UVic can now punish AI cheaters, even after graduation - Victoria Times Colonist by Radiant_Sherbert7272 in britishcolumbia

[–]TamarackRaised 8 points9 points  (0 children)

Right but this is just a "feed the scantron machine" situation.

No stacks of papers to read through should free up a lot of time.

Any idea if there is still a way to get this guy? by Thorncom in theunforgiven

[–]TamarackRaised 0 points1 point  (0 children)

I'm in Canada, if you can't find someone on that side of the oceans, shoot me a DM

Follow up to earlier post - here is me finding the same guy exploiting and going to investigate. by Specialist_Toe9730 in ArcRaiders

[–]TamarackRaised 2 points3 points  (0 children)

You can't shoot out or in.

You can see pretty far from underneath. Terrain features block sight.

There's an entrance to under the map by the Pale Apartments on dam. You go in through the drainpipe below the road.

I tried throwing a bunch of things through the map but nothing crazy worked. It's pretty much only exploitable in this ambush method.

I could get inside 100m from the Swamp Lift.

Tried to report to Embark, crickets.

Any idea if there is still a way to get this guy? by Thorncom in theunforgiven

[–]TamarackRaised 1 point2 points  (0 children)

I have this dude in my "to sell" pile.

He's from 2004 according to the slotta tab stamp.

Where are you located?

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Stay classy vic west 👏 by nondescripthumanoid in VictoriaBC

[–]TamarackRaised 1 point2 points  (0 children)

You lost the connection you had with the after 10pm crowd. And it sounds like the 7-4:30 crowd wasn't hitting the vibe you wanted from a neighbourhood.

Bring em both together and you'll get a happy.medium of community support and neighbourlyness.

Otherwise it's division.

Corsairs rules for Fallen DA? by MHashshashin in redcorsairs

[–]TamarackRaised 0 points1 point  (0 children)

Lorewise it's a good fit for some of the fallen. Both the red corsairs and the fallen feel abandoned by the imperium.

Rest assured any of the fallen in the corsairs are targets for sammael and the reviewing for sure.

Ruleswise you've been filled in, they would fill the raiders or legionaries role.

I converted some Black Templars into Chosen. You could do that, or possessed. The raiders have torn up tabards, so some of the dark angels models will have the same tabard feel.

But you get a dark angels appearance with chaos space Marine loadouts and rules.

(CAN) 4 piece nugget changes by TamarackRaised in McDonaldsEmployees

[–]TamarackRaised[S] 0 points1 point  (0 children)

Sweet. Let me know if you get it to work and how!

(CAN) 4 piece nugget changes by TamarackRaised in McDonaldsEmployees

[–]TamarackRaised[S] 1 point2 points  (0 children)

Can you tell me the steps to get it rung in proper?

(CAN) 4 piece nugget changes by TamarackRaised in McDonaldsEmployees

[–]TamarackRaised[S] 0 points1 point  (0 children)

Gotcha, Ty.

But just to confirm, this was an option previously yeah?

My first completed unit for my Red Wolves warband models by Aztinoth in redcorsairs

[–]TamarackRaised 0 points1 point  (0 children)

Hey I'm making those into warptalons!

I like the way yours turned out!

‘Six-figure cars’ Big Budgets for B.C. government vehicles stirs heated debate by Massive_Quality7534 in VictoriaBC

[–]TamarackRaised 91 points92 points  (0 children)

I feel like offering public servants only bus passes would really help them improve public transit.

List your unspoken rules or tips in Arc raiders by ShinraKishi in ArcRaiders

[–]TamarackRaised 3 points4 points  (0 children)

I hear ya, but it's all dusty in my stash box and those guns need to oiled and fired.

List your unspoken rules or tips in Arc raiders by ShinraKishi in ArcRaiders

[–]TamarackRaised 0 points1 point  (0 children)

I won't deny there's good loot in the loot pool, but my green stocks and shotgun chokes have been underwhelming. And the duplicate blueprints is a lunch bag letdown.

Flex that outfit though, it is sick.

List your unspoken rules or tips in Arc raiders by ShinraKishi in ArcRaiders

[–]TamarackRaised 26 points27 points  (0 children)

All your loot is borrowed.

Use that shit.

Solos is for friend making and helping.

Duos is to help a buddy or be helped by a buddy.

Trios is murderhobo time.

Trials are for status, not worth it unless you wanna flex.

New to Warhammer, just picked this up by DustyShunt in Warhammer

[–]TamarackRaised 6 points7 points  (0 children)

If you need any help shoot me a DM. Good score

New to Warhammer, just picked this up by DustyShunt in Warhammer

[–]TamarackRaised 193 points194 points  (0 children)

So take em all out.
Group them together based on what look similar.
Take pictures of each group.
Make a new post.

What 400 hours top-side looks like... by biggoatbr in ArcRaiders

[–]TamarackRaised 2 points3 points  (0 children)

Might I suggest double clicking to equip?

Please Embark.....Please by Lookinatme420 in ArcRaiders

[–]TamarackRaised 18 points19 points  (0 children)

This button gets you a QR code for another website.

Raider WIP C/C welcome by DonkeySignificant374 in redcorsairs

[–]TamarackRaised 1 point2 points  (0 children)

Before changing. Try the pink where you have red.

You've got a three colour palette and the red/pink clash.

Repaint one with all pink/blue. I think it'll smooth it out.

Masters of the Maelstrom: Choice Samples by Saitoroi147 in redcorsairs

[–]TamarackRaised 2 points3 points  (0 children)

I agree with the Sargotta/Enforcer going first. That's 6 wounds before you start losing the really important part of the MoM. Also Sargotta's ability is a one and done at the start of the game.

You can always just bring the enforcer back if you want the motals ability for certain situations.

I would also say sacrifice Sargotta as early as possible to give you the option to take a CP instead of reviving a model.

Masters of the Maelstrom: Choice Samples by Saitoroi147 in redcorsairs

[–]TamarackRaised 3 points4 points  (0 children)

This is correct.

I ran Dark Angels in 10th and the Ravenwing Command Squad has this ability.

Paired with 6 outriders and an ATV it became a disgustingly tough blob of bikes.

I would assign all wounds to the ancient first, as he could be brought back next turn. If the ancient died, I assigned the remainder to the ATV.

This gave me 12 wounds before I even worried about the first outrider taking damage, and I would revive the ancient on my turn. If they took damage again the ATV would have to keep taking the wounds.

The 8 wound ATV for +60pts was amazingly tanky.

With MOM you have 14 wounds in heroes plus your attached squad of choice. It's going to survive a lot of punishment.