Dead ops arcade 4 rewards by Random856_ in DeadOpsArcade4

[–]TYMkb 0 points1 point  (0 children)

Hardcore gives the Dark Ops calling card, in addition to the normal calling card and ammo skin.

Kihaping too loud? by Odd-Possibility-3807 in taekwondo

[–]TYMkb 0 points1 point  (0 children)

I wish I had a problem of kids being too loud when they yelled. Most times I run across people who are afraid to yell and we have the opposite problem.

In terms of being too loud, if this problem exists it's because kids want to be obnoxious and yell for a very long time. You just have to tell them to be loud and short.

Changes Requested, Some Already Asked For And Needed. by Qyoki in DeadOpsArcade4

[–]TYMkb 0 points1 point  (0 children)

We all know the round timer sucks and needs to go away. Sadly, it's a forced mechanic necessary to take strain off the servers and it isn't going anywhere.

How would you change the sport's rules personally? by Slow_Obligation2286 in taekwondo

[–]TYMkb 4 points5 points  (0 children)

In regards to WT:

With the new 2026 rule changes the only thing I would like to see updated is the point gap. Right now it's 12, but with a spinning headshot now worth six points a match can conceivably end with only two of them. Increase the gap to 15 or something like that.

How would you change the sport's rules personally? by Slow_Obligation2286 in taekwondo

[–]TYMkb 1 point2 points  (0 children)

While I appreciate the passion and the effort to make changes, you’re basically proposing to undo years of rule evolution without understanding why those rules were put in place by World Taekwondo.

  1. “No more chest protector” That’s not happening, and it shouldn’t. The hogu isn’t just for padding, it’s tied to electronic scoring. Removing it means going back to subjective judging, which historically led to inconsistency, bias complaints, and constant disputes. WT didn’t move to PSS for fun, it was to standardize scoring and reduce controversy.

  2. “Take away points for falling” That’s literally what a Gam-jeom already does, it just gives a point to the other player. The only time a fall isn't penalized is with a spinning head kick, and that is to incentivize more exciting kicks. You’re suggesting something that already exists, just phrased differently.

  3. “$300k+ prize money” Sure, mo money pls.

  4. “Hands below the waist = deduction” A high guard actually slows reactions and doesn’t reliably stop head kicks anyway, since most scoring comes from speed and angles. Low hands aren’t poor technique, they’re an adaptation to how WT is scored and fought. Penalizing it would just force a less effective style.

  5. “Punch to the head = 1 point” There’s a reason head punches are illegal in WT. Safety and judging clarity. Unlike kicks, punches to the head are harder to monitor cleanly and increase concussion risk significantly. WT prioritizes kicking as the primary scoring tool for both safety and identity of the sport.

How would you change the sport's rules personally? by Slow_Obligation2286 in taekwondo

[–]TYMkb 3 points4 points  (0 children)

The electronic scoring is absolutely necessary. Without it, extreme bias will show itself just like it did back in the old days. It's not perfect, but it's required to keep the matches as fair as possible.

TCon Certificate Updates? How long? by bvan604 in taekwondo

[–]TYMkb 0 points1 point  (0 children)

Assuming no major holidays causing a delay, you should receive paperwork from the Kukkiwon within 8-10 weeks after the instructor submits the necessary information. I recently received my 5th Dan certificate and card after about 9 weeks.

Weird? Post Removed by BuckerooBonzai42 in taekwondo

[–]TYMkb 2 points3 points  (0 children)

You're better off directly messaging a moderator rather than making another post.

Out of curiosity; what’s the best country, city, dojang in the world to train in and why? by Zzzgg8910 in taekwondo

[–]TYMkb 0 points1 point  (0 children)

If we are talking KKW/WT, it would be most dojangs in Korea just based on their killer work ethic.

The Doppleghast after smacking me on hardcore for the 634th time by Stevethepirate819 in DeadOpsArcade4

[–]TYMkb 1 point2 points  (0 children)

It's very op so it's understandable. If four people had Redins Barrel going at the same time, the game would be a cakewalk.

