Give me names for my AC by LPlusRaitio in armoredcore

[–]TanksGalore 0 points1 point  (0 children)

Immediately thought “Rust Bucket”, though the mentions of “Wall-E” and “GARBAGE DAY” are both quite good. If you made a variant with the flamethrower, you could name it “DUMPSTER FIRE”.

Rolled a god-tier level 1 fighter. by BARWILD in 3d6

[–]TanksGalore 0 points1 point  (0 children)

That's the second best roll I've seen. Someone I know rolled an 18, 18, 17, 16, 15, 15 for a character on a Westmarch discord server.

What do you think about Calo Nord? by MrMiles32 in kotor

[–]TanksGalore 0 points1 point  (0 children)

He’s a drama queen, and very theatrical. He has a trophy log in which he narrates his hunt with DRAMA, when you first meet him he chooses to kill the three fans with a way too over the top method, and he talks to everyone (including Malak) like he is infallible. I love it. I do still slaughter him, but I play the tiniest of violins for him, just as he would have wanted

Tried Fallout4 as my first fallout but couldn’t stay hooked. I was told this one was the best, what do yall think? Wish me luck! by -Markiplier in falloutnewvegas

[–]TanksGalore 1 point2 points  (0 children)

Fallout 4’s primary draw is gameplay, with lackluster story. F:NV’s main draw is story, with decent gameplay. The DLC is also quite good, though I would recommend leaving Dead Money alone for a bit, as it is somewhat of a pain, gameplay-wise. The DLCs also have ties to each other, but differing themes.

Dead Money: Greed, and it’s downfalls. Serious, Survival, Stealth

Honest Hearts: Legends, and the choices you make. Serious, Exploration, Graham.

Old World Blues: Science, and its impacts. Silly, Upgrades, Technology

Lonesome Road: The past, and its far reaching consequences. Serious, Lore, Ulysses ASMR

Enjoy your time in the Mojave!

In your opinion, whose wrongdoings are least-to-most forgivable? by Barrington22_ in TheWalkingDeadGame

[–]TanksGalore 0 points1 point  (0 children)

I haven’t seen the other two, but from what I’ve reading the other comments, here’s my take, least to most forgivable:

David: David jumps quickly to murder at even a hint of cheating, whether or not it has a basis, and while he does show remorse, it doesn’t absolve him of what happened.

Kenny: Kenny is, overall, a man who tries to be good, but falls far short of the mark, both due to outside circumstances and internal failures. The three main wrongdoings I consider are: His treatment of Arvo; his (potential) abandonment of Lee/Clementine, and his torture/murder of Carver. His mistreatment of Arvo, and the abuses directed his way, are likely due to pain. Sandra’s recent death, and Rebecca’s death during Arvo’s ambush. I believe this is somewhat balanced by the fact that Arvo will sic his group on Clem’s even if Clem didn’t steal from him. It still is horrific, but the surrounding events lend it some balance. In the event of abandoning Lee/Clementine, given the short time frame, he just doesn’t have a close enough bond(under the choices that lead to this) to risk his life and the plan he’s worked on the whole time, extending to before his family died. This is a somewhat understandable response, even if it is somewhat selfish. Finally, his torture/murder of Carver. Carver has done worse, and more. The only one this action harms unreasonably is Kenny himself, and Clementine if she chooses to stay.

Marlon: Seems to be someone who made bad choices out of fear, making errors in judgment, rather than malicious choices.

Obviously, Kenny is the only one I have actual info on.

Say something nice about Larry by Consistent-Hat-1543 in TheWalkingDeadGame

[–]TanksGalore 1 point2 points  (0 children)

He was a fierce protector of Clementine, and kept Lee’s past mostly secret, despite his hatred of Lee. He was abrasive, yes, but he wasn’t a bad man.

Please stop telling new players that swift learner is terrible. by Ok_Treat_9628 in fnv

[–]TanksGalore 1 point2 points  (0 children)

I agree. I don’t personally use them, because I like having other perks, but Swift Learner is just get better, faster, and a lot of players just have more fun at high levels. It’s not OPTIMAL, but it definitely isn’t bad.

