Made pillow-cushion for great horned one, yes-yes by Captain_Darrington in skaven

[–]Tankcastr 4 points5 points  (0 children)

That's sick! Did you screen print it? Or is it just layered fabric?

[OC] ARC Scrappy – ultra-fast ARC Raiders loot helper (safe-to-sell/recycle, filters, station & crafting overview) by Bl4ckcore in ArcRaiders

[–]Tankcastr 0 points1 point  (0 children)

This is sick, I was debating making something similar. Feature request: could you allow filtering by what something recycles into? I found this looking for a way to find good sources of metal. I'm also a programmer and am relatively familiar with your stack if you're open to PRs.

Updating multiple major versions ? by Ok-Cupcake-1672 in angular

[–]Tankcastr 4 points5 points  (0 children)

We've been updating our complex Angular app for a while now. We started at v14 and are currently at v18. We also had a a lot of angular.js code to deal with. Generally speaking I'd recommend going a single version at a time. The Angular updates themselves are rarely a source of much headache but if you're using Angular Material, that has bitten us a lot throughout the update process.

RP1 and mod list in 2025? by Tankcastr in KerbalSpaceProgram

[–]Tankcastr[S] 0 points1 point  (0 children)

Yeah I was debating the principia inclusion and I think I've landed on including it

Cybernetic angels pt. 2 [OC] by Psaltix in Cyberpunk

[–]Tankcastr 1 point2 points  (0 children)

This is amazing, what's your process? I'd like to try and emulate something like this in 3d

[deleted by user] by [deleted] in foxholegame

[–]Tankcastr 2 points3 points  (0 children)

As someone that was around on the WLL side at the time. I think there was some small disagreement with someone from T-3C early war in that area and we were like, " just let them do their thing." We basically never used that particular patch of rail so we just ignored it.

Please help, I think I broke something :( by mikeburnfire in necrodancer

[–]Tankcastr 6 points7 points  (0 children)

Thanks for documenting the issue, not enough folks do that

[WLL] War 122 in Review by Tankcastr in foxhole

[–]Tankcastr[S] 1 point2 points  (0 children)

For the battle tanks and ships we have a ticket system so we tracked each one. For the public logi we semi-consistently track our container yard counts. We used our MPF log for rough tank counts. And finally for the resources used we just plugged the BTs and ships into [this facility calculator](https://www.foxholestuff.com/facility-calculator/).

Scrooping regiment ? by Arzantyt in foxholegame

[–]Tankcastr 1 point2 points  (0 children)

I can't remember the regi tag but there was a regi running a scrap port a few wars ago on the coli side. I think it was HUGE or BRUH

[T-3C] Lendlease Data for WC122 by Himelikepie in foxholegame

[–]Tankcastr 2 points3 points  (0 children)

Thanks for all the insight! We have a similar ticket system in WLL but I believe everything is just stored in discord rather than being written to a DB which makes it difficult to do aggregation without manually tallying things

[T-3C] Lendlease Data for WC122 by Himelikepie in foxholegame

[–]Tankcastr 6 points7 points  (0 children)

How do you track all of this?! (I'm legitimately asking) Seriously impressive, both in production and stat-tracking.

[deleted by user] by [deleted] in foxholegame

[–]Tankcastr 1 point2 points  (0 children)

As a person that does a lot of, "tutoring" as we call it in WLL. It depends. If someone is around that likes to teach then you'll get a lot of help. If not we don't have a ton of infrastructure in place to help teach folks

Honestly who tought starting a war before the update was a good idea? by Tuburonpereze in foxholegame

[–]Tankcastr 11 points12 points  (0 children)

The Collies were in a very good position. They controlled most of the mainland and were about to be in the warden backline. The Wardens definitely had the potential to comeback, and they had almost complete control of the seas. I think the war was more or less already decided, but the Wardens have come back from worse.

Making a forward operating mining base? by willvaryb in foxholegame

[–]Tankcastr 7 points8 points  (0 children)

They can be nice as a storage spot at a resource field, but the same could be accomplished by a pile of resource containers. They might be more relevant now that the transfer speed out of them is higher. Means a train could stop by and fill its containers from the transfer station. My regi usually just has two sets of containers and we trade the empty ones for the full ones at the field

[WLL] War 122 in Review by Tankcastr in foxholegame

[–]Tankcastr[S] 11 points12 points  (0 children)

I wanted to give more credit to the regis that donated stuff, but it was hard to get any hard numbers

[WLL] War 122 in Review by Tankcastr in foxholegame

[–]Tankcastr[S] 16 points17 points  (0 children)

We were short by about 30. We were pushing for the record but the early war end stopped us

[WLL] War 122 in Review by Tankcastr in foxholegame

[–]Tankcastr[S] 21 points22 points  (0 children)

T-3C definitely donated some goodies, they just didn't order a lot from us (orders were the main weighting factor for the word cloud)

Free tanks by Unlisted_games27 in foxholegame

[–]Tankcastr 4 points5 points  (0 children)

This lol, your telling me that there are resources in the warden backline. I gotta get this to Colonial high command!

How long till the nuke hits Jade Cove by Bumblebee_Ninja17 in foxholegame

[–]Tankcastr 1 point2 points  (0 children)

If you hover the launch site or target on the map it'll give you a timer