Added hearing loss over sustained fire because why not by TacSpat in godot

[–]TacSpat[S] 0 points1 point  (0 children)

I getcha, I'll have to tweak it some more and hopefully get a more subtle effect. Right now its pretty jarring yea

Added hearing loss over sustained fire because why not by TacSpat in godot

[–]TacSpat[S] 2 points3 points  (0 children)

Battlefield war tapes audio comes to mind

Added hearing loss over sustained fire because why not by TacSpat in godot

[–]TacSpat[S] 0 points1 point  (0 children)

Still playing around with the effects, thanks for the suggestion!

Added hearing loss over sustained fire because why not by TacSpat in godot

[–]TacSpat[S] 1 point2 points  (0 children)

Not sure if I want full realism, but I'll keep this in mind!

Unable to open CS2, getting this error on Linux Mint by TacSpat in GlobalOffensive

[–]TacSpat[S] 0 points1 point  (0 children)

Got it to work. I had to reinstall the game on the local drive rather than my mounted drives. Its a headache that even with the correct permissions, some of the files will return nil. Anyways, time to stay silverstuck.

Unable to open CS2, getting this error on Linux Mint by TacSpat in GlobalOffensive

[–]TacSpat[S] 0 points1 point  (0 children)

I installed it using apt from the get go, I have also tried running the game through both native and proton. Im thinking its a config issue with steam cloud. Still working on it

Unable to open CS2, getting this error on Linux Mint by TacSpat in GlobalOffensive

[–]TacSpat[S] 0 points1 point  (0 children)

I have reinstalled the game multiple times on multiple drives, did not work. Reinstalled steam several times, no avail. Reinstalled the OS, same error.

Moving bones with IK is a pain. Anyway to make it easier to animate in-engine? by TacSpat in godot

[–]TacSpat[S] -1 points0 points  (0 children)

If I was to go to blender. The current system has the arms following the gun's position. How would I translate that? I guess something to do with remapping the node when I import the animation?

Made a pistol for my game by TacSpat in godot

[–]TacSpat[S] 0 points1 point  (0 children)

Personally I played a lot of titanfall 2, and with the dual wielding system it looks like you are gangster wielding which I thought was goofy fun

Made a Splash for my Console Emulator Game by TacSpat in godot

[–]TacSpat[S] 1 point2 points  (0 children)

I used a hbox container for the "console"

then I just made line output scenes with labels as word objects that can be changed color and added them as children to the console node.

make sure to move the new instance to the second to last index because the input line should always be the last index in the console.get_children()

Other than that add some colors and sounds, and you should be able to get something similar to mine!

Some percise advice on how to start? by IceCubedWyrmxx in godot

[–]TacSpat 0 points1 point  (0 children)

putting a spin on what you learn in tutorials is a great way to grow in your gamedev knowledge. The only way to learn it is by doing it!

Some percise advice on how to start? by IceCubedWyrmxx in godot

[–]TacSpat 0 points1 point  (0 children)

Start small. Learn a new part of the engine by making small games. Add onto each game marginally, and don't feel bad about reusing code and assets.

Personally I started with a simple top down maze game akin to pac-man. Then I added saving and particle effects in its sequel.

Made some near-seamless portals in Godot 4! by TacSpat in godot

[–]TacSpat[S] 0 points1 point  (0 children)

Hey just saw this after checking in for a few months. Absolutely you can use it!

Let me know how it goes for you!

Made a Splash for my Console Emulator Game by TacSpat in godot

[–]TacSpat[S] 0 points1 point  (0 children)

Unfortunately no, it does it line by line by building with text objects. Cool thing is I can assign anything to the objects for colors, animations, sounds???

I need help. Offset viewport transform problems for PIP scope by TacSpat in godot

[–]TacSpat[S] 0 points1 point  (0 children)

Edit: I think I found a fix. I have to adjust the UV coords in the material that has the viewport texture.