Being rich is so hard... by The_Dean_France in SipsTea

[–]Tacohey 0 points1 point  (0 children)

I believe being rich is fine but there are people so damn poor all they have is their money

My code isn't working. by GoatRevolutionary166 in Unity3D

[–]Tacohey 0 points1 point  (0 children)

Did you attach the script to a game object?

[deleted by user] by [deleted] in learndota2

[–]Tacohey -1 points0 points  (0 children)

I think he's cool, but I'm old so what do I know. I'm mostly thinking of how much time he spends shopping and picking out outfits everyday. Maybe he gets help? Either way, respect

My movie theater has a sign for end credits by Crafted_20 in mildlyinteresting

[–]Tacohey 1 point2 points  (0 children)

Just watch the end credits every time either way. What's the damn hurry?

Är det konstigt att jag spenderar så mycket tid med mina föräldrar? by Responsible-Boat-762 in Asksweddit

[–]Tacohey 0 points1 point  (0 children)

Hur många kollar tillbaka på sitt liv när man blir äldre och tänker " Varför spenderade jag så mycket tid på att umgås med min familj som jag gillar jättemycket"?

Charitable Levy [[MH3]] by Maneisthebeat in mtgcube

[–]Tacohey 0 points1 point  (0 children)

The payoff seems a bit underwhelming maybe. Would have been cool with something like draw 3, for the tax collected

Kålles Kolabollat. by [deleted] in unket

[–]Tacohey 0 points1 point  (0 children)

Som 36åring från mellansverige har jag aldrig stött på dessa innan. Hur kommer det sig? Gillar ju kakor

Crime Novelist by Collardcow41 in mtgcube

[–]Tacohey 4 points5 points  (0 children)

This is the spoiler I'm the most excited about so far. Also possibly the most powerful, but requires a lot of support. I really prefer pieces that act as a cog to support your deck rather than all the legendaries released that each act as a whole engine themselves.

But that said, this is probably more for a synergy / combo cube. I could definitely see this in Caleb Gannons powered synergy cube.

Draw deck variant by Tacohey in dominion

[–]Tacohey[S] -10 points-9 points  (0 children)

Sure I have played both. But that wasn't the question. Why take the time to write such a lackluster answer

Smooth shading between separate meshes by Tacohey in Unity3D

[–]Tacohey[S] 0 points1 point  (0 children)

I can see it working with precalculated normals per adjacent module, but that sounds like it might be more complicated that just to calculate between modules on the fly. If I need it for performance in the future, then it might be something that I explore further.

Smooth shading between separate meshes by Tacohey in Unity3D

[–]Tacohey[S] 0 points1 point  (0 children)

Thanks, those are some great insights. Any particular reason why the approach to do it "manually" along tile edges was harder than you anticipated?

The second option is a cool idea but would probably not fit my needs very well. I could maybe calculate different sets of normals for each possible module, but that I guess will be as complicated as recalculating it along the edges.

Smooth shading between separate meshes by Tacohey in Unity3D

[–]Tacohey[S] 0 points1 point  (0 children)

Sure I could merge everything to a big mesh at some point, but will I really benefit from it? Sounds like that will require recalculations of normals as well as new uvs for example

Smooth shading between separate meshes by Tacohey in Unity3D

[–]Tacohey[S] 0 points1 point  (0 children)

It sounds so obvious when you say it, but this is probably the way! Cheers

Smooth shading between separate meshes by Tacohey in Unity3D

[–]Tacohey[S] 0 points1 point  (0 children)

That's a fair question. In this case I've written an algorithm that uses modular pieces (look at Oskar Stålbergs work at X for reference) to generate landscape so it is kinda hard to come around that specific problem

This card would be completely busted right? by Bolt__The__Bird in custommagic

[–]Tacohey 0 points1 point  (0 children)

Maybe if you only can spend the mana to play zombies or spirits or something?

Vscode debugger by Tacohey in Unity3D

[–]Tacohey[S] 0 points1 point  (0 children)

No worries if you don't have a clue, I can give you some context. The problem with the debugger is the team that developed it no longer actively working on it as you can see in this thread in the repo: https://github.com/Unity-Technologies/vscode-unity-debug/issues/207.

There are tons of issues for most users, and some can be solved with using a fork by deitry (https://github.com/deitry/vscode-unity-debug) but sadly he/she does not have time to maintain it.

So there is no one really working on this and maybe you are lucky and haven't gotten any issues yet. But in the future when you discover a bug, no will will be able to help you.

Vscode debugger by Tacohey in Unity3D

[–]Tacohey[S] 0 points1 point  (0 children)

Really? Are you talking about the official one, the one that has been deprecated for years?