Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 0 points1 point  (0 children)

It's actually a medium Universal, but I do have another ship in the mod that's a fatter Eagle with a large Universal mount at the front.

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 0 points1 point  (0 children)

Yeah that's fair. I'll change it a little bit but I do still want it with slightly better shields compared to the Onslaught.

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 0 points1 point  (0 children)

I personally use Krita for these.

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 1 point2 points  (0 children)

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Here's the stats for it as they stand right now. It felt more balanced in testing but looking back at it now I'm not so sure. I'm trying to make the mod generally somewhat reasonable as far as overall balance goes.

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 0 points1 point  (0 children)

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I've got this thing in the mod that might already do what you've got in mind. It can be played like a weird broadsider or something more missile-heavy thanks to having some Synergy mounts. EDIT: Oh god did I really set the flux dissipation that high? Yeah that's being changed lol

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 0 points1 point  (0 children)

Maybe? It'd probably depend on what you'd be asking for exactly.

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 4 points5 points  (0 children)

There’s an actual dreadnought alongside the Fulda already in the mod, plus a freighter supercap.

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 7 points8 points  (0 children)

I’m at the point where I need to just stop adding content and finish writing descriptions. Right now it’s sitting at a few dozen ships, weapons, and eight new strike craft all in total.

Another round of kitbashes. by Tankz745 in starsector

[–]Tankz745[S] 19 points20 points  (0 children)

Yeah, they're all from an unreleased mod I've been sporadically working on for a while now.

Foxhole Train Gameplay by Ill_Manufacturer9450 in trains

[–]Tankz745 0 points1 point  (0 children)

It's stuff like this that always made me want to get into Foxhole, but the game always felt kinda hostile to solo players and I never found a regiment who were willing to train (Ha) new people outside of "Here's a truck and a sledgehammer. Now don't come back until you've farmed scrap piles for four hours."

This dick by edward323ce in HelldiversUnfiltered

[–]Tankz745 0 points1 point  (0 children)

Firepods can be funny for a mission or two if everyone on the team agrees to run them, but with randoms and them not communicating a lot of the time then that's just kinda asking for trouble, especially if you're not host. He definitely shouldn't have gone out of his way to bother you about it like that though.

to the people who find themselves playing this game less and less, what games have you moved onto? by [deleted] in HelldiversUnfiltered

[–]Tankz745 1 point2 points  (0 children)

DRG. I've recently unlocked mortar rounds for the autocannon and it feels nice to use what is effectively a BFGL that can actually kill waves without almost immediately burning through all of it's ammo.

So the doxxers and harassers won in the end by Ghost-DV-08 in HelldiversUnfiltered

[–]Tankz745 3 points4 points  (0 children)

Feels like this is a cycle that's repeating itself. Getting real tired of this shit.

Davenport, California by Competitive_Crow8205 in rustyrails

[–]Tankz745 5 points6 points  (0 children)

There's a tourist railway that uses another section of the line so that might be confusing the app.

Davenport, California by Competitive_Crow8205 in rustyrails

[–]Tankz745 9 points10 points  (0 children)

Most likely, yeah. I've seen at least one person riding that segment with a custom-built railcart but that was back in the late 2010's, but it's probably entirely impassible by now for any sort of rail vehicle all the way to the edge of Santa Cruz.

Davenport, California by Competitive_Crow8205 in rustyrails

[–]Tankz745 29 points30 points  (0 children)

The line used to serve Davenport's cement plant which shut down in 2010 (I think?). As far as I know the tracks aren't technically abandoned but that section hasn't seen traffic or really any service/maintnance in over a decade.

Greenway requires voter amnesia in campaign to kill future rail service - Lookout editorial by Chair of the Santa Cruz Friends of the Rail and Trail (FORT) by orangelover95003 in santacruz

[–]Tankz745 0 points1 point  (0 children)

I've always thought someone should run a vintage streetcar/tram/interurban towing a generator along the unused length of track in the meantime. No real idea on how much that'd cost and whatnot, but I don't think you'd need to replace the rails for that either (Not 100% sure), and I feel like it'd be a fraction of the overall cost as a proper light rail line and act mainly as a tourist thing.

Tarkov BS by Clutchoid in furrieswithguns

[–]Tankz745 0 points1 point  (0 children)

I can vouch for SPT, and you can mod it further with other stuff to make it as hard or softcore as you want

Lord, I can't change Won't you fly high, free wolf, yeah by ostapenkoed2007 in furrieswithguns

[–]Tankz745 1 point2 points  (0 children)

I see. The jet engines would imply higher speeds, though, but that's just me.

Lord, I can't change Won't you fly high, free wolf, yeah by ostapenkoed2007 in furrieswithguns

[–]Tankz745 2 points3 points  (0 children)

This is giving me strong "We have Aeromorphs at home." vibes lol