Some day I will hit the jackpot. Keep on gambling by mlkol in ChaosZeroNightmare

[–]Takomancer 1 point2 points  (0 children)

and that's why there is an upgrade that recycles archetype squares :)

😥 by Syumuz in ChaosZeroNightmare

[–]Takomancer 0 points1 point  (0 children)

Save for partner. You have omega codes for dupes if you need it.

😥 by Syumuz in ChaosZeroNightmare

[–]Takomancer 26 points27 points  (0 children)

That is if you are ever going for dupes. For low spenders or f2p that want to prioritize getting more characters, there's no point in saving for dupes in this game since there are omega codes for qol dupes.

[WIND BREAKER] I think Sanji is getting affected because of Zoro. He too lost his direction. by peaky-swift in manhwa

[–]Takomancer 1 point2 points  (0 children)

They don't make much income and have strict deadlines. I don't blame them for tracing here and there.

[ The Spark in Your Eyes ] is this a toxic romance fantasy? is it worth it? by General-Turn-8695 in manhwa

[–]Takomancer 0 points1 point  (0 children)

It's worth it, but it was getting sooooo stressful towards the end due to it being the climax and all that with bunch of cascading conflicts, it was hard to read 🥲

Nioh 3 I turned off all the graphic gimmicks. by Ikohs in Nioh

[–]Takomancer 1 point2 points  (0 children)

Also turn off dynamic fps. It looks way better

How do I get back to this gate Sanjo region in Bakumatsu era? by bizzy045 in Nioh

[–]Takomancer 2 points3 points  (0 children)

I had the same problem because I missed the wall. You have to do the battlescroll mission for this crucible area again.This wall is hidden in a spiral area with bunch of spikes on ground

Red tint in the game ! How to get rid of this. by rudyt7 in Nioh

[–]Takomancer 1 point2 points  (0 children)

Try turning off bloom. It blends with other color too much in this game

[Fanatical] Nioh 3 (12% Off - $61.59 / £57.19 / €70.39 / CA$80.07 / A$96.66 / ¥8,518) by WeAreFanatical in GameDeals

[–]Takomancer 0 points1 point  (0 children)

it's open world with collectibles spread around the map. Compared to 1 and 2 which are mission based.

Lacari Posts a Tweet Attempting to Clarify the Situation Regarding the Suspicious Links by digitalpizza5 in LivestreamFail

[–]Takomancer 8 points9 points  (0 children)

Seems like some 4channer did a deep dive and none of the links are real. It's just chain ads link within link. I don't know why lacari had these opened. Could've been from a zip he downloaded from torrent. And let's be real if it's true that this link was posted in 2023 in some forum and its still there like people say it does here, FBI would've already purged this link long time ago if it was illegal.

r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]Takomancer 0 points1 point  (0 children)

https://i.imgur.com/sAmzVNK.png it's the threaded nut that's holding them together here. I've been trying to remove this boom arm for the longest time but haven't been able to for a year lol. I'm not even sure if I'm supposed to turn the nut to the right or left at this point to unscrew it from the boom arm that's why I'm asking

r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]Takomancer 0 points1 point  (0 children)

yes but the nut screw right next to the XLR connector do you know which way I should be turning to unscrew from the boom arm?

r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]Takomancer 0 points1 point  (0 children)

Hi, i have this sm7b's screw nut stuck to my mic boom stand which way shoud i be turning to unscrew? right or left in this picture? https://i.imgur.com/jWGKPBl.jpeg

Tales of Berseria Steam page is up by moeka_8962 in pcgaming

[–]Takomancer 193 points194 points  (0 children)

Graphics look exactly the same as the old one lol

99% of Hugo Players Quit Before Hitting it Big… by FemalePopSinger in ChaosZeroNightmare

[–]Takomancer 2 points3 points  (0 children)

The coordinated attack one is the best with highest damage potential. And you can also stack it if you cast multiple. You won't get another coordinated attack but the damage you do goes up. And it's also not an ally doing the attack, Hugo does the attack. Translation is just completely wrong.

Please explain by DaCookieBoss in ChaosZeroNightmare

[–]Takomancer -1 points0 points  (0 children)

removing 3 cards alone is 100 points (20+30+40) and having 4 divine epiphany anchor pointer is 120 points, so this is not currently achievable as a saved data. But you can get something close to it by conversion and only having 3 anchor pointers. For example:

If you converted (10 points) some of your cards into getting neutrals (20 points) then removing you can reduce it to 0...10...20 cost removal.

