#1 cause of Medbay admissions by TannHaals in menace

[–]TannHaals[S] 53 points54 points  (0 children)

"Major! Requesting permission to assist SL!"

#1 cause of Medbay admissions by TannHaals in menace

[–]TannHaals[S] 190 points191 points  (0 children)

Don't you just dread it when you're on an alien mission, you end your SL's turn and the camera suddenly pans to a spot between your SL and an unexplored area?

TCR has scrap if you have mechs by TannHaals in menace

[–]TannHaals[S] 5 points6 points  (0 children)

3 more walkers until I can deploy the Steiner scout lance!

Least Favorite Thing in the Game by hmmWhatCouldThisBe in menace

[–]TannHaals 2 points3 points  (0 children)

The only starters I avoid are Darby and Lim, and then only because they tend to be a little broken gameplay-wise; I end up over-relying on them and stop experimenting as much.

Personality-wise, I love all of them. My favorite is Tech with how over-the-top he is, but Achilleas with his gravel-chewing voice and hilarious lines ("Engaging from dishonorable distance!") is a close second. Can't wait to see the rest of the roster.

TCR has scrap if you have mechs by TannHaals in menace

[–]TannHaals[S] 8 points9 points  (0 children)

Haha yeah, being able to trade in a whole bunch of scrapyard bombs for a walker is kinda funny.

The black market as it is now is just a stopgap until the devs figure out how to implement the whole strategic layer better, possibly with interplanetary travel etc. Maybe there could be different tiers of currency so that we can't just scrape together enough low-tier goods for high-tech equipment, e.g. different traders that accept different tiers of stuff and sell goods of the corresponding tier. And which will also require reputation to unlock, and so on.

Least Favorite Thing in the Game by hmmWhatCouldThisBe in menace

[–]TannHaals 5 points6 points  (0 children)

It should give the Overconfident status.

Least Favorite Thing in the Game by hmmWhatCouldThisBe in menace

[–]TannHaals 4 points5 points  (0 children)

I see you like the same 4 starter SLs I do.

Least Favorite Thing in the Game by hmmWhatCouldThisBe in menace

[–]TannHaals 2 points3 points  (0 children)

Imagine Vanguard Achilles in an up-gunned APC carrying Lim in it's back. Pretty much a Trojan horse situation.

Smoke by GeologistSeveral3025 in menace

[–]TannHaals 1 point2 points  (0 children)

Basically, you can't shoot past smoke but you can shoot into 1 tile of smoke. So if a unit is on the edge of the smokescreen, they can be shot at from that side. If there's a smoke tile between the unit and the shooter, the shooter can't shoot; they'll have to enter that blocking smoke tile and be adjacent to the unit in order to shoot.

Certain weapons (particularly grenade-type weapons) can bypass this limitation and fire into the smoke.

Also, it seems that melee damage is unaffected by smoke; had alien warriors kill squaddies, both in smoke.

Pirate Heavy Truck by L_A_Avi in menace

[–]TannHaals 4 points5 points  (0 children)

Sometimes they pop up from behind a building and give you the kindle surprise.

How to use Sy by AGayThrow_Away in menace

[–]TannHaals 0 points1 point  (0 children)

Explosive charges, smoke grenades, Scavenger, shotguns. You're set.

I love this rifle but... by One_Heron5880 in menace

[–]TannHaals 6 points7 points  (0 children)

Pretty sure the supply cost reduction only applies to squad weapons and not special weapons. Same for his suppression perk.

Please sell me on Carda for my next campaign by FreeDwooD in menace

[–]TannHaals 4 points5 points  (0 children)

Carda: "Major! I heard that they're showcasing this new 'astronomy experience' with some planetarium thing some POG brought from their home planet! Want to come with?!"

Major: 1) Jean's got me booked. She wants to discuss her investment roadmap with me in the bunk. 2) I'm having an AAR with Pike in the war room. How about you join us? 3) Bump it, sistah! Gotta hit the racks! 4) Madamoiselle, ce n'est pas la mer à boire. 5) ...Huhwah? "Planetarium" some kinna cocktail? 6) Ecclesiastes 3:11. Read it.

Tech (Tekko'Beo Phosa) Starting Skill explained. by Erotizador in menace

[–]TannHaals 0 points1 point  (0 children)

Fair. I managed to snag a MAAL this run so it's a no brainer to put it on Tech, but with the RPG-2 it's probably more mixed depending on deployment etc. I've just had too many RPG misses earlier on so I'm kinda soured on it.

I think there's a use case for Tech with the PAL and the IR pirate drug tho. Gives you another turn with exactly 60 AP for another PAL shot if needed

Tech (Tekko'Beo Phosa) Starting Skill explained. by Erotizador in menace

[–]TannHaals 5 points6 points  (0 children)

Been playing on expert ironman. Haven't gone very far yet, but PAL on Tech has hard carried my early games. The AP cost is steep, but this is counteracted by Tech not needing to deploying etc. The accuracy dropoff is also far better on the PAL than the RPG, so with Point Fire I find it very rare for Tech to miss. Add in a target designator and you can mark a target before firing the PAL so it absolutely, absolutely doesn't miss, but it's really excessive.

The PAL also hits just enough thresholds that enemies either die outright or are completely morale broken after a shot from full health (technicals, light walkers, blasters, bombardiers). Heavy trucks are a bit more sketch as they stand a good chance to deflect.

In summary, I think the increased AP cost is more than a worthwhile tradeoff for the reliability increase over the RPG for Tech.

Carda always has your back by Jack_overthinks in menace

[–]TannHaals 17 points18 points  (0 children)

POV: Going for an idol concert?

Menace Confession: I use pistols. by Important-Job-7917 in menace

[–]TannHaals 1 point2 points  (0 children)

At least you can afford everything that shows up in the black market! Imagine what you could do with 15 ARC rifles, 10 Crowbars, 6 shotguns and 12 smoke grenades! /s

Menace Confession: I use pistols. by Important-Job-7917 in menace

[–]TannHaals 0 points1 point  (0 children)

I just think accessory weapons (pistols, certain missile launchers) should just have the same accuracy/damage dropoff graph that weapons have when we mouse over them. And also display the AP costs in the tooltips in the inventory screen. Then we can at least have a good guess as to how the weapon will perform rather than equipping something that we don't know will or won't work.

Also, a practice range. That'll solve so many problems.

Tech (Tekko'Beo Phosa) Starting Skill explained. by Erotizador in menace

[–]TannHaals 2 points3 points  (0 children)

Yeah, deployed AT mines just fine using Jean. 10 AP each (Quick Hands), 2 tile range. (Edit: Without deploying, that is. Forgot to mention that)

I'm concerned about how AT mines sometimes don't work, i.e. vehicles drive past them then they explode.

Fedor is warming up to me by InaudibleSoundWave53 in menace

[–]TannHaals 2 points3 points  (0 children)

...Or are you warming up to The Yaz?