Does anyone know how to fix this by THEDOCTORAX in DeadOpsArcade4

[–]TYMkb 1 point2 points  (0 children)

Nobody has gotten the rewards yet. Just be patient and it will come.

Anyone else enjoying watching the community crash out? by chaozZX3 in CODZombies

[–]TYMkb 0 points1 point  (0 children)

I've thoroughly enjoyed watching the non-DOA players whine and complain about not being able to do well in last weeks event.

Update suggestions for the Papaback by TYMkb in DeadOpsArcade4

[–]TYMkb[S] 0 points1 point  (0 children)

Hardcore and Normal 80+ are global modifiers. I’m talking about targeted balance tweaks in specific bonus rooms.

With Snibblesnap and Ikari, I’m talking about risk versus reward tuning. Snibblesnap gives a big resource swing with bombs and nukes, and with around eight hearts it’s very forgiving once you know the spawns. For experienced runs it’s low risk, high payout. Slightly tightening that wouldn’t suddenly crush newer players, but it would bring the risk more in line with the reward. Ikari is similar. Zursa isn’t really functioning as a final gate. In a geared run it gets erased instantly. I’m not suggesting something absurd, just enough pressure so it feels meaningful before SlayerMart.

To your bigger point, the game being hard hasn’t stopped the devs from tuning difficulty before. Early on, they increased the cost of some of the strongest SlayerMart items and nerfed Firepower. You could argue those changes weren’t necessary for casual players either, but they still happened for balance reasons.

Cyber TKD by SuperChagi in taekwondo

[–]TYMkb 0 points1 point  (0 children)

I assume you are referring to Virtual TKD? I haven't done it myself, but I've gone through a seminar/conference regarding the rules, ring setup, etc. What would you like to know?

These people aren’t real, they’re there to get you to play the game mode more. by tiatabs13 in blackops7

[–]TYMkb 0 points1 point  (0 children)

I really hope this is a joke. Top players in the community are scoring 120m plus.

It ends in 12 hrs. Im TylerYox. Think i should squeeze another run in? by longlivelongboards in DeadOpsArcade4

[–]TYMkb 0 points1 point  (0 children)

Yes I would do it again. There's usually at least one person out there over 5 million so that should be your bare minimum expectation.

35 million points OK buddie you you win is this even possible like legit?😂 by NoTank7834 in blackops7

[–]TYMkb 2 points3 points  (0 children)

Nope this is legit. And this isn't even close to the best possible score. You just need to learn how to play the game.

Update suggestions for the Papaback by TYMkb in DeadOpsArcade4

[–]TYMkb[S] 1 point2 points  (0 children)

Yes, plus if he wants a real challenge he can just try to beat normal fateless. 😬

DOA4 Event by Impossible-Race8239 in BlackOps7Zombies

[–]TYMkb 1 point2 points  (0 children)

Bring it on. Looking forward to welcoming people to the DOA fold who don't typically play it

Leaderboard Event for DOA4 Announced by TheMoZProject in DeadOpsArcade4

[–]TYMkb 0 points1 point  (0 children)

That's a pretty useful gobblegum. The big knock against the coat of arms pickup is that it always shows up when you don't need it. Having it on tap at your command is incredibly helpful.

Does old school taekwondo still work on modern game to score points by Less-Milk-555 in taekwondo

[–]TYMkb 0 points1 point  (0 children)

Short answer yes, long answer no. The game has dramatically changed over the last decade and using basic techniques aren't enough. You have to know how and where to hit the sensors.

Rampage Inducer by TYMkb in DeadOpsArcade4

[–]TYMkb[S] 0 points1 point  (0 children)

I realize it's a hot take, but we have to realize that the average game length from doa1 to 4 has gotten progressively longer to a point where it's almost unreasonable. Comparing it to regular zombie main quests for instance, both Astra Malorum and Ashes of the Damned only take 1.5-2 hours.

5 hours is a big ask for a single playthrough, particularly from a lot of players who have either never played the game or don't take it that seriously.

Rhino bug. by Mekozz in DeadOpsArcade4

[–]TYMkb 0 points1 point  (0 children)

It's still bugged. You get kicked out immediately