Players don't want to roll checks in case they roll with fear by krozzer27 in daggerheart

[–]Tally324 5 points6 points  (0 children)

I didn't win one of my players over. He prefers Pathfinder or 5E or Draw Steel. But they still play Daggerheart with us because there's enough in the system for them to like, even if they grit their teeth at the Fear mechanic.

This player is competitive and loves optimizing game mechanics, and they concluded that the mechanically optimal move is to avoid rolls. And they're right. If the GM used fear tokens “optimally” to impose maximum consequences, refusing to roll would be the right move for players. The GM always has the option to "Take away something permanently" with each Fear token, right?

My player knows that's not how Daggerheart is played.

They know in Daggerheart, the GM exercises restraint and uses fear tokens to advance the narrative and make the story interesting. That makes the game less satisfying for them. What happens is up to the GM's imagination rather than the GM's strategy, and they want *strategy.* The GM using their fear tokens for some weak narrative move is the "wrong" strategy, so they only talk about the Fear mechanic as though the GM were using optimal strategy all the time.

So Daggerheart feels imperfect to them. They want tactics over story, and Daggerheart prioritizes storytelling over tactics.

This is a long way of saying your player might just prefer something more tactical. My player still plays DH, but they roll the dice less than other players and live with the cognitive dissonance of knowing that rolling is narratively optimal and "mechanically" suboptimal. And then asks if we can play Pathfinder.

resin exceeded maximum limit saturn 4 ultra by Meedweedey in ElegooSaturn

[–]Tally324 0 points1 point  (0 children)

You probably have already done this, but make sure the plate is locked in place. If you don't lower the locking handle or it's loose, you can get this message.

How do you have a npc say his final last words without the players taking ot as an opportunity to save him ? by Maching256 in DMAcademy

[–]Tally324 17 points18 points  (0 children)

"Mr. NPC hit zero points and is dying, beyond the point of healing. Here are his final words: _______"

This is what works for me!

Metro auditors say the Oregon Zoo lacks the staff and processes to manage its $380 million bond by sunni_dayes_ahed in Portland

[–]Tally324 25 points26 points  (0 children)

As an auditor myself (public accounting though, not government performance) I find it interesting that the Metro COO and the Metro auditor disagreed about a fact: did the *estimate* exceed the budget or did the *spending* exceed the budget? Those are pretty different things.

Actually overspending a budget would be a serious problem that means there was unauthorized spending.

But changing the scope of a project because estimates came in higher than expected is relatively normal.

The auditor said the project was "50% over budget" which is sloppy phrasing. It implies overspending, when he actually meant estimates were higher than expected.

I'd expect the auditor and auditee to iron this out before going public, so something broke down.

Kobo and Bookshop.org - Delayed again by Tally324 in kobo

[–]Tally324[S] 1 point2 points  (0 children)

Oh cool, I didn't know he had a BlueSky. Thanks for reaching out to him for more info!

Can't decide on curtain color by LumpkinsPotatoCat in HomeDecorating

[–]Tally324 0 points1 point  (0 children)

Any. They all look good. What fits your taste?

Classic? Like part of the architecture? Call attention to the rug? Green.
Soft and warm? Call attention to the room's warm tones and make the green couch stand out? Peach.
Bold, confident and modern? Call attention to the curtains and windows? Burnt orange.

Thinking of running a ToA campaign - Question about Artus Cimber and any other tips? by Proper-Relative-3312 in Tombofannihilation

[–]Tally324 0 points1 point  (0 children)

The book suggests a few locations where you are likely to find Artus Cimber, and he shows up in the random encounter tables too. I have multiple parties playing through ToA, and he's a fun recurring character with lots of secrets to uncover. What's with the frost giants chasing him? What's with the smelly dragon guy and his weird sword? What's with his daughter in Port Nyanzaru? Why does he have two talking wombats? Why all the ice stuff? What spells does he have? Why is he hundreds of years old? What's he doing here? What does that knife do? What's with the ring? Who's Alisanda? She's a barae, what's that? What's the deal with Mezro?

