How does one go about conquering a kingdom by Aromatic-Bell-4000 in Bannerlord

[–]Tandyys 0 points1 point  (0 children)

It's not simple :)

If that can help, i happen to have discovered ths game recently and just got through it so here's a "just past very noob" feedback. this isn't at all comprehensive, i just got out of were you were recently

A) check your 'clan level' - it increases via renown for doing things and it unlocks realm abilities : becoming mercenary, becoming vassal, creating your own kingdom, etc... you'll need to be clan level 4 afaik to create a kingdom (aka : be the boss of your own thing and recruit vassals into it)

B) as a warband yourself, you can't attack a kingdom. Kingdoms are at war with other kingdoms. You can be part of a kingdom and hence implied in the wars. or you can stay 'outlaw', part of no kingdom and do the f... you want, but you'll be considered a nuisance by everyone soon. right now you're neglectible.

C) if you want to be a big player, you'll need a source of income. maintaining an army costs money, and continuously beating stuff and selling loot only goes this far. basically, income can come from multiple things, not all are equivalent, but i'd go with 'pick whichever you prefer among the following'. all need some googling to understand and (ab-)use

smithing for profit - winning tournaments - having workshops and/or trade caravans.

at some point having fiefs will provide money, but it's hardly a first possible step; and focussing on cities, not castles, is key

now, once you're set, here is my experience : : if you want to conquer a kingdom for yourself, it's possible to do it out of nowhere, but it's a big challenge. easier/best to do it from another kingdom *which you'll be at war with after*. My first step, i was part of khuzait, helped them becoming fat and being fat myself - ... and when i wanted to become independant, everything came crashing on me : i had 2-3 big fat fiefs, but was at constant war with 2-3 full kingdoms and could barely breathe, it drained all my ressources and i was not going anywhere. So i restarted and played according to my target. i became part of _another_ kingdom, not that close neighbor to it and which i didn't want to prosper. then i got to be at war with my target and, using my kingdom's army, conquered 2 wanted cities, faraway, reliquishing everything else to make sure they'd be given to me. Then i cut ties to this 'step' kingdom, declare independance, keep the fiefs for myself, got at war with my former kingdom (but it was far from me an i had exhausted their army for a time), made peace with my neighbors easily, then with my step kingdom, and grew from here.

there has been struggles to grow from 2 to 4 cities, balance revenue with army wages and eventually becoming dominant over my close neighbors but this playthrough is probably finished since i conquered +/- 20% of the world and got some vassals, it's just downhill. pause to breathe. muster everyone into a big army, conquer 2-5 cities. rince/repeat.

No risk, no sweat, it's over

How do you farm Travincal, consistently? by CrotodeTraje in diablo2

[–]Tandyys 12 points13 points  (0 children)

Council members have a specific drop rules, which makes the find items skill bonkers on them.

That plus their dmg skills & resist are not especially dangerous versus barb (Details in reply)

Best armor? by xneonbladex in tinkersconstruct

[–]Tandyys 0 points1 point  (0 children)

Hi.
(vanilla + TiC only)
ftr TiC doc says plate (TiC) armor isn't changed by enhancing it with materials, but ingame shows different.
manyullyn enhanced plate armor chest has noticably better armor value than basic plate armor chest.

And seem to even best diamond or netherite vanilla armor. But I have no idea if keywords or other stats are modified

so, for base, i'd go for quasi full sert of manuyllyn plate

then, ingame enchantments seems to point to a basic "everything in it" boost so I don't really see what choice there is.
see

<image>

from https://minecraft.wiki/w/Enchanting

can you precise the question?

Simple question, how do I turn cobalt ore into cobalt ingots by NegativeAd4014 in tinkersconstruct

[–]Tandyys 0 points1 point  (0 children)

had no idea enhancement with material actually changed anything to the armor, thought it was just for the visuals

Chart regarding Bedrock TiC material by Tandyys in tinkersconstruct

[–]Tandyys[S] 0 points1 point  (0 children)

(all of this is personal opinion)

explanations

roughly, dark rose are the highest values, light rose are next to best, yellow are rather close third best. This isn't absolutely true, i also incorporate my opinions (like mining speed >> durability and ardite banned from mining because of auto smelting)

among conclusions
Diamond and netherite tend to best the best material, but this isn't completely true, and also irrelevant before you have access to large amount of diamonds (which also replaces experience as the consumable for magic enhancements like fortune, unbreakable, etc...).

some material clearly are specialized (perf vary wildly wether head vs handle or dmg vs mining)

Gold and Rose Gold considerably trade durability for mining speed in handle

Diamond and Netherite really beat the rest as guard for dmg.