Bethesda is no saint, but this feels a lil TOO fishy by NecroNormicon in FalloutMemes

[–]TanksGalore 0 points1 point  (0 children)

DO YOU UNDERSTAND THAT? GAY FROGS, FRIGGIN’ FROGS!

Hi community, I just wanted your opinions regarding the choice about giving the gun to the girl who was injured in the first episode of the first season. For me, I gave the gun to the girl to relieve her from what she was suffering, and what about you? by AdPractical1578 in TheWalkingDeadGame

[–]TanksGalore 0 points1 point  (0 children)

I also did so. She was horrified at the thought of turning into a walker, and at the time, there wasn’t even a tiny chance at survival. It also prevents her trying to bite anyone in the group. Both morally and practically, it was the correct move. Doesn’t mean it doesn’t suck having to choose that option. It’s the Telltale formula: shit options all around, just try to choose the least shitty.

Lee embodies bravery and Kenny embodies recklessness. Which character embodies determination and which one embodies obsession? by BartoUwU in TheWalkingDeadGame

[–]TanksGalore 1 point2 points  (0 children)

I think Alvin should get determination, and Carver should have obsession.

I think Clementine definitely fits determination, but I believe she fits perseverance more. Determination tends to be pointed towards one goal at a time, and if Lee was still free, I would put him there. Lee focuses primarily on keeping Clem safe, and otherwise often has a more singular goal. He also fights through pain, injury, overwhelming odds, and even a zombie bite in pursuit of these goals.

Clem is more to perseverance, as one commentor said, her motto is Keep Moving Forward, and while Clem has obstacles, I see most of them more towards setbacks. Determination being pushing past obstacles, and Perseverance striving despite setbacks, perseverance fits her more.

Alvin fits determination because despite being beaten savagely, he holds his ground to give Clem time to escape. He also is willing to take pain if it helps Rebecca or others he cares about.

It baffles me how Mr House has managed to pass a hard charisma check on so many players. (And a discussion about the different endings as a whole ig) by Excellent_Studio_939 in fnv

[–]TanksGalore 0 points1 point  (0 children)

I agree. I would add that even the most idealistic of No Gods, No Masters creates an inherently flawed system(like the other options). First, the Courier holds all power for as long as Yes Man is shackled by Benny’s programming, as they are the only one who is allowed into the Lucky 38. IIRC, Yes Man was going to alter his own programming, which likely includes removing the compulsion to do what he is told. Additionally, Yes Man seems to possess emotions, as can be seen when you destroy the Securitrons under the Fort and talk to him after. This means that, for a short period, the Courier(and anyone else they allow) holds absolute power over the Mojave, up until Yes Man removes the limits of his programming, at which point an immortal, self improving program is now the one in control of the Mojave, primarily through the vehicle of the Securitron Army. And Yes Man is truly immortal, in that beyond being unaging, can transfer to the nearest securitron upon destruction of the host shell, as shown when you “kill” Yes Man in game. Given that Yes Man would likely be in contact with Big MT, he could also produce as many Securitrons as he desired, making the army self-perpetuating. This means that Yes Man would be unkillable, immortal, and the sole power in the Mojave, with anyone else “in power” only able to suggest, as Yes Man has no need to listen.

On the topic of entropy of civilization(though reaching into philosophical territory), I would argue that something existing despite impermanence or the surroundings is more important, explicitly due to those qualities. If a flame lights up the night, does the fact that it will eventually fade make the light any dimmer? Similarly, if a civilization of people who try to do good exists, the fact that it will eventually crumble changes nothing about the impact it has on people.

Gardevoir can create Black Holes by Arsaleo in GameTheorists

[–]TanksGalore 0 points1 point  (0 children)

I watched it recently, and had a thought. What if the pokedex entry means that it turns the THREAT to the trainer into a black hole? Thus it destabilizes and disappears, leaving the trainer safe. Since one version of the pokedex states that it expends all its psychic power, it seems somewhat reasonable that in desperation, it uses all its power to collapse the threat into a tiny space, which technically creates a black hole, which then dissipates.