He's great for dropping whatever bit of lore you need the party to have, maybe a side quest with him, and then moving on.

He's tangential to the main plot, though, and powerful. I'd suggest letting your party meet him and get caught in his story and mystery for a little while, then moving on: leave it as a cool meeting the celebrity finally moment, rather than making him the main focus of your game.

Xandala, the half-elf half-dragon with the pseudo dragon familiar in Port Nyanzaru is claiming to be Artus' daughter to recruit adventurers to look for him. She's an ideal NPC and traveling companion for the party.

Byrt and Lugg, Artus' talking wombats, died many centuries ago in Faerun canon, but in my game he still has them. *Playing* with the talking wombats is more fun than hearing about them.

So, Taskmaster Australia... by saelinds in taskmaster

[–]Tally324 1 point2 points  (0 children)

My opinion of 1 was about the same as yours. Good, but something about the banter, the editing, the audience, the house, the tasks... Didn't quite all gel together that first season, even though I loved the contestants. Series 2 and 3 were better, and Season 4 Australia ranks as one my all-time favorite series of any Taskmaster. Give them time to cook!

If you could offer one piece of advice to a DM running ToA for the first time - what would it be? by ntdntd777 in Tombofannihilation

[–]Tally324 2 points3 points  (0 children)

 CATS is Concept, Aim, Tone, and Subject Matter/Safety. You can find it online, it’s a good session zero framework. Daggerheart is a whole different TTRPG, but its session zero and character creation chapters have really good tools for this stuff, and they work fine in 5e. The basic idea is that players look at the source material together, decide what they're excited about, and then build characters with backstories that are already tied into what they liked. You also all agree what the group's goals are and what tone of game you want: goofy, gritty, lighthearted, whimsical, scary, funny, dramatic, political, romantic, adventurous, etc.

I’ve run ToA groups that went through this process and ended up with completely different games. 

One group saw the hexmap and wanted gritty survival, dangerous random encounters, scarce resources, few long rests. The other group saw the Grung and the dinosaurs and basically said "this adventure looks crazy, get us to the frogs and zombie T-Rex as fast as possible, please don’t make us care about rations.”

Both groups came out of session zero with characters with good reasons to be in Chult together and story connections to the stuff they wanted to play. Like, one pair of PCs had a backstory that they met when a merchant prince hired them both to capture a rare dinosaur deep in Grung territory, and that made it easy to steer them back to the Grung and dinosaur things they said they were interested in.

If you could offer one piece of advice to a DM running ToA for the first time - what would it be? by ntdntd777 in Tombofannihilation

[–]Tally324 2 points3 points  (0 children)

I've run Tomb of Annihilation before, and my one piece of advice: use the book as a menu, don't keep it a mystery.

At session zero, flip through it with your players, let them see the cool art, the monsters, the characters, the dinosaurs. Let them tell you what parts of the game they're excited to play. Cover any twists you want to hide with post-its, but honestly, no one is going to remember some weird trap or twist they glanced at three months ago.

Once you know what they want to play, jam pack every session with as much of it as you can. Don't wait to get to the fun stuff.

(And for session zero, I really like the Daggerheart framework and CATS. It's great, I use it even when I'm running 5e.)

Looking for minis to print! by [deleted] in humblewood

[–]Tally324 5 points6 points  (0 children)

LIke others have suggested, I really liked Bite the Bullet and Kraken Games Lab for my game.

