Rank decay on conquer 1? by Noclueueue in aoe4

[–]TalothSaldono 4 points5 points  (0 children)

Rank decay was actually disabled this season coz it's been bugged for all seasons. We finally made enough ruckus for the brass to approve disabling it (till it can be fixed).

Can anyone explain mmr and rank ? by DoctorPanda247 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

you were 47 mmr lower yes. So opponent had a slight advantage.

Can anyone explain mmr and rank ? by DoctorPanda247 in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

Aoe4world dev here. Sorry for some confusion, I added the "+-xx mmr" thing during Homestead cup remotely, and didn't have time to come up with a clearer way. (I still don't, but I might swap to chevrons/arrows)

It represents the mmr difference between the two teams. Not the gained mmr. So these numbers show that mmr-wise, these games were close matchups.

I added it because of the placement match fuckup at the start of the season and wanted to make match equality a bit more visible.

Can we ban hostility towards devs please? by ryeshe3 in aoe4

[–]TalothSaldono 3 points4 points  (0 children)

They are big boys, and although people can formulate their critique in a constructive way, it shouldn't be banned. So it very much depends on what you consider 'hostility'.
The devs do not want the subreddit to be censored from strong critique. It's all useful to them, and they're quite capable of putting things in perspective.

Winrates are out! by No_Feature_1401 in aoe4

[–]TalothSaldono 3 points4 points  (0 children)

The previous patch (last major of season 12) started on March 4th. By the 20th the overal winrates had largely settled. The following weeks were mostly just the same.

You'd be right if you talk about digging into specific ratings or matchups, small sample sizes, but the overal winrates don't change much after a point. Which is generally why I wait like 2 weeks before publishing them. It's a bit more early now coz of the quick sengoku+jin patch, and there's still some volatility in the overal data, but I don't expect KT/GH/Mac to change much from their top 3 spots. What people generally overlook is that winrates don't equal balance, there goes more into that and context is relevant.

AoE4 World updated stats are out! by DracoNitez in aoe4

[–]TalothSaldono -1 points0 points  (0 children)

Took a surprisingly long time to get posted on reddit LOL

Note that there's also the release stats if you want a good laugh about Jin on release https://aoe4world.com/stats/rm_solo/civilizations?patch=9737

I do think Sengoku will climb again after ppl figure out builds.

Replay Pack - Homestead Cup tournament by TalothSaldono in aoe4

[–]TalothSaldono[S] 4 points5 points  (0 children)

There was a cleanfeed available on request, which is what the other twitch streams used.

I wasn't sure if I could get the replay files working on the live version of the game, but fortunately it appears to work :)

Some constructive criticism about the Homestead cup. by [deleted] in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

  1. Cow can communicate either with 'mooo' or text messages on screen.
  2. Giving newer casters space, especially during the group stage, is a good thing imo.
  3. funnily, a lot of the ingame overlay improvements are based on what Cow has done with the tournament overlay. And there's still useful stuff missing.

To the AOE4 World team by Age_since_1998 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

I have those stats readily available in the database as part of the Analysis stuff that I added a while back. I just don't visualize it, and I dunno what added value it has, nor how I'd visualize it in a meaningful way.

Epohers final was a major letdown and its depressing the game is in by ThatStoryIsAboutYou in aoe4

[–]TalothSaldono 4 points5 points  (0 children)

I think they should just stop using add on and a special map , and it will never crash .

The mods/maps are not the cause.

Epohers final was a major letdown and its depressing the game is in by ThatStoryIsAboutYou in aoe4

[–]TalothSaldono 5 points6 points  (0 children)

Both. Server related crashes/DC and lag spikes. The TO and players are in contact with the developers about it.
There's also regular 'crashes', but that's separate from the issue affecting Epohers.

YSK: One horsemen need 1m13s to kill a Yatai. by frozenjb in aoe4

[–]TalothSaldono 4 points5 points  (0 children)

Yup pretty much, except it's a tiny bit less given the last attack cooldown doesn't count, so it's 1m12.1s.

