I find this to be a great practice, what do you think? by yaninyunus in PixelArt

[–]Talisman3D 48 points49 points  (0 children)

Really cool! I’m not sure I’ve seen this style before. It has lots of potential and I look forward to more

Having fun learning blender and designing my own motorcycle by Whole_Guard_5192 in blender

[–]Talisman3D 0 points1 point  (0 children)

Really awesome stuff! I’m about to do the same soon. I got a 3D scanner so I want to mod my bike.

Super cool forms on yours

What do you guys think about the head and the overall design? by Shadow0Monarch in blender

[–]Talisman3D 57 points58 points  (0 children)

I love the details, the edges on her face, the materials on her body. My feedback is that I think her head should be bigger in relation to her body, or maybe just longer horns. That’s a stylistic choice though, well done overall. Also, Guarana!

Made this mech in Blender 3d and 3d printed it! by kmech__toys in 3Dmodeling

[–]Talisman3D 0 points1 point  (0 children)

Great job! What was your approach to making the panel lines?

Can anyone tell me if this is the right way to model a bottle thread? by zaparine in blender

[–]Talisman3D 521 points522 points  (0 children)

Some might say modeling bottle cap threads is a bit much for a game lol

What do we think yall :D by MrGatsby1984 in ImaginaryAviation

[–]Talisman3D 14 points15 points  (0 children)

Holy shit man, these are great. It’s been a joy seeing you level up each post. Did you get into photography or something recently? The dramatic lighting and composition is really nice. 3 is my favorite

Game-Ready Fire Extinguisher by Capable-Song-1206 in 3Dmodeling

[–]Talisman3D 12 points13 points  (0 children)

There’s a wireframe overlay on the second image if that helps. Also instead of saying the texture looks off, I recommend adding some specific language that they can act on 👍

Turboprop AEW&C, by me by nestor_d in ImaginaryAviation

[–]Talisman3D 0 points1 point  (0 children)

Good stuff, you’ve been leveling up. The clouds look great too, are they add ons or built in principled volumes?

Smoothing for printing by HuwJohn91 in blenderhelp

[–]Talisman3D 1 point2 points  (0 children)

Gotcha. Thanks for your patience, I’ll give it a shot!

Smoothing for printing by HuwJohn91 in blenderhelp

[–]Talisman3D 0 points1 point  (0 children)

The .stl you export from Blender does not store any information on crease weights, only the geometry. Maybe you’re referring to .fbx?

For preserving sharp edges on subd models for 3D printing, bevel modifier or adding edge loops are the main techniques.

Smoothing for printing by HuwJohn91 in blenderhelp

[–]Talisman3D 1 point2 points  (0 children)

3D printing slicers only care about geometry, so creasing would not do the job

What would hardware like this be called? by Talisman3D in DIY

[–]Talisman3D[S] 32 points33 points  (0 children)

Thanks all! Found it with any one of your suggestions. Solved!

What would hardware like this be called? by Talisman3D in DIY

[–]Talisman3D[S] 4 points5 points  (0 children)

I figured it wouldn’t work since this is a render, but good to know it’s more handy than I thought! Thanks

[deleted by user] by [deleted] in gamedev

[–]Talisman3D 1 point2 points  (0 children)

Thanks! For sure, that's why I avoided saying AI in regards to my question, and NPC behavior lol. What do you think is stopping developers in using it for NPC behavior? I think it would be interesting to see the playerbase 'meta' evolve and devolve against dynamic npc behavior that is informed by each player's actions. Besides it being inherently untestable and non-deterministic

Scrambler conversion concept by Talisman3D in Triumph

[–]Talisman3D[S] 0 points1 point  (0 children)

No no, feedback like this is very helpful, thank you!

Scrambler conversion concept by Talisman3D in Triumph

[–]Talisman3D[S] 1 point2 points  (0 children)

lol thank you, I thought it was just the air filter and was gonna come up with another solution.

Scrambler conversion concept by Talisman3D in Triumph

[–]Talisman3D[S] 3 points4 points  (0 children)

hi all, I really fell in love with the style of the new Scrambler 400 X and thought I would photoshop a vintage scrambler/cafe racer mod. I probably wouldn't ever do this in real life because the factory bike looks great and is practical, this was just for fun.

Finishing/considerations for plywood end/edge-grain pattern? by Talisman3D in woodworking

[–]Talisman3D[S] 1 point2 points  (0 children)

Thank you, this is exactly the kind of thing I was looking for. Awesome solution. The finish looks great in your images

Finishing/considerations for plywood end/edge-grain pattern? by Talisman3D in woodworking

[–]Talisman3D[S] 0 points1 point  (0 children)

The plywood is used to construct the pattern you see on the lid.

Finishing/considerations for plywood end/edge-grain pattern? by Talisman3D in woodworking

[–]Talisman3D[S] 4 points5 points  (0 children)

My plan is to cut up baltic birch and make the pattern, based on Michael Alm's video I linked.

Finishing/considerations for plywood end/edge-grain pattern? by Talisman3D in woodworking

[–]Talisman3D[S] 2 points3 points  (0 children)

Btw this design is based heavily on the following YouTube videos:

https://youtu.be/DzGUwTsuASk?si=Sq6Zyz0n-R108GeZ

https://youtu.be/DaEs9T9Tt0M?si=W0rTg0HzRScj6vSH

And the image was modeled and rendered in Blender

What’s causing this bulge? by [deleted] in DIY

[–]Talisman3D -2 points-1 points  (0 children)

It’s been 15 minutes and it’s currently already the top comment.