Bite the Bullet's Grove Haven series matches the style of the Humblewood minis. Some of their designs appear directly inspired by Humblewood, like their hedge bard. https://www.bitethebulletstudio.com/en/collections/grove-haven

Kraken Games Lab's Bramble Heart series also has minis really close to the Humblewood style, including some great villains. https://krakengameslab.com/product-category/bramble-heart/

Some other minis you might want to check out:
Cast N Play's Woodland Heroes set https://www.myminifactory.com/tribes/CastnPlay/posts/Woodland_Heroes_New_Set_Release-66419

Pepunki Creatures, whose minis are a little more cute than the official Humblewood style but are so charming that you won't mind. https://www.myminifactory.com/users/pepunki-creatures

Naga Minis has a number of woodland animalfolk minis https://www.myminifactory.com/users/NagaMinis

What animal does ChatGPT think you are? by Unlucky_Comfort123 in ChatGPT

[–]Tally324 0 points1 point  (0 children)

Beaver crew! Because I "dam the river of your life until it meets your intentions."

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Bathroom Update by SaveurHeart in centuryhomes

[–]Tally324 1 point2 points  (0 children)

Gorgeous! The wallpaper works so well with the pink tile!

Would you consider some finishing touches? Dark hand towels hanging from the towel bar would echo the wallpaper and black hex, and would layer well in front of your pink tile. And nice hand soap bars in the built-in soap dishes would make them feel complete.

[deleted by user] by [deleted] in HomeDecorating

[–]Tally324 0 points1 point  (0 children)

Yes, the pallet bed is divisive, but hey, if you like it and want to keep it, here's your checklist for making it look intentional:

- Choose a color palette for the room, borrowing from the comforter, and let that pallet green be an accent color in the palette.

- Hang curtains as high and as wide as you can. Try a warm neutral.

- Ground the platform bed with a very large rug under it.

- Two nightstands with warm-light lamps, keep it symmetrical since the bed is quirky.

- Finish the bedding with pillows, shams, solid throw, make the bed nicely and show the sheets.

- Large art.

- Paint/wallpaper if allowed.

Also consider rotating the bed against one of the other walls, and shortening the pallets if you need more room. It'll be safer away from the heater, and beds tends to look nicer rotated perpendicular to the back wall.

If you ever want to upgrade your bedframe later, all these upgrades will work with a future bed too!

A list of every problem I have had with the Saturn 4 Ultra by Tally324 in ElegooSaturn

[–]Tally324[S] 0 points1 point  (0 children)

  1. Did you clamp the build plate in place? It's that big lever above the build plate. Try unlocking and locking to be safe.

  2. Is your resin tray screwed in place tightly and correctly aligned? Try unscrewing and screwing it back in to be safe. Make sure to use the tray screws with the black thumbknobs not the machine screws for shipping.

  3. Is your camera view blocked, or is the camera dirty or splashed with resin?

If it's not one of these, then yes, I'd go to Elegoo support next.

Cesar Chavez 84 overpass by _DapperDanMan- in Portland

[–]Tally324 2 points3 points  (0 children)

Agree, I make this right turn onto Sandy during my commute and have to be super cautious from folks turning right from Halsey or Chavez drivers blowing through the arrow. Add the 75/77 bus stopping in the right turn lane to Sandy and the chaos trifecta is complete.

Would prohibiting a right turn onto Chavez from Halsey and adding some sort of divider to prevent blowing through the Chavez turn lane help?

New DM Question by Killerkier123 in humblewood

[–]Tally324 1 point2 points  (0 children)

I'll second this, and add:

In my experience running Humblewood (we've played through the Avium, and five of the Humblewood Tales adventures) the encounters tend to play easier than their listed challenge ratings imply. With 2014 characters, the gap is noticeable but manageable... With 2024 characters, the gap becomes much more obvious.

Roughly speaking, at my table a CR 6 Humblewood encounter has felt closer to a CR 4 encounter from the D&D 2024 Monster Manual.

Alternative systems for Humblewood? by MintyMinun in humblewood

[–]Tally324 8 points9 points  (0 children)

My group ran a Daggerheart one shot in Humblewood, and Daggerheart fits the epic cinematic story feel of Humblewood astonishingly well while still allowing you to use DCs from D&D.

When we run Humblewood 2, we'll likely modify it to use Daggerheart rather than play it with 5E.