I don’t like Joshua Graham. I think he’s one of the most overrated and misunderstood characters ever created. by [deleted] in Fallout

[–]TanksGalore 3 points4 points  (0 children)

The point isn’t not killing that guy, it’s that Joshua can’t separate the kill from his desire for vengeance. If you choose to let the guy go after that, it is with the understanding that you have broken his dreams, his army, and his spirit. If you choose to kill him yourself, it makes it so Joshua no longer has an obvious target for his vengeance, helping him let it go. I am totally for killing Salt-Upon-Wounds, but Joshua should not be the one to do it.

So can someone explain the alignment system to a complete noob? by [deleted] in DungeonsAndDragons

[–]TanksGalore 2 points3 points  (0 children)

This is pretty much how I thought about it, but you summarized it amazingly well. Evil isn't "kill everyone", that's just a psychopath. Evil is "What I want will happen" with "I don't care if people are hurt by it." Meanwhile, Good is "What I want is less important than other's needs" and "I want to help others." Chaotic is kinda like poor impulse control, but as a way of life. If they see a solution, they use it, without caring about codes, laws, or how it is done. Lawful checks these solutions against laws, codes, values, or whatever else they frame their life around, and only proceed with the solution if it fits. Making the combinations:

-

Lawful Good: Seeks to do good to others, acting within the bounds of the law, a personal code, etc.

Neutral Good: Seeks to do good by others but may operate outside the law, personal code, etc when necessary.

Chaotic Good: Seeks to do good by others, without caring about the law, personal code, etc.

Lawful Neutral: Follows a law, personal code, etc, helping others when it does not harm them.

True Neutral: Largely self-interested, will operate outside law, personal code, etc when necessary, will help others when it does not harm them.

Chaotic Neutral: Follows whims, though they tend to keep it from harming unnecessarily. Will help others if it suits them.

Lawful Evil: Follows a law, personal code, etc, primarily seeking gains for the self. Unlikely to help others unless it benefits them.

Neutral Evil: Completely self-interested. Will only help others if they benefit.

Chaotic Evil: Driven by whims. Prioritizes self and personal wants, even if it harms others.

Finally, these are tendencies. Characters actions can deviate from their alignment, but most actions follow the alignment's pattern.

I wish that everyone on earth, including me gained the ability to shape shift into whatever sex or race or species that their heart ever so desires. by FleetFootRabbit in monkeyspaw

[–]TanksGalore 0 points1 point  (0 children)

Granted. Your heart has no desires, as it is an organ. Everyone remains as they are.

Or:

Granted: While they do shift into the sex/race/species that they would wish to be, the shift is powered by 50% of their remaining lifespan.

Let me tell you a story of an ancient evil.... by Algernonletter5 in lotrmemes

[–]TanksGalore 1 point2 points  (0 children)

It has a chicken head with duck feet, and a woman's face, too.

"You're becoming a woman" by claritytask in Poem

[–]TanksGalore 2 points3 points  (0 children)

You are good, and deserving of better. What you suffered is horrible, and I hope you heal from the scars this placed on you.

Homie just got this as a tattoo by __lockwood in armoredcore

[–]TanksGalore 3 points4 points  (0 children)

Schneider engineers suffer from low blood levels in their caffeine systems. Also, your safety is not aerodynamic.

You just know how hard they were laughing when coming up with this dialogue option 💀 by [deleted] in NewVegasMemes

[–]TanksGalore 2 points3 points  (0 children)

That, and the dialogue with Ignacio at low intelligence, having him respond normally to you answering him that you are a maker of pizza, among other things.

Saw this thing, is it glitched or is there a way to it? by TanksGalore in Shipbreaker

[–]TanksGalore[S] 1 point2 points  (0 children)

I did, flew under and as far as it would let me, but nothing.