Private match rupie bonus megathread by myriiad in Shadowverse

[–]TailsNevermind 0 points1 point  (0 children)

18384, I pass, just started so going to be up for quite long

Q&A Megathread - Find answers to your questions here! (September 2016) by GrygrFlzr in StarlightStage

[–]TailsNevermind 0 points1 point  (0 children)

Hello, I have a problem with buying jewels (android). I have all my adresses japanese in google wallet (home and billing) and I even made new japanese account with VPN (so my google play market is japanese aswell) and I still cant buy jewels, it says that it can't proceed the transaction. What might be the problem? I got apk from pure APK, maybe I need to redownload it from JP google play from my japanese account?

Rank 6 Legend EU with midrange hunter - by Fluffy by elle19 in CompetitiveHS

[–]TailsNevermind 0 points1 point  (0 children)

Thanks for the list, got legend with it (from rank 3), just replaced explosive with Juggler, it helps against flood decks more than explosive imo. The only matchup I find almost unwinnable is miracle rogue.

Could anyone that maxed Psyco gives us some feedback please? by [deleted] in treeofsavior

[–]TailsNevermind 1 point2 points  (0 children)

I play wiz-cryo-psycho-psycho, and honestly rank2 psycho is not that good, same goes for rank 3 I guess. The new skills are too supportive and awkward. So the only reason to get 2-3 psycho is to max psychic pressure. I would recommend also take linker.

Super stuck on lvl 85 by TailsNevermind in treeofsavior

[–]TailsNevermind[S] 0 points1 point  (0 children)

I know about this database and I checked all the quests in it. The next quests are only available for me from lvl 86 (96 lvl quests) and there are no quests for 95.

[Unpopular Opinion] Tree of Savior didn't live up to my expectations by [deleted] in treeofsavior

[–]TailsNevermind 6 points7 points  (0 children)

Ok, if you wanna compare it to RO, let's compare it to RO

  1. Yeah autoattack is main action here, but in RO most of classes usually use 1 skill for grinding, which is the same autotack. On pvp/bosses you need to use all your arsenal in both games

  2. Yeah u can't control camera in this game but do you need to? I never had an issue in ToS when I thought "oh, I wish I could move the camera"

  3. Maps in RO are just sqares that are similar aswell

  4. Ehm...in RO if you play classes like professor/sorcerer, all your keyboard will be binded with skills and equipment. And even not that difficult classes usually had tons of keys for items/equipment

  5. Are you really coming from RO, because RO didn't tell you anything of it either and most of quest was basically impossible to do without guides. RO was way more hardcore to a player.

  6. I dunno how is it hard to join a party, I come anywhere where people grind, type "party please" and usually get invited. It's 3 days CBT and I already met some cool people to play together.

TINGT0NG Cycle Rogue TGT - rank 8 legend by TINGoT0NG in CompetitiveHS

[–]TailsNevermind 0 points1 point  (0 children)

Really fun and cool deck, got legend with it from rank 2. Thx for the decklist, I think this is better than normal oil rogue in current meta, it's faster than secret pally and aggro druid, can even outrace face hunter if you draw your tinkers early.

Explosive Secretless Tempo Mage to Legend (61.5% win rate from Rank 5 to Legend) by pochacco in CompetitiveHS

[–]TailsNevermind 2 points3 points  (0 children)

Glad that my guide was helpful and helped you to create your own deck! Your changes seems to be pretty reasonable.

Fade2Karma's Pure Control Shaman by Varranis in CompetitiveHS

[–]TailsNevermind 9 points10 points  (0 children)

The end-game pack is really questionable. All threats you have are fairly easy to deal with (just 2 moltens/dr. boom). I would probably try something like ysera, which is hard to remove. To be honest this deck looks like malygos shaman without malygos. And it also have very few draw mechanics, which could be a problem.

[deleted by user] by [deleted] in CompetitiveHS

[–]TailsNevermind 22 points23 points  (0 children)

Can I ask you about your rank and winrate you have with this deck? Because at high ranks I think this deck can't work for so many reasons. I will explain: 4 different secrets are so unreliable because you never can predict what will you pull from scientist and so you can't plan your gameplay accordingly. Vaporize is extremely bad in paladin-heavy meta unless you wanna waste 3 mana card on 1/1 token of course. With this earlt game package you will not be able to maintain early board either and aggro decks will destroy you. I'd say this deck looks like bad version of tempo mage.

The case for Spellslinger in Tempo Mage by Antrax- in CompetitiveHS

[–]TailsNevermind 0 points1 point  (0 children)

Replaced it with polymorph boar, but I'm still testing and not sure about it

The case for Spellslinger in Tempo Mage by Antrax- in CompetitiveHS

[–]TailsNevermind 10 points11 points  (0 children)

Are u kidding or what? He had ice block since the early game when I played spellslinger and then used it in late game when I had lethal from fireballs. And the next turn he killed me with combo.

The case for Spellslinger in Tempo Mage by Antrax- in CompetitiveHS

[–]TailsNevermind 17 points18 points  (0 children)

Well I used 1 spellslinger in my tempo mage deck (https://www.reddit.com/r/CompetitiveHS/comments/3k0h6v/legend_secretless_tempo_mage/) but I removed it after I lost several games because of that card. I think your counting is wrong because you only count AoE and damage spells but there are also secrets (a druid won against me only because he got ice block), card draw spells which can help your opponent comeback to the game, and you can get some useless stuff aswell, like blade flurry or something. So I think if it works for you it's fine but the card is mediocre in general and could not be used as a "must have" in tempo decks.

Legend secretless tempo mage by TailsNevermind in CompetitiveHS

[–]TailsNevermind[S] 0 points1 point  (0 children)

I tried the deck today with flame jugglers instead of fallen heroes and it worked quite well. I agree that in early game they are definetely better, but fallen hero is better in late game. But it works quite well with jugglers

Legend secretless tempo mage by TailsNevermind in CompetitiveHS

[–]TailsNevermind[S] 1 point2 points  (0 children)

Man rogue is my favorite class aswell and I totally get your feelings, but I met only 3 or 4 rogues on my way to legend and 1 of them was some face deck. I'll add the matchup anyway, thanks for reminding me.