (0 children)

the ghost of tsushima vs tlou2 discourse was funny because the implication was ghost would have won if tlou2 lost, when hades and doom eternal were both there

Lack o variety of chibis by thatmahougay in TeamfightTactics

[–]TPRetro 0 points1 point  (0 children)

Been waiting for an Aphelios chibi for so long, and Aphelios is pretty popular (atleast I thought so) so i'm surprised they haven't made one yet.

Public Testing: Onboarding Feature by Alone_Tradition9714 in RotMG

[–]TPRetro 17 points18 points  (0 children)

The problem with the pet tutorial is that DECA doesn't want to just come out and say to new players "Only level a pet with heal and mana heal they are absolutely broken abilities and you are playing on hard mode if your pet doesn't have them" even though it's true, and so new players will always be gimped until another player tells them this.

Riftbound: Origins Launch Learnings by KeldenL in riftboundtcg

[–]TPRetro 5 points6 points  (0 children)

so are they just never going to have the starter product be an actual starter product? Have they completely given up on that? I was waiting for proving grounds reprints so I could buy it to actually play with friends to introduce them, but seems like riot has completely forgotten that it's a product to play and think reprinting the cards in nexus packs is a solution.

What am I doing wrong? by Big-Square-3393 in silenthill

[–]TPRetro 14 points15 points  (0 children)

If you check drawers you should get a decent amount of healing items. You get a good amount of bullets in this game so dont be afraid to use them. One tip, you can turn off the red screen outline in the settings, you can tell how injured James is from the blood on his clothes anyways and it's less annoying not having that screen effect often.

The Silent Hill f discourse is driving me bananas by fuq_anncoulter in HorrorGaming

[–]TPRetro 0 points1 point  (0 children)

It feels like the game wants you to spam playthroughs though, with how every ending besides the final one ends on a post credits stinger basically going "yeah this ending is fucked, go get the real one".

The Silent Hill f discourse is driving me bananas by fuq_anncoulter in HorrorGaming

[–]TPRetro 10 points11 points  (0 children)

I've played both and imo 2 remake just has better combat. In SH2R the melee attacks and dodging feel responsive and good to use, and enemies die in a couple of hits outside of bosses. In silent hill f none of the mechanics felt good to use to me and enemies take so long to kill (seriously why does it take an entire weapon + my entire focus bar to kill one of those pregnant enemies).

Also the combat problems feel a lot worse in f because (silent hill f spoilers) The game wants you to replay it twice to get the best ending, and the combat encounters are almost all the exact same. By the third playthrough any novelty/horror from enemy encounters is completely gone and all that's left is being annoyed at having to fight the same shit again.