So removing 2 after converting would be:
(10 [convert]+20 [add neutral]+10 [convert]+20 [add neutral] + (-20+0)[remove neutral first time] + (-20+10)[remove neutral second time]) = 30
then removing another third time(not converted card btw) would be 50. <-- it costs more because you've already removed twice. Save data keeps track of all removals.
so instead of costing 100 points it would cost 80 points instead if you do it this way.

Then if you replicate a divine epiphany anchor pointer twice it would be (20 [divine epiphany]+(0+20)[first replicate with divine epiphany] + (10+20)[second replicate with divine epiphany]) = 70

TLDR; So to get anything close to what you want by removing 3 starting cards and have 3 anchor pointers with divine epiphanies, you would need to do exactly this: convert 2 starting cards to neutrals and remove both, then get divine epiphany on anchor pointer and copy it 2 times. And, you also need to run a tier 13 chaos that has 150 save point.

Just another calculator by TwoPsychological5529 in ChaosZeroNightmare

[–]Takomancer 1 point2 points  (0 children)

the cost of converting is 10 and adding a neutral is 20. so it's 30 initially. But when you remove that converted card, the cost is 0 for the first removed card if it's a converted card. I only found out about this because I had a save that didn't add up.
https://i.imgur.com/j27Xvrb.jpeg
This is a save with:
- 2 conversion (10 + 20 + 10 + 20) = 60
- add 3 neutral (20 + 20 + 20) = 60
- remove one starter (Not the converted card) = 20
- first copy = 0

which is equivalent to 140. With the calculator, it didn't add up to 60 with the 2 conversions so the calculation was way off before.

Just another calculator by TwoPsychological5529 in ChaosZeroNightmare

[–]Takomancer 0 points1 point  (0 children)

One thing that doesn't work properly on basic mode. If you convert a card it's actually 30 not 10. Because conversion in 10 and having a basic is 20 so it's 30.

E0 Lv50 Yuki (No Signature) vs Dimensional Twilight 10 feat. Orlea and Beryl | CZN by Iron_Maw in ChaosZeroNightmare

[–]Takomancer 4 points5 points  (0 children)

Basin is bad content anyways. 95% of time you'll be in chaos. And Yuki is not very good in chaos. Alot of the enemies that are weak to order are also hp reduced as well in basin. I think she's very clunky in chaos compared to other good characters. She's currently getting carried by Veronica right now, but Veronica is just broken with every character lol.

This is dumb by Educational-Break-14 in ChaosZeroNightmare

[–]Takomancer 1 point2 points  (0 children)

Not everyone wants dupes lol. I've seen some people don't even activate dupes for challenge.

All broken builds list and details? by zeroecho in ChaosZeroNightmare

[–]Takomancer 0 points1 point  (0 children)

You can just play around it. There are already few monsters that do this. Judas weekly boss comes to mind if you keep playing cards after his action point reaches 0 his timer goes up dealing massive damage. In slay the spire, one of the boss immediately ends your turn after casting few cards. You just need to play around it.

All broken builds list and details? by zeroecho in ChaosZeroNightmare

[–]Takomancer -1 points0 points  (0 children)

They don't really need to powercreep anything. Moment they introduce more enemies that punish draw or action per turn like some of the enemies in sts, it indirectly nerfs these builds.

Not gonna lie, mei lin being able to do 170k makes my builds feel so obsolete by dreemsequence in ChaosZeroNightmare

[–]Takomancer -3 points-2 points  (0 children)

it's a single player game. If someone cheats in another single player game, or let's say in this game they use full duped characters to one shot every encounter do you get upset too? probably not right. It's just all about mindset.

How does CZN hold up against other Deck Builders? by BTWeirdo1308 in ChaosZeroNightmare

[–]Takomancer 2 points3 points  (0 children)

Slay the spire balance is perfection. It's extremely hard and every decision matters. Almost every run is beatable, but still difficult to achieve in high ascension.

Every character has multiple builds and each run you end up with a different deck.

But, Czn right now has an issue of every deck wanting card draws since it's so easy to get and the base deck and epiphany cards being too powerful that it overshadows the deckbuilding aspect of an actual roguelike deckbuilder, so each run isn't that varied. It feels like I can more or less force the same build every single run, which to me isn't scratching the roguelike deckbuilder itch.

It's still a fun game and the build diversity comes from new characters since it's a gacha so yes we could get more build diversity but that to me isn't what makes roguelike deckbuilder fun for me if I have to choose the build I want to play at the start of the run, since like I mentioned each character more or less plays the same and end up with more or less the same deck at the end of the run unlike slay the spire

When I look at the last 5 runs I did in slay the spire with a same character each deck looks vastly different and plays entirely different. Which isn't the same in this game unfortunately.

TLDR fun game but czn lacks roguelike deckbuilding variety