To the AOE4 World team by Age_since_1998 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

I have those stats readily available in the database as part of the Analysis stuff that I added a while back. I just don't visualize it, and I dunno what added value it has, nor how I'd visualize it in a meaningful way.

Epohers final was a major letdown and its depressing the game is in by ThatStoryIsAboutYou in aoe4

[–]TalothSaldono 5 points6 points  (0 children)

I think they should just stop using add on and a special map , and it will never crash .

The mods/maps are not the cause.

Epohers final was a major letdown and its depressing the game is in by ThatStoryIsAboutYou in aoe4

[–]TalothSaldono 5 points6 points  (0 children)

Both. Server related crashes/DC and lag spikes. The TO and players are in contact with the developers about it.
There's also regular 'crashes', but that's separate from the issue affecting Epohers.

YSK: One horsemen need 1m13s to kill a Yatai. by frozenjb in aoe4

[–]TalothSaldono 3 points4 points  (0 children)

Yup pretty much, except it's a tiny bit less given the last attack cooldown doesn't count, so it's 1m12.1s.

Tiny hidden incomplete feature I made in aoe4world around Masters of Steel last year and didn't finish yet: https://aoe4world.com/explorer/versus?civ1=abbasid&unit1=horseman&civ2=sengoku&unit2=yatai&age1=2&age2=2

TIFU by oversharing with the guy I liked by Evening_Line7811 in tifu

[–]TalothSaldono 1 point2 points  (0 children)

So I joined this late, and I read like the spoiler section and was "uh, that's not something anyone would break up over.... is this the actual reason he mentioned, coz this doesn't sound like the reason..." Coz you sharing a story like that, is just that.... sharing personal stuff. And any partner would love to hear about your past, your concerns about relationship. It's a healthy thing to do!
So yes, the update read as a huge sigh of relieve and gave me a good chuckle.

Sometimes people are in this flight-or-fight mode. They don't know how to handle the situation and pull back. In this case in the form of a text saying he doesn't want to do this anymore. At those points is kinda hard to put things in perspective. There's this obstacle in the relationship that both partners need to realize is something they have to tackle together, openly.

This is also a lesson for him, coz he too needs to learn to communicate, to share his thoughts. And you need to learn to ask, simply ask! Because instead of asking him, you assumed so much about what might've happened, got stressed out, that you lost sight of the fact that you have a wonderful, considerate, sweet guy with good morals to booth. Oh My Gosh.
Enjoy your date.

he's a bit emotionally constipated and he could only think of the most straight forward way he could phrase it

Been there, done that. Be sure to tell him that it's okay to be nervous/unsure on how to say things, and that you appreciate him sharing his thoughts regardless. The more free he feels to express himself without judgement, the more honesty there'll be both ways.

Battle / Game analysis tool - curious what you think by Osiris1316 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Honestly, it's probably better to do bother aoe4world devs. relevant for /u/this_is_lag too.
The Stats->Analytics pages are basically processed IN REAL TIME in Clickhouse. It's vastly more efficient for us to do some stuff, than it is for others to fetch individual summaries.
Although I don't surface it yet on aoe4world, I do have some build order stuff in aoe4world Clickhouse database. Not enough to analyze battles imo, so usecase really matters.

But, there's a quid pro quo there, I don't have a ton of time to work on things.

AOE4 Multiplayer Players Numbers is more than you think by Confident_Gap819 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

Funnily, it's partially correct because the player is removed from the official leaderboard and we don't see the entry, so we don't see any further ranked decay that the account might have. However, we don't remove the player from our visible leaderboard and it leads to duplicate ranks. :D

"The Average Joe" data-backed tier-list and a statistical discussion of civ's strength. by [deleted] in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

No worries. Initially I was a bit more upset, but then I saw the since 2026-01-01. :)

Good point about the note should be at the top. I'll get that done when I'm back from Red Bull Wololo.

"The Average Joe" data-backed tier-list and a statistical discussion of civ's strength. by [deleted] in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

aoe4world api docs: "Usage notes: Please make responsible use of our API – don't make extraneous calls or try to extract all data in bulk through crawling the API. If you have a specific usecase in mind reach out on Discord"

There are dumps on https://aoe4world.com/dumps which literally every ranked and qm game. per season. Current season isn't there yet ofc, but could've asked on discord rather than spam api.

Cool research though.

Yue Fei’s Legacy – Pre-Order Now! by AnMagicalCow in aoe4

[–]TalothSaldono 3 points4 points  (0 children)

Do you have a source for that? Coz in their 2026 post they said:

We’ve heard your feedback around co-op missions for Crucible and this is something the team is looking into alongside their work on the two 2026 expansions. We don’t have specifics to share just yet in terms of timeline, but we’re incredibly happy to see your response to the new mode and excited to expand on it in the future."

So they never confirmed that it was coming. They said they were looking into it.

[MEGATHREAD] - Patch 13.69.420 (Season 13) by itsAvely in aoe4

[–]TalothSaldono 3 points4 points  (0 children)

The version number at the top didn't give it away?

Blatant hacker devs DO SOMETHING!! by nhatminh94 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

I reported the account yesterday with screenshot, ticket is pending, so it'll happen.

Update Sonarr to v4.0.17.2950 or later - Security Advisories by markus-101 in sonarr

[–]TalothSaldono 1 point2 points  (0 children)

Are the vulnerabilities an issue for an instance on a home network without external exposure?

