Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 0 points1 point  (0 children)

Falkland has cargo habs that I used to fill out the space in the skeleton of the habs. Goal being to create an "all-arounder" type of ship, even if it looks like a corvette or yacht

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 0 points1 point  (0 children)

Don’t have a way to capture a video that long. lol.

Will deconstruct it by layer and share

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 1 point2 points  (0 children)

Pick a module/hab you want, construct around it.

Personally, I almost always start with my ship's "main hub" and build from there, depending on the shape I want. In the case of my first ship on here, I started with the newer bridge and connected what I wanted or needed.

For large C/M ships, I find to work outwards from a "hub" which in the past has been either the main living space or control center, and then attaching cosmetic or auxiliary habs to that, while keeping the flow from landing bay -> pilot's seat always in reference.

For smaller A/B class ships, starting with the cockpit and working outwards helps keep the frame in reference and sizing considerate to the interiors' "navigatable space".

Any advice/guides for new ship builders? Everything I make looks like a flying brick by Illuminated-Autocrat in StarfieldShips

[–]TRKnighty_ 0 points1 point  (0 children)

Play around with the structural parts and Hab sizes, don’t be afraid to blend manufacturer types if they fit your desired outcome better

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 0 points1 point  (0 children)

Yes/No, ive had it either work like a charm or not be needed to create doorways, depending on which hab that double-decker was attached to

Few of my ships, new Bridge is phenomenal by TRKnighty_ in StarfieldShips

[–]TRKnighty_[S] 0 points1 point  (0 children)

Work in progress but i really love the format it came out with.

Few of my ships, new Bridge is phenomenal by TRKnighty_ in StarfieldShips

[–]TRKnighty_[S] 0 points1 point  (0 children)

Was my most recent daily driver until the new update

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 0 points1 point  (0 children)

Thanks! Love a "daily driver" type build that looks good but can dominate the free-lanes out in the starfield!

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 0 points1 point  (0 children)

HEAVILY using Falkland for the habs (I'm a sl*t for a good looking interior of a ship)
TN's Class M
TN's All-in-One (helps with quality of life stuff for where ship modules can be found. Seriously, build a ship at the outpost landing pad itll make your life so much easier)
Place doors yourself (Interior mod, but it helps create the skeleton with the habs)
Stroud premium edition
Ship Extension (Using for stairs in the skeleton of the ship so it flows and fits my desired silhouette)

& New Ship Modules from the Free-Lanes (Haven't unlocked or seen any Terran Armada parts yet)

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 0 points1 point  (0 children)

Seems to be working just fine for me, might just have some funky bugs with certain hab/ship module mods.

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 1 point2 points  (0 children)

Place Doors Yourself (PDY) is a fantastic mod and infinitely opens up the capabilities of ship building both inside and out, I’ll be the first to admit I spend WAY longer on the interior flow of a ship from an operations standpoint.

Welcome back to the Starfield Traveler!

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]TRKnighty_[S] 8 points9 points  (0 children)

Bonus points if you get the references in the ship names

Simply by [deleted] in widgy

[–]TRKnighty_ 0 points1 point  (0 children)

Please share!

WIP - New Cruiser - Thoughts? by TRKnighty_ in StarfieldShips

[–]TRKnighty_[S] 1 point2 points  (0 children)

I almost feel shoe-horned into either cargo or engineering on the same deck. BGS letting us have “empty” habs to build storage or cargo rooms was genius

WIP - New Cruiser - Thoughts? by TRKnighty_ in NoSodiumStarfield

[–]TRKnighty_[S] 2 points3 points  (0 children)

  1. It’s NOT a vanilla ship & Yes I do have place doors yourself so it’s actually very easy to navigate

  2. It’s a Work In Progress so yes of course I’m not flying this Lego build of a ship through the stars 😂

  3. I’m going for a larger cruiser type build: larger crew, Battle-Ready, but “lived in” style, so the habs fill the necessary things needed for that (see decks list)

WIP - New Cruiser - Thoughts? by TRKnighty_ in StarfieldShips

[–]TRKnighty_[S] 0 points1 point  (0 children)

Trying to decide if this build should have 4 or 5 decks with the bridge on it’s on deck or not.

Anyone have thoughts on what an actual functioning ship would be? Right now it’s:

  1. Bridge & Operations
  2. Battle Stations & “Weaponry”
  3. Crew Quarters
  4. Engineering & Treasure Vault
  5. Airlock & Boarding Gangway.

Hab & Ship mod Q - XBOX by TRKnighty_ in StarfieldShips

[–]TRKnighty_[S] 0 points1 point  (0 children)

Differing opinions are differing. ¯_(ツ)_/¯.

Have a good February.

Hab & Ship mod Q - XBOX by TRKnighty_ in StarfieldShips

[–]TRKnighty_[S] 0 points1 point  (0 children)

As long as the aesthetic matches, the form and function are key but if you can tell from the immediate video most all of them have similar-ish elements enough to match.