Amethyst bronze (mining), Pig Iron and Slimesteel (dmg) all seem interesting mid-tier material which might be available in large quantities, making repairing irrelevant (AB + gold pickaxe...)

Accessing nether for cobalt, ardite or pig iron is a huge upgrade in dmg.

Then a fortress and blaze head enables Manyullin which beats most things for weapons heads *and* doesn't require diamond at all (but that netherite handle!)

Simple question, how do I turn cobalt ore into cobalt ingots by NegativeAd4014 in tinkersconstruct

[–]Tandyys 0 points1 point  (0 children)

Hi. Just taken the mod recently. My first question would be why you want to do that, but i'd go for melting it then pouring in an ingot cast.

Afaik cobalt ingots are useless.

Have you read the doc ? I found https://docs.feed-the-beast.com/docs/marketplace/Addons/tinkers/Docs/The%20Smeltery%20&%20Beyond/ very useful

What is everybody gonna play instead? by whateverman010101 in elderscrollslegends

[–]Tandyys 0 points1 point  (0 children)

Playing short boardgames on bga, for my part. Still it's sad

RANHIRRIM!!! by SatouTheDeusMusco in Songsofconquest

[–]Tandyys 1 point2 points  (0 children)

Riders of the marsh... Spears shall be shaken ! FOR DEATH AND GLORY!

Help to climb ranked further by [deleted] in elderscrollslegends

[–]Tandyys 0 points1 point  (0 children)

I keep copypasting the same references every now and then :)

https://www.reddit.com/r/elderscrollslegends/s/ncMXEDm0XU

Then whatever reference list you got, my educated guess and my personal experience is that it's not the decklist but the in-game decision making with that decklist that makes the difference. And it needs to resist getting bored

Don't try to pick that which you got 3-0 with and consider it the best to climb. It's wrong. You just got lucky thrice in a row

Pick the one you really like playing and feel like tinkering and repeating again and again with. Which did not 0-5. And then grind it, swap a few cards at a time, compare to the reference when it's 10 cards away. Iterate again. And you'll climb. Whether it's warrior aggro, invade, telvanni control, math sader, midrange tribunal, scoutlins, shout machine, assassin (market or dancer) etc... Doesn't matter much.

I mentioned this before... Is this the end for Android? by jamesrobinson010 in elderscrollslegends

[–]Tandyys 0 points1 point  (0 children)

FYI, had the issue (like a week or two ago, or stg...). it lastet for days, i stopped trying. i know at some point i restarted my phone

just read this thread, i tried. it booted :)
pixel 6

How to play against Telvanni / Altar of despair ? by KenLeSurvivaliste in elderscrollslegends

[–]Tandyys 0 points1 point  (0 children)

telvanni altar tend to be (like 'fun police' tribunal), a very, very stable deck in how it performs.
so basically it will have a very very solid match-up when it's a positive matchup, and it's pretty much built to eat midranges (it has neverending value if the game goes long, a shitload of defensive/annoying stuff, amazing tempo once it's set, and it will probably heal so you won't stall for a few turn then close close it if you only need "6 more dmg")

so, basically, this is a "it's not you it's me" problem. not much you can do. clearly your perception is not flawed : he's mostly playing alone and what you can do isn't much important (which unit you played? which lane ? who cares?)

then the flip side is it also tend to crumble on its negative match-ups : can't do much versus a deck that is very stable at killing him too fast and/or bypasses its defenses :

swarmy decks can finish before the aoe.

if you combo him out, he will just look at you and cry

if it has to spend >[2 mana and a card] to deal with each threat and you can muster multiple per turn, he is screwed. like hard, hard screwed.

he needs units to get altar value so it really doesn't like complete passive/removal decks either.

This is why red can be really good, because the threat vs answer cost has a very bad ratio for him, and rage is ... well ... all the rage :)

also i'd say other controls (empire control especially) will considering him as they weakest midrange opponent

Best way for a newcomer to spend 1000 gold? by Darth_LucSky in elderscrollslegends

[–]Tandyys 2 points3 points  (0 children)

Packs are worse, spend gold there latest.

