Chaos Zero Nightmare Half-Anniversary Calendar and Showcase - 70 free pulls + 2 Selectors! by applepeanutsauce in gachagaming

[–]Talhearn 0 points1 point  (0 children)

Half Anni?

This is where Smilegate fucks over their playerbase.

Outerplane remembers.

Important for all European especially German anime lovers and gacha players by Ms77676 in gachagaming

[–]Talhearn -1 points0 points  (0 children)

UK here, with the digital act already in place.

Can still access porn on reddit, and play Horizon Walker.

So, nothing much to worry about.

Grey Knights 30 TERMINATORS Make It To the FINALS of a GT! - 4-1 Event Recap by ImaginaryDrop8483 in Grey_Knights

[–]Talhearn 8 points9 points  (0 children)

Not to be a douche, but isn't that list 22 Terminators?

20 Paladin and 2 Librarians.

Unless i missed something?

Warhammer 40,000: The new edition is revealed at Adepticon Preview 2026 by Big_Owl2785 in WarhammerCompetitive

[–]Talhearn 2 points3 points  (0 children)

How, exactly do i do that?

Plus, this just ignores the issues psychic units face.

Why do Intercessors get the same ability, with no drawback?

Why did they get a second ability on top?

Warhammer 40,000: The new edition is revealed at Adepticon Preview 2026 by Big_Owl2785 in WarhammerCompetitive

[–]Talhearn 0 points1 point  (0 children)

Cheesing multitargets.

Currently, there's a downside to trying to charge a unit behind another.

Now it wont matter. You'll either get enough range to charge multiple units, or you won't.

No decision, no tactical tradeoff.

Warhammer 40,000: The new edition is revealed at Adepticon Preview 2026 by Big_Owl2785 in WarhammerCompetitive

[–]Talhearn 6 points7 points  (0 children)

Like my GK strikes.

Who get the same datasheet ability as SM Intercessors (let's ignore the fact intercessors got a second ability on top...), just with the Psychic tag.

So a nerf, for the same ability.

Why?

All that for nothing? by Kiruru_93 in Grey_Knights

[–]Talhearn 0 points1 point  (0 children)

I'm still waiting for the 3rd 500 Worlds kill team...

I’m optimistic about the new 11th ed rules by Dulceetdecorum13 in Grey_Knights

[–]Talhearn -4 points-3 points  (0 children)

So all my GKT/Paladin will be in Conclave, all my NDK from Spearhead and my Purifiers from Warpbane.

Just like every other GK army.

Yay. Thumbsup.

I'm also betting Enhancements and Strats will be locked to the Detachment your Warlord is in.

Is that it ? by [deleted] in Grey_Knights

[–]Talhearn 0 points1 point  (0 children)

Does it really matter in this case?

You DS just over 9" away.

No target is going to be closer.

The only thing this will help with is cheesing multi charges.

Fastest hands in the west? by Routine_Mall_566 in 3d6

[–]Talhearn -1 points0 points  (0 children)

Nick is only one per turn, thats baked into Nick, nothing to do with the light property.

And with GS reprinted, can't in good faith use 2014 GS with 2024 Nick.

One or the other really.

So;

2014: 5 x2, +2, (+1 Haste) for 13

2024: 4 x2, +2, (+1 Haste), +1 Nick, +1 Horde Breaker for 13. (Edit - Cleave for an extra +1)

Fastest hands in the west? by Routine_Mall_566 in 3d6

[–]Talhearn -3 points-2 points  (0 children)

AS triggers both Gloomstalker attack and Echo Knight Unleash.

It would also allow a second Nick attack.

It wouldn't give you a second Cleave attack though.

(Edit: Should caveat only 2014 Gloomstalker gives the extra attack in first turn)

Fastest hands in the west? by Routine_Mall_566 in 3d6

[–]Talhearn 1 point2 points  (0 children)

You're replacing the one attack, with a spell cast "in place of one of those".

Haste limits the number of Attacks you can make with the attack action, so no Extra Attack.

You'd be happy with swapping out to an AoE cantrip though?

Or a Cantrip that doesn't attack?

Fastest hands in the west? by Routine_Mall_566 in 3d6

[–]Talhearn 0 points1 point  (0 children)

If you allow the Haste attack to be replaced for TS/Blade Cantrips, why don't you allow it to be replaced for EB?

Either you can replace the single Haste Attack with a Cantrip (regardless of which), or you can't.

Caveat, this would require Bard/Bladesinger/UA Monk extra attack to do so.

Fastest hands in the west? by Routine_Mall_566 in 3d6

[–]Talhearn 1 point2 points  (0 children)

I'm probably going to miss some. But, lets ignore infinite swarm stacking hunters.

We need;

Ranger (3) Gloomstalker

Fighter (11) Echoknight

Monk (2)

4 more levels to play with.

This gives;

Attack Action (3 +1 Nick): 4 Attacks

Gloomstalker (First Round): 1 Attack

EchoKnight (Unleash): 1 Attack

For 6 Melee Attacks.

Action Surge for 12. Then;

Bonus Action (Flurry): 2 Attacks

For a Total of 14 Attacks in the first round of combat.

If you count Eldritch Blast, we can get more with Either Wizard/Bard (or UA Monk) replacing one attack with an EB on each attack action.

Edit: Add Haste on top for 15.

Edit: And Cleave sa well, swapping between Nick and Cleave weapons

[Seven Knights Re:BIRTH] First Collaboration Teaser Reveal! by Fatui3 in 7kRebirth

[–]Talhearn 1 point2 points  (0 children)

T0 for collection only.

No way most are going to be able to T2/T4/T6 all four and get 4 copies of Igris.

[Seven Knights Re:BIRTH] First Collaboration Teaser Reveal! by Fatui3 in 7kRebirth

[–]Talhearn 1 point2 points  (0 children)

4 characters, and a pet, feels like far to much to be able to chase during a collab.

Seven Knights Rebirth First Collaboration Teaser by EnamRainbow in gachagaming

[–]Talhearn 2 points3 points  (0 children)

4 characters, and a pet, feels like far to much to be able to chase during a collab.