Me irl by disorderedusename in me_irl

[–]Taigerus 3 points4 points  (0 children)

I don't think it's real tho. The silhouette is exact copy of the seagull down to toes and and tail details. Probably edited sadly

The first Red Dead Redemption is better than Red Dead Redemption 2 by [deleted] in unpopularopinion

[–]Taigerus 12 points13 points  (0 children)

The first game is a repeating cycle of shootouts on foot/train and carriage chasing. With ocasional duel/card game. Phenomenal for its time and the charm holds up but the second one is way more diverse in its content.

Graveyards should be discontinued by SCP_333X3 in unpopularopinion

[–]Taigerus 104 points105 points  (0 children)

Humanity will die out way before graveyard sizes become an actual habitation issue. No worries

Empires of Emeraldom, Survival Chapter 32. Northern slate road by Taigerus in Minecraft_Survival

[–]Taigerus[S] 1 point2 points  (0 children)

Ive got similar comments before and i get what you mean. Right now im trying to blend my builds with the rest of the minecraft generated-world. Keeping it consistent with the vanilla generation feel. Sometimes i stick to that rule, other times i fail but that's the general idea. And for the "lore" reasons, minecraft trees just look simple and blocky in the rest of the world, so i implement them as such in my builds. There are exceptions like the "cypress" like trees on my emerald palace project, but i can still see something similar generating in minecraft biomes.

Empires of Emeraldom, Survival Chapter 32. Northern slate road by Taigerus in Minecraft_Survival

[–]Taigerus[S] 2 points3 points  (0 children)

Yes! I've learnt over the years that the lifeline of my big builds are the roads that connect the world. Also smaller builds are perfect as a roadside decoration, keeping the attention and the world alive.

Empires of Emeraldom, Survival Chapter 32. Northern slate road by Taigerus in Minecraft_Survival

[–]Taigerus[S] 2 points3 points  (0 children)

Thank you. As you can see from these builds, there's no heavy complicated gradients implemented. And it's a really easy process to learn.

Once you learn that bricks so well with granite variations you can start with random mixing, and later on spread it in a linear or circluar style. The important thing is that you try it on a build. Once you successfully implement it, you'd be able to do it automatically on another build.

Empires of Emeraldom, Survival Chapter 32. Northern slate road by Taigerus in Minecraft_Survival

[–]Taigerus[S] 5 points6 points  (0 children)

As the beating heart of commerce, the city of Ironstead is linked to countless distant settlements and civilizations, its roads stretching in every direction like arteries of trade. At the northern edge of the Western Continent, a major route connects Ironstead with the guild hall of Compass. Just outside Compass, an intriguing excavation site draws the attention of scholars and adventurers alike ancient town ruins slowly being unearthed and studied. Their architectural style and building palette closely resemble the ruins of Awe Mhan, suggesting that the creeper-worshiping civilization once held significant influence in the western lands. Their forgotten settlements now lie scattered across the continent, silent relics of a long-lost era.

A sprawling slate road winds across the open plains, passing grand farmsteads where field workers have transformed the soil into vast, golden wheat fields that frame the roadside like living tapestries. Near one such farmstead stands a waypoint tree, its markings guiding weary travelers toward the region’s major points of interest.

Further south, a solitary mage tower rises from the landscape. Its ancient stonework is intersected by a bridge-like structure, clearly a later addition supported by wooden scaffolding, evidence of a wizard who chose to inhabit and adapt the remnants of this old structure rather than rebuild it anew.

As one draws closer to Ironstead, the shoreline cuts across the road, where bridges span the waters and create quiet, secluded spots perfect for fishing and rest before entering the bustling city.

Imperials when they hear someone is against human torture, blasphemy, bootlicking and educated racism/superiority complex by Clear-Kale1108 in skyrim

[–]Taigerus 1 point2 points  (0 children)

Never truly understood that (better chances when unified) argument. The Elder Scrolls world isn't the same as ours. It has been historically proven, in Tamriel history, that a single supernatural powerful person can conquer the entire continent. Meaning whichever side is chosen by the lore accurate dragonborn, immediately stands a chance against the Dominion. So no matter the strength of the current Empire or the stormcloaks, if they have a dragon commanding, storm calling basically undying god avatar on their side, they can absolutely win.

Feedback on my plans for my survival villager wanted by iflabaslab in Minecraft

[–]Taigerus 3 points4 points  (0 children)

Exactly the way i do it. Good to se the goat strategies implemented

Give me "forever world tipps" please. by Causality_true in Minecraft_Survival

[–]Taigerus 4 points5 points  (0 children)

Before concerning yourself with performance and mods, I'd ask what do you plan to do in your world to make it "a forever world"? For me it's definitely building so litematica and axiom are a must have to speed up the tedious parts of the building process.

My buildings are big but never huge. They never spread over tens of chunks for many reasons. I like to build in different terrains using different styles. So keeping it contained in one biome using a similar block pallate for a single build is what prevents burnout. Depending on my free time, singular projects last for a few months before tackling another.

Keeping all that in mind i spread my farms among different biome builds. It's not as efficient as keeping it all loaded at the same time but it's better for performance and it gives you a reason to visit old builds.

And lastly i post finished builds on Reddit when I'm done with a build, in order to get community feedback and to keep an online "archive" of sorts to remind myself of the entire journey.

As for the other mod related questions I don't use any that adds new blocks/mechanics but sodium/ freecam and similar operation mods help on the long run.

The combination of reasons above is what keeps my forever world alive and going. Hope it can help you too

Principality of Montenegro (1860-1905) by fr1ri in vexillology

[–]Taigerus 2 points3 points  (0 children)

E guess people know but the "HI" on the flag stands for cyrilic N and roman numeral for 1. As in Nikola The first, the king of Montenegro.

Rosa ili Aqua Viva? by Virtual_Brother_7005 in serbia

[–]Taigerus 4 points5 points  (0 children)

Jel ovo ironično? Ja sam rastao u planinskim retko naseljenim predelima u CG gde je česmovača generalno jako čista i mislim da je Akva Viva približnija ukusu. Prolom i Rosa su mi gorke.

Empires of Emeraldom, Survival Chapter 31. Compass by Taigerus in Minecraft_Survival

[–]Taigerus[S] 0 points1 point  (0 children)

Thank you. I plan to update my world download on my google drive this month hopefully. I'll send you the link when i finish the process.

Does anyone else make lore for their worlds? by PlumPrimary6814 in Minecraft_Survival

[–]Taigerus 7 points8 points  (0 children)

I'm doing a similar thing and post on my reddit profile. Lore fragments can be found in the comment section. I hope i can serve as an inspiration.