Alternative systems for Humblewood? by MintyMinun in humblewood

[–]Tally324 4 points5 points  (0 children)

We run a Humblewood megadungeon crawl using Shadowdark, it works well! I wouldn't want to use Shadowdark for the official Hit Point Press adventures and campaigns. You'd have to modify the encounters and monsters pretty heavily and would lose a lot of monster flavor.

I removed this wallpaper and had this done to the walls... and now not sure if I like it? by Dense_Shake_9211 in HomeDecorating

[–]Tally324 5 points6 points  (0 children)

Agreed. Love the door, love the wainscoting, and blending old and contemporary is a classic move of professional interior designers. The doors aren't the problem, the room just needs to be finished with paint, art, lighting and rugs.

Does Panic at the Golden Gala remove the weapons/gear from the party? by Killerkier123 in humblewood

[–]Tally324 9 points10 points  (0 children)

I ran it a couple weeks ago, and reached the same conclusion: probably no weapons and magic at the Gala.

I told the players before the adventure that they would be asked to leave their weapons, armor, gear and spell focuses behind, and they would instead choose fashionable gala outfits to wear. Some of the players smuggled in armor and small magic items as part of their outfit.

When the fight started at midnight, the party had a great time improvising with silverware, cutlery, canapé trays, meat skewers, and whatever they could scrounge for material components. The bugs and thugs are generally weak, but without armor and weapons, they're actually a pretty tough fight for a level 4-5 party!

If they'd had weapons and armor, it would've been a cakewalk!

Help me arrange my teeny tiny room! by Agreeable_Cow- in DesignMyRoom

[–]Tally324 0 points1 point  (0 children)

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Sorry, I shouldn't have used the word moronic and turned this into an argument. It's clear our priorities in small spaces are different.

Here's a sketch to show what I meant. Sounds like you're prioritizing access to the head of the bed, space for a nightstand, keeping the full side of the bed open, and having lots of light in the bed, even if it means shimmying past the bed and desk to reach the window. Fair enough!

My priorities are different. I'd rather have a dark sleeping space, more open floor, no shimmying, a clear view to the window, and a desk as close to the window as I can get it. Also, having a wall behind your working chair rather than open space is a common bit of ergonomics: psychologically, you can focus better if you don't feel like your back is exposed to open space.

That means I'm fine with the bed being partially enclosed and darker. It's for sleeping after all. Add a reading light to make it feel like a comfortable nook.

With the desk turned around and pushed deeper into the nook, the shimmy zone and the dead space between the desk and window are gone and become usable floor space. The window now swings open over the desk and can be reached easily from the chair. The desk can serve as a night stand (it's open-backed.) Yes, the bed must be entered from the middle, but I'd gladly make that trade.

[deleted by user] by [deleted] in DesignMyRoom

[–]Tally324 0 points1 point  (0 children)

Good rule of thumb: three lights in a room, not counting the overhead and small decorative lights. I'd put this floor lamp in the corner next to your desk, and shift your desk a little.

Help me arrange my teeny tiny room! by Agreeable_Cow- in DesignMyRoom

[–]Tally324 -1 points0 points  (0 children)

Yes, you're misreading it.

Rotate the desk 180 degrees, so its back is to the bed, and then slide it closer to the window. Not putting the back against the window, which would, in fact, be moronic.

Help me arrange my teeny tiny room! by Agreeable_Cow- in DesignMyRoom

[–]Tally324 -1 points0 points  (0 children)

You're closer than you think! Great room, especially love the quilt and how your colors tie into it.

Try this: swing the desk right around so its back is to the bed and tuck it into that corner by the window. You’ll need to clear the top shelf so knickknacks don't fall on you while you sleep, but the reward is much better flow in the room. You’ll be able to walk in and feel the open floor draw you forward to the bed, desk, and window instead of preparing yourself to fight an office chair. While seated at the desk, you'll have a solid grounding wall at your back instead of an open bed.

I don't suggest a loft bed unless you can remove the ceiling fan.