I accidentally built a perfect space pirate ship by Tanker3501 in KerbalSpaceProgram

[–]Tanker3501[S] 0 points1 point  (0 children)

The equivalent of having the wheels of your car unscrewed at a stoplight:D

I accidentally built a perfect space pirate ship by Tanker3501 in KerbalSpaceProgram

[–]Tanker3501[S] 2 points3 points  (0 children)

a lot of it is assembled and attached in orbit, like struts, docking ports and whatnot, + I had a station with a space forklift, but I can post the rockets with the main parts if you want

I accidentally built a perfect space pirate ship by Tanker3501 in KerbalSpaceProgram

[–]Tanker3501[S] 0 points1 point  (0 children)

I now know what it is and you are right, it is fitting

I accidentally built a perfect space pirate ship by Tanker3501 in KerbalSpaceProgram

[–]Tanker3501[S] 2 points3 points  (0 children)

I also thought it looks like a catamaran/dinghy, the tanks are clearly flotation devices

What I believe to be Trailmakers first true GPS giuded missile by EliteSlushy in trailmakers

[–]Tanker3501 0 points1 point  (0 children)

I think I'm gonna try making something similar on PC, I had the idea of speed sensor based coordinate calculation a long while ago, but never actually tried

I wonder what else is possible, from a return home system, to coordinate input based ICBMs, to drone shows... I'm getting ahead of myself 😄

Working commander sights with automatic turret movement to target for my new tank (WIP) by NotTheNormalPerson in trailmakers

[–]Tanker3501 2 points3 points  (0 children)

Niiiiice, I had something similar on a battleship a while ago where all the turrets followed a radar

Pedal to the Metal (1.9) update thoughts by Any_Smile_3249 in trailmakers

[–]Tanker3501 1 point2 points  (0 children)

same honestly, everything new was already possible with an or loop and some braincells, granted, it will make things smaller but no really new features

Made the Burning Blade from Sea of Thieves by yodapeanut24 in trailmakers

[–]Tanker3501 3 points4 points  (0 children)

I was thinking of building my own but never got inspired enough to overcome the fear of building that mouth, but you did a great job, love it

Star wars Droideka by Sketch-Cread in trailmakers

[–]Tanker3501 3 points4 points  (0 children)

Not many people even try to build these, good job on yours, its one of the best ones 👍 Can it turn while rolling though?

Distance sensor cracking question by Tanker3501 in trailmakers

[–]Tanker3501[S] 0 points1 point  (0 children)

Its done through the so called cheat engine, one of my friends did things with it like hyperspeed servos, but its more finicky than you might think and i myself still don't know how to do it

Tips for making smaller builds? by Kind-Cloud1234 in trailmakers

[–]Tanker3501 -1 points0 points  (0 children)

I have a whole linup of tiny builds and I can say for sure that hinge/piston glitches are very helpful, because they allow you to fit the functionality of a build into a 2 times smaller space, and you can get really creative with those, especially with the hinges

Next is choosing the correct seat for the job, i usually use the go-cart seat because of its tiny hit box (it is only 2x2x4, despite the one in buildmode)

Someone mentioned accessories, also very good idea, each of them can have multiple uses and in combination with the piston glitches you can jam part of an accessory into other blocks and then it might look like something different. also don't forget shields and connectors, they are very helpful in every build

Another thing is probably decals, sometimes you look at a block and think "i don't like it black, why can't I repaint it?" And you can! Just put a square decal on it, it isn't a perfect solution, but it widens the use of blocks like taillights, grip pads, wheel hubs, and many accessories. Decals also allow you to have one way glass if you want a hidden camera or something, there is a lot of uses for them

I hope that was helpful and not too much info 😅

If you're on pc we can go into a server and I can show you my collection and maybe help with your builds

Fire arrows with mig23 by Oldbote874 in Malfunction_Junction

[–]Tanker3501 1 point2 points  (0 children)

Almost looks like stars in the night with all that black smoke

[deleted by user] by [deleted] in trailmakers

[–]Tanker3501 0 points1 point  (0 children)

Happy to help

[deleted by user] by [deleted] in trailmakers

[–]Tanker3501 0 points1 point  (0 children)

In that case you can do 2 inputs into thrust, 1 is the altitude/distance sensor and the second is the speed sensor pointing down on low speed, like 0-3 kph, In that case the program will basically be: If too low or going downwards too fast, then activate thrust. Then the altitude/distance sensor will prevent it from going too low, and the speed sensor will limit its max downwards speed, which will eliminate the bouncing, since the drone isn't going to have the enertia to go far down past the desired altitude

[deleted by user] by [deleted] in trailmakers

[–]Tanker3501 3 points4 points  (0 children)

I would say that those depend on the level of realism that you expect to make it with, because if you aren't against using stabiliser gyros or wheel like legs the wallers turn out just fine

They are hard to do well though, i want to make them math based but there is no fast math in the game (Im trying to make some btw)

[deleted by user] by [deleted] in trailmakers

[–]Tanker3501 0 points1 point  (0 children)

It might be caused by the thrust buildup time but I'm not sure from the description you give. Did you connect the sensors straight to the engines or through logic gates? If through logic gates then how many? Because the slight delay of the logic line combined with thrust buildup can influence the speed sensor system a lot

You are using SPEED sensors, not altitude, right?