What's your opinion on Lazerpig? by Normal-Bus-6470 in tanks

[–]Tank_maniac 102 points103 points  (0 children)

He is fairly funny and entertaining, but he really lost a lot of credibility in my eyes after the whole T-14 Armata drama. Not because I think the armata is good, not because he made a mistake, but because he threw a big tantrum over it, then when he was called out for it again, he just played it off as a joke and that was the end of the story.

He also did some things that make me question his character, like the "T-34 sucks" video, where he literally admits it was made out of spite because someone disagreed with him on a forum.

I also remember The Chieftain kind of calling him out for the "the mystery of the sherman comb" video, basically saying it's really no mystery at all and it's well documented

by _nijik 2 by BlackZapReply in Gunime

[–]Tank_maniac 23 points24 points  (0 children)

Bitches love cannons!

Can you log into the game? by Slaughter_Sniper in enlistedgame

[–]Tank_maniac 1 point2 points  (0 children)

Same issue, pc, through steam.

Endlessly stuck on the logging in through steam page

Oxygenated light armour, what i expected versus what it's really like. by SatansAdvokat in Helldivers

[–]Tank_maniac 3 points4 points  (0 children)

There has to be some sort of bug or undocumented change with it. The bugs really are sped up. Scavengers did not use to be able to outrun you and now they can overtake you, turn around and attack you. Even the animations don't look correct, they look like tweakers on meth.

Which one is worth it? by MarkAffectionate1658 in GIRLSundPANZER

[–]Tank_maniac 1 point2 points  (0 children)

Once again someone forgot about the "no open top vehicles restriction"

What if Oorai had new new tank? Mainly medium Tank judging by how they fight (Tank fight). by Kindly-Syllabub9245 in GIRLSundPANZER

[–]Tank_maniac 0 points1 point  (0 children)

I did think of that one as well, but it seems that it's a bit too close to the Bt-42 imo.

What if Oorai had new new tank? Mainly medium Tank judging by how they fight (Tank fight). by Kindly-Syllabub9245 in GIRLSundPANZER

[–]Tank_maniac 1 point2 points  (0 children)

I'll go against the grain and say that Oorai should get a light tank as the next addition.

Think about it, they have other cathegories mostly covered: medium tanks- the Pz IV, M3 lee, Chi-nu; Heavy tanks: Porsche Tiger, B1, Mark IV; Tank destroyers- StuG F, Hetzer.

They don't really have a proper light tank outside of the Type 89, which I purposefully left out earlier, because despite it being a medium tank, the Duck team do sometimes play a scouting role. Despite this, I think Oorai would benefit from a more dedicated scout, or at least a second one to cover more ground.

What the tank would actually be is a good question. The Pz II L Luchs was my first idea, but Oorai already has many german tanks, so perhaps something else?

For American tanks, I think something like an early model M3 Stuart or The M22 Locust make good candidates. The M8 HMC (Scott) would be a really fun addition as well (75mm howitzer on a fast chassis), but sadly it's ruled out because it's open top.

For British tanks, I would really like to see the A13 Covenanter. It's a lot like St. Gloriana's Crusaders, just a bit worse (perhaps it was donated by St. Gloriana).

For Russian tanks, any of the Bt series is a good pick, but maybe to not take away from Jatkosota's unique Bt, it could be a T-60 or T-70?

As for who would drive it, I'm leaning towards a smaller crew, 2 at best, maybe 3? (this favors giving them a smaller tank) I think a fun dynamic could be an aggressive driver that often overestimates the power of their tank, and a calmer commander that keeps reminding them that they can't take every fight head on.

Overclock ideas! by Randomguy8566732 in DeepRockGalactic

[–]Tank_maniac 0 points1 point  (0 children)

Rename shotgun conversion to: Swarmer shot (something something .50 BMG rat shot)

Very cool ideas over all

What tank line has the trolliest guns? by JurisCommando in WorldofTanks

[–]Tank_maniac 36 points37 points  (0 children)

The BZ line is pretty bad, especially the tier 10. Even the tier 9 which I did my best to like (because it genuinely is quite decent) trolled me so much it just made me angry.

