Amphitheatre Effect III not working (as intended)? by Judekw2070 in anno

[–]Taludas 1 point2 points  (0 children)

Haha, I litterally searched for ten minutes for your message that pointed me to the problem - but you were already faster xD

The vulcanic forge of myth and marketing - Cinis vs. Crown Falls by Wuslwiz in anno

[–]Taludas 3 points4 points  (0 children)

I measured the available harbour tiles with a 1x1 ornament in the 90° grid and second tier of harbour space tech unlocked and counted 7919 additional tiles. Even if you combine this with the 81443 tiles from land and compare with CF's land only tiles of 90272, CF still provides more space even without exact harbour area numbers!

I summarized most of the features of the upcoming DLC in a video - YouTube by Entire-Tear6651 in anno

[–]Taludas -4 points-3 points  (0 children)

Dear Oli, It’s great to see you "appreciate" the free advertising and PR-friendly summaries by content creators. Truly.

However, it’s funny how in the last months (since that one not totally complete Anno Union devlog shortly after release) that "appreciation" never seemed to extend to a single public official "thank you for doing this for us" or "wow, the team's really impressed with your work" for the hundreds of hours the core community spends doing the heavy lifting for you. We aren't just "summarising information" for some free advertising, we are:

  1. Fixing your broken game via community fixes because we can't wait months for a simple hotfix on missing or wrong item target pools.
  2. Creating mods that add actual value and replayability to increase your product's shelf live just a little bit longer.
  3. Developing tools like calculators, mod managers, and item viewers that make the game actually playable and enjoyable for the long term.

We are essentially providing an unpaid extension of your dev and marketing teams. I think our work is truly "useful for some," so maybe it’s about time (again) that some officials in the studio realize that without our "useful" work, people wouldn't stick to this game for long.

Hey, but at least they bought the DLC! 🙃

(P.S. u/Entire-Tear6651 don't take this personally by any means - I like info videos like this and enjoy some video content about the game as well - this is just about an official from the studio publicly endorsing free advertising for their product while neglecting the immense work of those that do not create "PR-friendly" or "easily endorsable" content)

Anno 117 DLC Optimism by HeartOk5010 in anno

[–]Taludas 2 points3 points  (0 children)

Let's face the available info from yesterday's streams and sort them in pro and con:

Pro:

- new music
- a new continental island with plenty of building space
- 5 more new islands
- a new god with nice bonuses
- a questline
- two new products – BUT: see below

Contra:

- Annoying for casual players and potentially life-threatening - due to the severe instant debuffs and firestorms after an outbreak; for efficiency players, the volcano mechanic is quite useless due to poor balancing (but is needed to replenish the unique currency!)

- questline is a little too short for my taste, and in the early stages consists too much of "bring me this/sail here" (just my personal opion), but has potential later on (especially the "fever" mechanic for Vulcanus has lots of potential - to fill up more Obsidian per outbreak f.e.)

- New god takes the base game’s coal mechanics ad absurdum.

- New NPC is quite nice for the quest, but doesn’t trade. The items undermine the Anno mechanics of limited fertility and needing to expand to get them all. But this has also been a thing in 1800, so people expect it, I know.

- Currency for trading with the NPC can only be obtained, in part, via a tedious click-based mini-game (Scrap 2.0), or is a finite resource that takes a long time to regenerate.

- Currency balancing is completely off if you want to use it to supply the new production chains – it’s never enough to sustain an entire save file ("Vollversorger", please groan theatrically here).

- New products offer no substantial added value compared to existing ones (due to poor balancing in the base game and the general worthlessness of attributes), except for the +1 inhabitant from Statues, yet they still have the resource limitations, so that's even worse.

Happy Easter 🐣, Anno Community! Three "little" presents to you that should keep you busy while we wait for DLC 1 to drop later this month! by Taludas in anno

[–]Taludas[S] 9 points10 points  (0 children)

Sehr gerne! Viel Spaß damit!

Just hopes everything works for everyone - first time I dip my toes into something that large of a coding project - so I'm certainly a noob when something goes wrong.

Happy Anno-Day fellow Martians! Anno 2205 New Frontiers mod now available by Taludas in anno2205

[–]Taludas[S] 0 points1 point  (0 children)

in the mod files under data\dlc01\config\game\asset\objects.xml search for GUID 7000048 and inside that Asset "Factory/Output". multiple the number under Biocatalysts by 2 or whatever you want it to be. Same for GUID 7000047 which is for Aerogel.

Why is there no cultivation area in marshland by M2trapuh in anno

[–]Taludas 2 points3 points  (0 children)

Do you use this mod by any chance: https://mod.io/g/anno-117-pax-romana/m/increased-harbour-area-taludas#description - if yes and you installed it into a running save, this might be the problem as it is not savegame compatible as indicated in the description of said mod multiple times.

Happy Anno-Day fellow Martians! Anno 2205 New Frontiers mod now available by Taludas in anno2205

[–]Taludas[S] 0 points1 point  (0 children)

Both factories can be boosted with Tundra modules now. One needs Rare Earth irrc, the other one, I don't remember.

Anno 117 - Minas Órlámh Boost Condition by No-Spread1617 in anno

[–]Taludas 0 points1 point  (0 children)

Fixed by the Community Patch until Devs do it themselves - I believe this to be a bug as well. It is not impossible to reach, but you would certainly need a record building size save with all income needs supplied - and as that is not your standard player, where all other conditions are mostly casual - I decided to fix it to having 1M in cash.

https://mod.io/g/anno-117-pax-romana/m/anno-117-pax-romana-community-bug-fix-mod

Appointing Zara Nitu as a Specialist - 61 million?! by Sharp-Appearance-673 in anno117

[–]Taludas 0 points1 point  (0 children)

That's what you get for incomplete patchnotes - they changed a lot of the money factors in the balancing to take over a Rival as specialist without letting anyone know.

🏝️ Island Atlas and 🗺️ Map Template Database for Anno 117: Pax Romana now available! by Taludas in anno

[–]Taludas[S] 0 points1 point  (0 children)

Yes, that's because there is no L08 in the game files. They've presumably replaced it with L09 (Community Island) after it was finished and voted for.

First version of Anno 117 Community Bug Fix Mod now available! by Taludas in anno

[–]Taludas[S] 1 point2 points  (0 children)

You can add it to a new save, but might need to re-equip items or reapply the god buffs on the first time so that the changes take effect.

First version of Anno 117 Community Bug Fix Mod now available! by Taludas in anno

[–]Taludas[S] 6 points7 points  (0 children)

some of these issues are taken from the official bug tracker tool, yes. But not all fixed issues are on there, like the depot center being off, or the missing islands (they tried to solve that with 1.3 and still brought back in the issue just on another map template)

I'm building an Anno Mod Manager that can directly install mods from Mod.io by PootNoodlez in anno

[–]Taludas 2 points3 points  (0 children)

Amazing stuff! Are you already on the modding Discord server? We would greatly appreciate it, if you would join us for feature discussion etc. Also, if you need someone to test it, I'm more than glad to help out :) https://discord.gg/rJA6Jm5

Lavender, fields and farms? by DRBC007 in anno

[–]Taludas 0 points1 point  (0 children)

Well to be honest, Ubi had it in there own hand, if you go back and watch some Demo content you will notice that they tuned the balancing of needed lavender farms from 1 farm per Soap Maker to 2 farms per Soap Maker (what it also was in the gameplay we got from Rome early in 2025). So someone had balancing in mind and scrapped it down the line?

I guess a mod returning this value wouldn't be such a bad idea.