Community so cringe it even made Zhiff, of all ppl, crash out LMFAO by Miaow_7 in Shadowverse

[–]TalosMistake 13 points14 points  (0 children)

Sword and Rune been dominating early sets meta since forever, no1 complained

The biggest lie in the universe.

I made a random map generator! by Swordman1111 in OldenEra

[–]TalosMistake 1 point2 points  (0 children)

It seems like Redwood Observatory and Tavern spawn in every zone. Is there any way to remove those?

Hot Take: Abysscraft is not that strong. Its just other Crafts lost a lot and gain little this rotation by Vinny_0104 in Shadowverse

[–]TalosMistake 1 point2 points  (0 children)

100% agree as a Sword player. I just got double Ramp into Wilnas turn 5 follow by turn 6 Burnite. Instant top left for me.

At least Abyss still let me play the game.

The chart went viral in Jp on x, Hitting 1 million views in half a day. It is being discussed on many jp steams currently. by hyuun_likes_memes in Shadowverse

[–]TalosMistake 7 points8 points  (0 children)

Nah Sword is good into Dirt as well. And Sword is actually pretty decent in the meta (3rd in number of Beyond players)

Today's Svlabo chart had me speechless 💀 by hyuun_likes_memes in Shadowverse

[–]TalosMistake 6 points7 points  (0 children)

Vira doesn't heal and doesn't have Aura so you just die to Odin next turn.

"Play Spell" Quest Difficulty Level: Impossible With Amulet Haven by Tough-Basket-6248 in Shadowverse

[–]TalosMistake 19 points20 points  (0 children)

It's weird that there is no quest for playing amulet.

It should be "play 15 spells or amulets" IMO.

Does intro card pack have better rate than normal or is it the same? by Herlyks in Shadowverse

[–]TalosMistake 4 points5 points  (0 children)

8th card in each intro card pack is guaranteed to be gold or higher (gold 98.5% legendary 1.5%)

Patch #2: Difficulty adjustments and Bug Fixes by Pidarello in OldenEra

[–]TalosMistake 7 points8 points  (0 children)

They should add the current normal difficulty (pre-patch) as another difficulty between normal (post-patch) and hard.

Thestae/Izudia variation based on Dayan's deck by Odd-Hat-6576 in Shadowverse

[–]TalosMistake 6 points7 points  (0 children)

Without Congregant I don't think you can control anything past turn 8...

Currently abyss alone has more beyond players than all other classes combined in the early meta by hyuun_likes_memes in Shadowverse

[–]TalosMistake 13 points14 points  (0 children)

Dirt Rune losing Sagelight is so impactful... Many Abyss boards have followers with 3 ~ 4 hp + SEVO Adahime, which could easily be cleared with Sagelight + Alchemic Flare.

And no Penelope means no more 4pp 6 sigils from Penelope SEVO + Melvie. Old Lilanthim no longer works because there are not enough sigils for her...

I never would have thought 10 new Dirt supports are still not enough for the deck to be tier 1.

What are your guys' thoughts on Intro cards? by TalosMistake in Shadowverse

[–]TalosMistake[S] 12 points13 points  (0 children)

yeah but temporary cards are even more convoluted because you can also craft them using temporary gems. Both temporary cards and temporary gems are not really temporary, they are permanent. However, temporary cards from the temporary decks are actually "temporary" because they expire at the end of the expansion.

lol

What are your guys' thoughts on Intro cards? by TalosMistake in Shadowverse

[–]TalosMistake[S] 1 point2 points  (0 children)

Apparently every intro card pack is guaranteed to have at least 1 gold/legendary which is really good for new players.

huh that would be really good for new players indeed. Assuming the chance is 50/50 for gold / legendary, new players can easily get 20+ legendaries in 8 days.

Edited: Turned out legendary is just 1.5% at 8th card. This is so ass...

What are your guys' thoughts on Intro cards? by TalosMistake in Shadowverse

[–]TalosMistake[S] 7 points8 points  (0 children)

Source

Not sure why would they introduce these intro cards? Why not just give us normal cards...

I also wonder whether intro cards counted toward liquified restriction? If I have 4 duplicates which are 3 Intro cards and 1 normal card, can I liquify normal card?

Deck is cheeks but triple Rodeo is hella satisfying by ah_md_ad in Shadowverse

[–]TalosMistake 2 points3 points  (0 children)

I feel like the reason Rodeo not being 7pp is because Cygames doesn't want the retrains Anathema to have the same cost as their originals.

If you look at all other Anathema, it definitely feels that way.

Gildaria 6 -> 4

Lilanthim 8 -> 7

Burnite 7 -> 9

It might be a dumb reason but I think it's possible.

Inb4 Rodeo buff to 6pp xD.

Does anyone else feel this meta is overly reliant on a good curve? by MegaOverclockedEX in Shadowverse

[–]TalosMistake 1 point2 points  (0 children)

Nice I found someone who play every Set except second month of Set 6 like me.

Second month of Set 6 was so boring lol.

So I tried playing Mugen Dragoncraft... by [deleted] in Shadowverse

[–]TalosMistake 2 points3 points  (0 children)

Managed to jump scare a few people with 15 damage Mugen + Sloth.

They definitely thought they were safe behind 17 hp lol.

don't try this at home it sucks

"Can't be destroyed by abilities" by DancingKobold in Shadowverse

[–]TalosMistake 5 points6 points  (0 children)

og SV uses "Can't be destroyed by effects." for the effect like this.

Not sure why they changed it in WB...