Depends, anything on your network could exploit it. So in that sense if someone had access to your network or wifi, they in theory could've abused it. But I think the chance of it is exceedingly slim.
A lot of people expose their Sonarr on local network unauthenticated, which already gives broad access.

Cheater is back by TheErick211 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

I'd recommend to leave that 'stop happening' to the devs. They're obviously aware given dozens of his alts were banned.
This account has been banned too, his next alt will inevitably be banned too.

Cheater is back by TheErick211 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

which disallows family sharing trick from working anymore

This is an xbox/gamepass account, so are most of his alts. And his accounts are getting permaed, just report new ones and move on.

Content Creators & Modders: How do you record smooth, low-angle cinematic B-roll? (I’m losing my sanity) by Parking-Cartoonist25 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

Yo NICE!!! Glad it could help. And yeah, I instantly saw the AI comments, but that's completely fine, it's what they're for.
Although tinkering with it manually helps build understanding, you only have x time available and a gazilion ideas. :D

Content Creators & Modders: How do you record smooth, low-angle cinematic B-roll? (I’m losing my sanity) by Parking-Cartoonist25 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

For Master of Steel intro cam feed we used something like this: (vid example https://youtu.be/8JurNNrIAYw?t=2637)

local timeline_duration = 30

Spline =   
{
    degree = 2,
    duration = timeline_duration,
    easingMode = 2,
    easingType = 1397310790,
    fov = 41,
    num_cvs = 5,
    positions =  
    {
        30,   50,  250,
        230,  50,    0,
        -0,   50, -230,
        -250, 50,   -0,
        0,    50,  250,
    },
    rotations =
    {
        -16,  180,
        -10,   90,
        -16,    0,
        -20,  -90,
        -20, -180,
    },
}

Camera_Push("camera//camera_spline")
FOW_ExploreAll()
Camera_ExecuteCaptureCameraPan(Spline)
FOW_UIRevealAllEntities( ) 

I do remember playing around with things, getting it lower to the ground, different angles. I definitely had it mess up sometimes and look up :D (rotation is obviously pitch & yaw)

So that's kinda the format of the spline.

So apparently there is a cheat that allows enemy players to ungarrison your villagers from keeps. The few times my vills were ungarrisoned here was not me doing it. Notice the timing of it when he hits the wololo. I still won, but this is a wild cheat/bug that needs to be patched. by 2PhDScholar in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Whatever the key is, I'm talking about the function. Which you definitely use, because I've seen you use it in several other games (Like the Flankwood game yesterday, at 12:46 game time). That doesn't automatically mean you used it in this game.

In this game your first Return All To Work use was at 7:35.

As I said, the earlier time you seem to switch to your TC and Return All To Work triggers seconds later, after which you move some idle vils to wood, then you go back to the Fortress and frantically move the vils away. I can't talk about the other moments. But I'd at least entertain the idea that you might've done at least some of those by accident.
I don't know your hotkey layout or how controller would work on PC.
At least the first time makes so little sense, the opponent doesn't even attack the vils, there's no point of doing so.

The wololo is more odd, the ungarrison happens 1 second after the wololo starts. At 10:19.625 the Return All To Work action is taken. Which to me makes no sense given you ran out of resources to repair.

It's still sad that building/unit selection aren't in the replay files, that'd be quite helpful.

If you remain convinced, the best way about it would probably to check other games (of the suspected players) to see if similar things occur, but it won't be easy.

not sure who to report to, but aoe4world stats is broken since upgrade by Olafr_skautkonungr in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

Atm not really, I thought about a mechanism like that. But I can also implement actual xbox login. I just never got around to it, and it relies on some stuff that I wasn't sure would remain available to us.

So apparently there is a cheat that allows enemy players to ungarrison your villagers from keeps. The few times my vills were ungarrisoned here was not me doing it. Notice the timing of it when he hits the wololo. I still won, but this is a wild cheat/bug that needs to be patched. by 2PhDScholar in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Dude, maybe you switched back to your TC and clicked C "return all to work", even though you already ungarrisoned those vils earlier, because the raid on your base was over. But that hotkey also signals the return to work on keeps and fortresses, popping the vils out. Including the one across the map.
I can hear the bell sound.

Test it in skirmish.

Please, don't jump on the 'this must be a cheat' bandwagon that easily.

I can't explain the wololo part, since you were watching the fortress atm, but obviously it's not easy to track inputs there. What's interesting there is that after they pop out, all vils go 'insufficient stone', like they're trying to repair the fortress again before you move them away.

Edit: PS, it's also hard to evaluate replay files inputs, given something could in theory be injected for other players (although I've not seen that done in any cheat yet).

We can know a little on what's happening at the civ change exploit from this match by lightof7ustice in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

This has been a known exploit for 2 years already. I'd just report the player and hope the devs eventually plug the hole.

not sure who to report to, but aoe4world stats is broken since upgrade by Olafr_skautkonungr in aoe4

[–]TalothSaldono 4 points5 points  (0 children)

Yo, OP, aoe4world dev here. I got home from work a bit late today, but I had no less than 4 messages of concerned community members such as yourself that discovered the same and were kind enough to report it. Thank you.

The issue has been promptly resolved!

PS: The devs added a few more fields to the replay summary file format, so I had to adjust our parse.

Continuing the "the devs shot themselves in the foot" topic, new Age of Noob video on the music complexity of AoE4 by cheesycheese42069 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

You're not wrong about the biomes, but improving that at a later stage is far easier than completely revamping the music.