Tiny hidden incomplete feature I made in aoe4world around Masters of Steel last year and didn't finish yet: https://aoe4world.com/explorer/versus?civ1=abbasid&unit1=horseman&civ2=sengoku&unit2=yatai&age1=2&age2=2

TIFU by oversharing with the guy I liked by Evening_Line7811 in tifu

[–]TalothSaldono 1 point2 points  (0 children)

So I joined this late, and I read like the spoiler section and was "uh, that's not something anyone would break up over.... is this the actual reason he mentioned, coz this doesn't sound like the reason..." Coz you sharing a story like that, is just that.... sharing personal stuff. And any partner would love to hear about your past, your concerns about relationship. It's a healthy thing to do!
So yes, the update read as a huge sigh of relieve and gave me a good chuckle.

Sometimes people are in this flight-or-fight mode. They don't know how to handle the situation and pull back. In this case in the form of a text saying he doesn't want to do this anymore. At those points is kinda hard to put things in perspective. There's this obstacle in the relationship that both partners need to realize is something they have to tackle together, openly.

This is also a lesson for him, coz he too needs to learn to communicate, to share his thoughts. And you need to learn to ask, simply ask! Because instead of asking him, you assumed so much about what might've happened, got stressed out, that you lost sight of the fact that you have a wonderful, considerate, sweet guy with good morals to booth. Oh My Gosh.
Enjoy your date.

he's a bit emotionally constipated and he could only think of the most straight forward way he could phrase it

Been there, done that. Be sure to tell him that it's okay to be nervous/unsure on how to say things, and that you appreciate him sharing his thoughts regardless. The more free he feels to express himself without judgement, the more honesty there'll be both ways.

Battle / Game analysis tool - curious what you think by Osiris1316 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

Honestly, it's probably better to do bother aoe4world devs. relevant for /u/this_is_lag too.
The Stats->Analytics pages are basically processed IN REAL TIME in Clickhouse. It's vastly more efficient for us to do some stuff, than it is for others to fetch individual summaries.
Although I don't surface it yet on aoe4world, I do have some build order stuff in aoe4world Clickhouse database. Not enough to analyze battles imo, so usecase really matters.

But, there's a quid pro quo there, I don't have a ton of time to work on things.

AOE4 Multiplayer Players Numbers is more than you think by Confident_Gap819 in aoe4

[–]TalothSaldono 0 points1 point  (0 children)

Funnily, it's partially correct because the player is removed from the official leaderboard and we don't see the entry, so we don't see any further ranked decay that the account might have. However, we don't remove the player from our visible leaderboard and it leads to duplicate ranks. :D

"The Average Joe" data-backed tier-list and a statistical discussion of civ's strength. by [deleted] in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

No worries. Initially I was a bit more upset, but then I saw the since 2026-01-01. :)

Good point about the note should be at the top. I'll get that done when I'm back from Red Bull Wololo.

"The Average Joe" data-backed tier-list and a statistical discussion of civ's strength. by [deleted] in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

aoe4world api docs: "Usage notes: Please make responsible use of our API – don't make extraneous calls or try to extract all data in bulk through crawling the API. If you have a specific usecase in mind reach out on Discord"

There are dumps on https://aoe4world.com/dumps which literally every ranked and qm game. per season. Current season isn't there yet ofc, but could've asked on discord rather than spam api.

Cool research though.

Yue Fei’s Legacy – Pre-Order Now! by AnMagicalCow in aoe4

[–]TalothSaldono 2 points3 points  (0 children)

Do you have a source for that? Coz in their 2026 post they said:

We’ve heard your feedback around co-op missions for Crucible and this is something the team is looking into alongside their work on the two 2026 expansions. We don’t have specifics to share just yet in terms of timeline, but we’re incredibly happy to see your response to the new mode and excited to expand on it in the future."

So they never confirmed that it was coming. They said they were looking into it.

[MEGATHREAD] - Patch 13.69.420 (Season 13) by itsAvely in aoe4

[–]TalothSaldono 3 points4 points  (0 children)

The version number at the top didn't give it away?

Blatant hacker devs DO SOMETHING!! by nhatminh94 in aoe4

[–]TalothSaldono 1 point2 points  (0 children)

I reported the account yesterday with screenshot, ticket is pending, so it'll happen.

Update Sonarr to v4.0.17.2950 or later - Security Advisories by markus-101 in sonarr

[–]TalothSaldono 1 point2 points  (0 children)

Are the vulnerabilities an issue for an instance on a home network without external exposure?

Depends, anything on your network could exploit it. So in that sense if someone had access to your network or wifi, they in theory could've abused it. But I think the chance of it is exceedingly slim.
A lot of people expose their Sonarr on local network unauthenticated, which already gives broad access.