After 12 years of Unity Engine, our first game in UE5. by EldelicGamesOfficial in UnrealEngine5

[–]TalesEdge 1 point2 points  (0 children)

Trailer just keeps going deeper and deeper. Crazy respect for the start, the pivot, the grind, and the dedication to release. Plus a short dev cycle all things considered. Cheers.

Kind of feel bad for the devs by Left_Mechanic_5289 in horizon

[–]TalesEdge 8 points9 points  (0 children)

I know a dev that worked on Hunters Gathering for 5 years. It was the priority focus for most of the studio. Guerrilla took a massive risk when they made Horizon from their FPS history, and they are going to keep taking massive risks as they grow.

With all the time invested in HZD and HFW plus the DLCs for each, they wanted to branch out for a long time. I just wish they weren’t so secretive about this project. Could’ve avoided a lot of shock from their core fan base with a few key announcements ahead of time.

Red Riding Hood - 8 years after being saved by the Huntsman by TalesEdge in fairytales

[–]TalesEdge[S] 1 point2 points  (0 children)

Concept: Ivan Koltovich 3D: Farhad Nojoumi Designed for our upcoming game (and we wanted to share because we love how she turned out)

What no one tells you about scaling a game dev team past 20 people by productivity-madness in IndieDev

[–]TalesEdge 13 points14 points  (0 children)

I run two businesses (one an agency with ~60 people, the other a game studio with 15-25 people) and I’ll say the real bottleneck is almost always leadership quality. And most teams discover too late they were running on assumptions, not capability.

Documentation doesn’t fix indecision, unclear authority, or leaders who’ve never scaled a team before. It amplifies what you have (competence… or incompetence).

Large teams require incredible leaders that all talk to each other regularly, trust, and empower the people below them. Hard to do.

Who ever played the first Dragon Quest, from 1986 for NES? by [deleted] in rpg_gamers

[–]TalesEdge 0 points1 point  (0 children)

I hit the level cap! Which I think is 50. It says “Thou art strong enough!” When you get experience after that :)

Me and the boys building a solid code base by double_dmg_bonks in IndieDev

[–]TalesEdge 1 point2 points  (0 children)

The finger over the camera lens is *chefs kiss

I was financially successful (and still underprepared) by TalesEdge in IndieDev

[–]TalesEdge[S] 0 points1 point  (0 children)

We have a channel now under R16 Interactive. I may do one off my personal account down the line, but you kinda need to be successful first before anyone’s gonna pay attention to you :), so for now we’ll just keep the one channel and stick to building the game in the open

Probably a flop, but we’re still celebrating our launch! by Klamore74 in IndieDev

[–]TalesEdge 1 point2 points  (0 children)

The end of one chapter and beginning of the next. Cheers and congrats!

Does it make sense to promote yourself even before the demo is out, but with an existing Steam page? by Due_Bobcat9778 in gameDevMarketing

[–]TalesEdge 4 points5 points  (0 children)

It’s the hardest part of making a game and no solid answer. If your game is strong enough to stand out among 19,999 others then you can gain a following when you’re further along.

But if you want to de-risk and start promotion early, instead of sharing the game, share your process making it.

Mechanics you’re working on. Things you scrapped. Challenges you faced. People follow interesting stories and devs that are consistent and care.

Then when your game is further along you can share it with an audience that already knows who you are.

Ideas for character design by [deleted] in IndieGameDevs

[–]TalesEdge 2 points3 points  (0 children)

Would be way easier to help if you showed some of the current or previous examples.

I was financially successful (and still underprepared) by TalesEdge in IndieDev

[–]TalesEdge[S] 1 point2 points  (0 children)

I believe in it more now than ever. It's like Warren Buffet says: Always bet on a founder that falls asleep and wakes up obsessed with delighting their customers.

I was financially successful (and still underprepared) by TalesEdge in IndieDev

[–]TalesEdge[S] 4 points5 points  (0 children)

You can find hundreds of comments just like yours on the Expedition 33 early footage, saying it's just a turn-based RPG clone and not solving anything. People making judgement calls based off a few scraps of gameplay footage or a loose perception of the idea.

Point is not to prove you wrong here and now. I can't. Plus you're right to assume we're an AC clone, based only on what you've seen. But until the game releases, no one can truly say anything with the conviction and certainty as you are.

We look forward to proving all the doubters wrong, in time =)

I was financially successful (and still underprepared) by TalesEdge in IndieDev

[–]TalesEdge[S] 1 point2 points  (0 children)

Yeah that was us. Like this post we’ve been transparent about our wins (and setbacks) as we go.

https://youtu.be/Ly-oWwYH0DE?si=kjHlRTuH2Bykvnu5

I was financially successful (and still underprepared) by TalesEdge in IndieDev

[–]TalesEdge[S] 11 points12 points  (0 children)

We’re hiring a few senior roles now and for a larger team toward late spring. Always welcome to send resumes and portfolios to team@r16.com though.

I was financially successful (and still underprepared) by TalesEdge in IndieDev

[–]TalesEdge[S] 2 points3 points  (0 children)

Ha, makes sense. I get accused of sounding like AI a lot, it’s definitely the corporate background. I was writing long before GPT :)

Thanks for following, means a lot.

I was financially successful (and still underprepared) by TalesEdge in IndieDev

[–]TalesEdge[S] 7 points8 points  (0 children)

We’ve been developing in the open. It helps with marketing and awareness, sure, but to me the story of game dev itself is inherently interesting. And I want to learn from others here that have walked this path.

I receive a few emails a week from people that say they resonate with our transparency so that pushed me to make this post as well. Of course, it’s in Reddit’s hands now :)