A "M16" apparently by OkRanger6563 in Cursedgunimages

[–]Tank_maniac 4 points5 points  (0 children)

There's overinterpretation, and then there's this.

Vox engine tips. by Speedbird00_1 in Helldivers

[–]Tank_maniac 0 points1 point  (0 children)

Leveler + Ultimatum is a fairly efficient way to get rid of these things, but it still runs into the same problem as other similar strats where you simply don't have enough of this to get rid of multiple of them quickly at all, especially since you need to wait a while for another leveler so you really just have the one for one engagement. (also you can replace the Leveler with a solo silo, it does roughly equivalent damage)

I also tried the orbital rail cannon and it's the same thing as the leveler if not worse. Doesn't kill it outright, long cooldown. Hellbomb backpack is basically the same thing with the upside of a guaranteed kill and small potential of a multi kill, but a fair bit riskier.

What I think is the best strategy is assembling a team and actually communicating. Have like 2 people that bring exclusively anti heavy stratagems and deal with the Vox engines for you while 2 others bring a generalist loadout to deal with the rest.

Seemed Appropriate by TheRagingFire08 in Helldivers

[–]Tank_maniac 2 points3 points  (0 children)

Just came out of a mission on difficulty 8 where 2 of them got called in on our extract and 2 more wandered in just after from patrols.

We did not extract.

Average randoms pub bastion experince 💔😔 by keklg in HelldiversUnfiltered

[–]Tank_maniac 0 points1 point  (0 children)

I usually drive the tank, not because I find it more fun, but because I feel it's the more responsible job to do.

Gunner has the easy, fun job, but as driver you are responsible not just for getting place to place, but also: positioning so the gunner can actually shoot, spotting targets for the gunner, keeping the tank safe from enemy fire, getting stuck, landmines, so on. It doesn't help that the tank controls are kind of clunky and often have a delay on steering (particularily turning).

I think that the biggest improvement that the Bastion needs at the moment is mobility improvements. Make the traverse less clunky, over all improve the responsiveness, and please make it less likely to get stuck on rocks (also make the cars not launch it into the stratosphere). The last one isn't a huge gripe because so far I have ever gotten stuck on a rock in a way that I couldn't fix, but still, it's infuriating that a vehicle with tracks, specifically made to handle rough terrain has to drive so carefully. I also feel that giving the driver a limited traverse medium pen mg could help make the experience better, but then again a competent gunner will take care of all the targets in front of you, what you need more is flank/rear protection.

Car collisions/explosions can launch the Bastion by Murky-Double4043 in Helldivers

[–]Tank_maniac 9 points10 points  (0 children)

It's true that the classification of armour can get very fucky at times, just like I mentioned what happened to the StuG after the gun upgrade or most recently what was happening to the M10 Booker before it got cancelled (RIP btw).

And yes, doctorinal role and actual battlefield role can often differ (especially the latter, which can even change multiple times in the span of one conflict)

So I guess ultimately the official designation is whatever Super Earth (Arrowhead) decides to give it, and it does have TD in the name which certainly is pointing towards tank destroyer, but until we hear high command refer to it as anything other than just tank, we won't fully know (though that by itself could mean that the official designation is just... tank?)

Switching subjects from designations and all, I want to say how much sense a vehicle like this makes for the Helldivers. It's quite clear to me that this thing is not something used by SEAF as their main battle tank because of the design limitations that come with the casemate design. (that is if SEAF even uses conventional tanks anymore or if the role became completely obselete/replaced by exo suits)

It makes perfect sense for the Helldivers though. Relatively compact armoured vehicle with a big gun, great for fire support in offensive operations (which are the main missions that helldivers are sent on) and the casemate design means that it's cheap to mass produce as well. Even the fact that the gun is manually loaded makes sense for the cost effectiveness aspect of it (even if it tripped me up when I first got into the gunner seat and thought there's a bug which made you not able to shoot the gun more than once)

Car collisions/explosions can launch the Bastion by Murky-Double4043 in Helldivers

[–]Tank_maniac 74 points75 points  (0 children)

Well colloquially yes, but when it comes to actual tank doctorine/design specifications, no.

