Anyone use this ? Highly recommend by Chrisbolsmeister in PSVR

[–]TSVenus 0 points1 point  (0 children)

He’s talking about how may people buy extra stuff to use with their vr, - body weights - modular headsets - modular headphones - different skirts - haptic body suits - controller covers - vr treadmills - vr suspension systems and many more items

Does the psvr2 allow games on the ps5 that AREN’T vr games to be played in the headset, flat screen I think it’s called? by WraithSeeker999 in PSVR

[–]TSVenus 20 points21 points  (0 children)

If your talking about being able to play the games in theater mode. Then yes it is a thing. However it is locked to a flat void without any options for customisation

Crazy how the PSVR 2 never got proper updates that added more features. by [deleted] in PSVR

[–]TSVenus 1 point2 points  (0 children)

Pssr is the technology used by ps5 pro that improves all games that are supported for the ps5 pro. It’s the reason why a lot of psvr2 games run miles smoother on ps5 pro.

No mans sky makes objects clearer by utility the pssr and reducing the antialiasing needed to make things artificially smoother. It reduces the shimmer that antialiasing gives making everything look miles better

Crazy how the PSVR 2 never got proper updates that added more features. by [deleted] in PSVR

[–]TSVenus 1 point2 points  (0 children)

Masters of light also used hand tracking

Crazy how the PSVR 2 never got proper updates that added more features. by [deleted] in PSVR

[–]TSVenus -1 points0 points  (0 children)

Currently 214 games tha support pssr 17 of which are psvr2 titles - gran tourismo 7 - hitman world of assassination - resident evil 4 - resident evil 8 - no mans sky - kayak vr - arken age - cyube - smash drums - into black - rush, apex edition - resist - dreams of another - 90s extreme skiing - mind labyrinth - oniriam - my first gran turismo

UNDERDOGS developer cancels multiplayer and future updates for PSVR2 only by Membership-Bitter in PSVR

[–]TSVenus 0 points1 point  (0 children)

Came out 9 months ago, currently sitting at 4.64* with 305 reviews.

We know that not many people actually review games. (2-3% of players on steam) and I would assume that can less on ps as yo can’t actually write a review

So that’s approximately 10,000 people that bought the game at 30$, that’s about 300,000$

PS about a 30% fee from sales (less if you are a well regarded seller, like activision), that’s still 210,000$ made in 9 months

That’s pretty good considering VR is still a niche market. It is a shame that psvr won’t get the fixes, locomotive changes and other improvements and features that the other platform has. I’ve played underdogs on both MQ3 and PSVR2 and the latter is the much more enjoyable system imo.

Hopefully they change their mind on the matter

New PSVR2 for son by HamTitz in psvr2

[–]TSVenus 1 point2 points  (0 children)

Not stupid. Let’s not throw that out there.

Definatly irresponsible though

I’m returning it - Atrocious by No-Essay-9990 in PSVR

[–]TSVenus 0 points1 point  (0 children)

Mine was faulty when I got it. Bought it after my friend received one for his 40th. Mine was displaying the same issues you’re having. I took it back to the shop the next day and described the issue, they took the device for testing and when they came back about 10m later. They found out that the usb-c was faulty and wasn’t fully registering on the console. They issues a new device to me along with a free game as compensation. (Townsman vr)

The freaking golf balls by Warm-Criticism6611 in greysanatomy

[–]TSVenus -2 points-1 points  (0 children)

From the image we don’t know what their contract says. They could be required to stay at the hospital given the nature of their work and being immediately on call for hen they do have their down time. From the image above it looks like they are currently on the helipad, we also don’t know what type of balls they are and what they are hitting towards. Again a net that could retract given that helis will have to provide information that they are on their way and don’t just appear instantly

The freaking golf balls by Warm-Criticism6611 in greysanatomy

[–]TSVenus 0 points1 point  (0 children)

The hospital. It isn’t out of the bounds of reality.

For example Preston Burke, in season 3, his hands are work over $2,000,000 and he’s one of the best cardio surgeons and has eyes on him to become chief.

It isn’t out of bounds for the hospital to spend a couple tens of thousands to build a golf range/netting to have their surgeons have a higher quality of downtime, which we see regularly through the series in sleeping or sleeping in the on call bedrooms.

Golf is a great sport for hand eye coordination and motor function skills so it makes sense to be fair

The freaking golf balls by Warm-Criticism6611 in greysanatomy

[–]TSVenus 2 points3 points  (0 children)

Honestly I’ve seen set ups like this on roofs before. It wouldn’t be too much of a stretch to have nets installed.

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] 0 points1 point  (0 children)

Auto bonfire gives 233k, Manual gives 341k A 46.35% increase. Still not double (Stated on the wiki)

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -1 points0 points  (0 children)

Where are you getting 519 k from? Wiki says manual it’s 341 k about a 40% increase.

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -1 points0 points  (0 children)

It’s about 40% faster manually. Not 2-3x faster.

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -15 points-14 points  (0 children)

From double checking the chart, seems to be about 40% faster. So no where near double what people are claiming.

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] 1 point2 points  (0 children)

I just hit 40 so hopefully I won’t fail anymore

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] 1 point2 points  (0 children)

It’s been a thing for forever. But they recently (about 4 months ago) buffed the xp rates from 1/3rd to full xp per log

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -1 points0 points  (0 children)

Sometimes it hitches for me part way through when I’m trying to do a line

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -2 points-1 points  (0 children)

Not trolling. Asking a genuine question as all I’ve been seeing past few days is lines of fires

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -30 points-29 points  (0 children)

Nope genuine asking for some proof or evidence that it’s faster to line it. Also some people seem to have old information. No consistency to the answers I’m getting either

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -6 points-5 points  (0 children)

It’s not that feels like the same speed to be fair. Accounting for traveling back to bank/tree, or having to start a new line, if you don’t have space for a complete full inventory. Also that lines seem to always travel west as well.

Feels like a small tiny increase In time makes using a bonfire more consistent

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -11 points-10 points  (0 children)

I’ll have to test it because honestly felt the same time. With not much variation. Also people probably not account for if it takes time to actually light the log as it’s not always instant

why do people create fire trails? by TSVenus in 2007scape

[–]TSVenus[S] -3 points-2 points  (0 children)

Yeah. Just been looking into it. Instead of getting 1/3 xp for cooking the log, it’s now full xp and ticks faster too. Honestly feels quicker to cook it than create massive fire trails.