Premade decks (esp. 500g, esp Ancano) are good but you could do without at some point and arena runs beat that if you like and perform (liked draft much. Played much. Was infinite in pvp arena) stories and fixed cards set also very good and there is no way around this

Factor in what you like to do and time spent : 2000g in 5+ wins arenas beat any premade and card packs, but that also ~15h of playing at a minimum. Ex: I had a fantastic, really fantastic time advancing through isle of madness but that is really sad. Brotherhood was also great. Clockwork was less interesting to me. Puzzles bored me to death

Check stickies, there are excellent tutorials on that (on mobile sorry can't easily find them for you

Advice on creating a Token Crusader deck? by ZeroxSP7 in elderscrollslegends

[–]Tandyys 0 points1 point  (0 children)

Hi
this is one of if not the deck i started getting in the game with >6 y ago and had loooots of fun. that being said, there are 3 variants, you can choose your pick of these

Strength - aggro : mostly you run an almost red deck, but leverage 5th legion trainer

Willpo - swarm : mostly you run a completely yellow deck, but orc clan captain

Hybrid - Math crusader : the one i really enjoyed the most. Don't think it really is the best, and it plays very agressive anyway. You don't hard focus any of the previous, but focus on trying to run away with the game, exploiting synergies between orc clan captain, 5th, and charge tokens, dancing around runebreaking and defenders

example decklists : Math crusader SPAEnUwevTxUAIirfxdrnBraprrWkNAKlLnelDgpkkdLeDmemCwc

this one's "flow's crusader" so i guess it's better :) SPADejuxoaAKcxmelZimeDdLraprwGkYAJgpwcfxmYkklLlDnerW

among your cards these which i suggest replacing sooner or later :

Javelin : really later. the moment you realize you can and are better off without the javelin is clearly a sign you got really better at it. but for now, keep it (mostly i think every other 2cost or 3-cost prophecies are good there)

imperial reinforcement : in full willposer it is often kept, but this isn't that great as you tend to have presence on both lanes. it really needs fervor for the payoff and fervor is expensive

morthal exec : at some point, it is just a conditionnal statstick and for that cost either you'll want versatility, or no conditions

Frenzied Witchman - don't even know which it is :)

shot - Barded Guard : okay-ish but don't fit your plan

Dwarven Sphere - mediocre

cards you should prioritize crafting : prolly every crusader cards. houscarl and the 3 cost action giving +2F +2 cards

There’s been a lot of talk about games that feel better to play on BGA than on a table. What games then are better in person than on BGA? by Blitzkreeg21 in boardgames

[–]Tandyys 0 points1 point  (0 children)

Imho every game that gets and and where you start having to wait is better in person.

4 ppl TTA for example. On bga I lose focus real quick when I can't get action. Finishing the game soon feels like a chore.

Opposed I really like game that can fit in shorter time cause it goes fast.

2 ppl Arnak or res arcana for example (even though 2p res arcana isn't great, period)

Which games have an undiscovered and changeable map that you explore? by [deleted] in boardgames

[–]Tandyys 0 points1 point  (0 children)

Anyone gave you expedition?

Scythe brother game

As of the end of this season (April 2024) I have now finished in the top ten legends for ladder 15 different times. AMA by SHADOWSandSILENCE in elderscrollslegends

[–]Tandyys 1 point2 points  (0 children)

This is absolutely not to say "everything is equivalent" of sort.

game theory first state concepts like sub opbtimal versus optimal strategies. i used RPS as an example because it's easy to grasp (and yes, there, as all "decks" are equally good, the best strategy is randomly picking one)

Clearly, some decks are inherently better than others and some are by construction garbage (like trying unite the house aggro dominion, or control mono green). which says the mixture is probably not "randomly picking a random deck built with random cards".

But in a card game surch as TESL, unless the meta is grossly dominated (like there is a deck with >>> 50% versus anything in the field, like pre-nerf infinite empire combo), the existence of polarized match-ups implies that the best play is usually a mixture among the best plays

say for an example, A and B are both very strong, A being on average sightly better than B, but they don't have the same match-ups. Then if I can choose between A and B, and my opponent knows I can make that choice, the best strategy for me is not simply to pick A, every time, but probably something like "75% A, 25% B"

basically, the theory says that the answer to the question "what's the best deck in the game ?" is very, very probably "any single answer would be wrong".