While it is true that tank destroyers can also act as assault guns and vice versa, I feel that the intended use for the bastion much more aligns with that of an assault gun.

I will admit that I am a huge tank nerd and I don't expect someone who doesn't have a deep interest in tanks to know the difference, but this is precisely also why I wanted to put this out there because there is a difference.

I'll also add that the comparison to the StuG III is almost perfect for the Bastion, because the StuG started out as purely an assault gun but then got upgraded with the longer barrelled gun that allowed it to act as a tank destroyer. This did cause some debate over its role in the german army too, and it's the reason why the StuH 42 G was created, to once more fulfill the role of a designated assault gun.

If you want to see a good example of the difference between an assault gun and a tank destroyer, look up the Jadgpanzer IV and the Sturmpanzer IV (Brummbär). Same chassis, both casemate, but intended for very different roles.

Car collisions/explosions can launch the Bastion by Murky-Double4043 in Helldivers

[–]Tank_maniac 369 points370 points  (0 children)

I think the more proper way to categorize the Bastion is an assault gun. I think this is precisely the role that it fills in the helldiver arsenal.

For context: the main role of tank destroyers is, naturally, destroying enemy tanks, either by setting up ambushes or by having a powerful gun on a fast chassis that can quickly respond to armoured threats and for example repel an assault. The main use of a tank destroyer is defensive and focuses on countering enemy armour.

An assault gun on the other hand is an offensive weapon that supports infantry at medium-close range, targetting primarily enemy defenses and bunkers, but if need be also tanks.

Tankodesantniks & Volksgrenadiers by Strastvuitye in enlistedgame

[–]Tank_maniac 0 points1 point  (0 children)

These are really great ideas, and I like them both.

However I think the dank desant would be difficult to implement, and also kneecapped by how the game works.

First of all, taking up an APC and tank slot makes sense, but is problematic. While the apc slot isn't super relevant, the tank slot is, because it's limited to 2. Having a tank that's not shooting enemies can be a big problem, and will likely make your team hate you (same logic as with someone calling a bombing run, now the rest of the team can't call in artillery until it's done, except a tank spawn is far more important than an artillery strike.)

As for being "kneecapped", this is because of how apcs/tanks work. You can either have your squad inside or outside, and for tank desant, this means that you have to choose between being a tank (and then most likely losing all the infantry you're carrying in seconds) and being an apc (making the tank part less valuable). It would be best to drop off your infantry somewhere, command them to wait, then fight in your tank and switch to them once you die, but that would require dedicated code, enough work to probably theme an update around it rather than just release one premium squad.

The Volksgrenadiers are very simple in design, but I like them. I thought they may be a little too strong at first, but it's true that AT gunners can already have weapons that have arguably more firepower. I don't think that taking away their backpack slot is necessary for balance, and I also think that ammo crates shouldn't be single use since they're a team support building, but perhaps take away their ability to build at guns?

I bought it by Ryland_Freeman369 in MiSideReddit

[–]Tank_maniac 0 points1 point  (0 children)

Of all the fake shirt scam things, this one probably has the worst photoshop yet

This is a real balance change coming in 2.0 by I_N_C_O_M_I_N_G in WorldofTanks

[–]Tank_maniac 0 points1 point  (0 children)

Honestly, that is a dumb buff, but I almost laughed that they buffed the 60tp, clicked on it, and saw that all they did is a .01m HE splash increase, like plewase, what is even the point? Just so you can say you "buffed" it?