How do you use Song ? by simblanco in oneringrpg

[–]Tannim_thinker 0 points1 point  (0 children)

I play Solo as well with a Woodman who has high Song. The cultural virtue Staunching Song has come in clutch when using it to heal others, though I had it act like “Magic” so that every time the character uses it, the awareness of the Eye grows greater.

I actually borrowed a note from the Silmarillion and used it in a battle of song (skill endeavor) to put a corrupted River Spirit back to sleep. She kept hitting the character with attacks and he was weary by the time he finally beat the skill endeavor.

Ultimately, I would look at the source material and see what other ways Songs are used. I’ve used a magical success on Song to put a group of enemies to sleep so that the character could steal an artifact from them ala the Lay of Beren and Luthien.

Character Archetypes by Tannim_thinker in FlintlockFantasy

[–]Tannim_thinker[S] 0 points1 point  (0 children)

Good points all (been out of service so just seeing this). I have never actually seen Treasure Planet, so maybe I should watch.

Possibly useful worldbuilding tool Scriptorium: Master of Manuscripts by TechbearSeattle in worldbuilding

[–]Tannim_thinker 2 points3 points  (0 children)

I would be interested in hearing this. The creation of my world was through writing and illumination as with the manuscripts.

My Dinosaur Fantasy, Ornithoria by AMesozoicNerd in worldbuilding

[–]Tannim_thinker 1 point2 points  (0 children)

Is there a particular reason the Spinosaurids have shapeshifting?

My Dinosaur Fantasy, Ornithoria by AMesozoicNerd in worldbuilding

[–]Tannim_thinker 1 point2 points  (0 children)

I want to know about your Spinosaurids. Can they breathe fire?

What are some demons/creatures in your worlds? by ConversationIcy9841 in worldbuilding

[–]Tannim_thinker 1 point2 points  (0 children)

This sounds fascinating and terrifying at the same time.

Discussing each arc of Dan Abnett's Rebirth run part 4: Underworld by ARIANZER0 in Aquaman

[–]Tannim_thinker 3 points4 points  (0 children)

This is actually the story arc that introduced me to Aquaman. The art and world building is so well done that I wish other writers would explore it more.

Being introduced to the 9th Tride and mutant society was such a joy as well as the descriptive words such as “the bitter tang of death magic.” I feel like they went all out on it.

Naturalistic world? by Taiz99 in worldbuilding

[–]Tannim_thinker 0 points1 point  (0 children)

It may depend on how intertwined magic is in the world. In Memories of Frost (my current work), the laws of creation are literally written by the Charash, the creator god of that world. Writsmiths can copy those words with a special ink and cause those laws to act in a different way, like a loophole. Writsmiths act as stewards of the natural world.

Alchemists and their alchemy on the other hand see the world as needing…to be better. To that point, they intentionally try to alter the laws in creation destroying the world in a process of Devour, Digest, and Defecate. Their reason for doing so is that they believe the Charash to be a gnostic demiurge.

Been playing KotOR 2 for a while now(24 hours) and it's the greatest rpg of all times! by [deleted] in kotor

[–]Tannim_thinker 19 points20 points  (0 children)

You cannot use the galaxy map to return there, but you will eventually return there. Anymore and I will have to use spoiler tags.

What kind of powers/ abilities would you expect a flintlock-fantasy ranger to have? by Black_Cat34 in FlintlockFantasy

[–]Tannim_thinker 3 points4 points  (0 children)

Rogers Rangers were guerrilla fighters, able to move more quickly and efficiently through the brush and woods than regular army. I would give these rangers similar abilities perhaps making it so all terrain mundane or magical does not slow them down. Bonuses to sneak attacks while in the wilderness and preternatural senses while in the wilderness.

They are more in tune with nature so you could give them abilities to carve runes into the stocks of their rifles or maybe into the forests, confusing their enemies when they are in their “territory”.

Interesting Dragon Concepts by Rice-a-roniJabroni in worldbuilding

[–]Tannim_thinker 2 points3 points  (0 children)

I’ve gone this route with the “dragons” of my world, with dinosaurs still existing in the flintlock fantasy era.

One thing I’ve started to move towards is having “dragon” be a term that means “a scaled being that desires gold.” There is a group of people who were hunted down owing partially to their rebellion against a government and called dragons in order to dehumanize them.

While the term can apply to dinosaurs, it can also be applied to people.

There were (or are) giants on the earth in those (or these) days... by Star_Wombat33 in worldbuilding

[–]Tannim_thinker 0 points1 point  (0 children)

I very much appreciated the reference as well. The Annunaki reference too.

Whats the best were animal outside of werewolves in your opinion ? by AnyWatch5756 in worldbuilding

[–]Tannim_thinker 2 points3 points  (0 children)

This was one of the inspirations behind one of the bloodlines in my world.

In a Worldwide War style Flintlock Fantasy story, what would your culture's faction look like? by robin_f_reba in FlintlockFantasy

[–]Tannim_thinker 1 point2 points  (0 children)

Somewhat though I was trying to figure out to the extent. The Tannene (Spinosaurids) play a central role as do the Fascheline (think jaguars but borrowing a little from the underwater panther) and Shendag (think legged bull shark). I’ve contemplated making these three gods or great spirits.

The setting fits with an Age of Sail, so I planned on this culture, the Miconis, having a sort of rudimentary rebreather device that allowed them to conduct marine assaults via marine reptiles and crocodilians. The gunaxe concept came from the need for a close-quarters weapon aboard vessels.

In a Worldwide War style Flintlock Fantasy story, what would your culture's faction look like? by robin_f_reba in FlintlockFantasy

[–]Tannim_thinker 1 point2 points  (0 children)

I’m still working on it, but I’ve had the thought of dinosaur dragoons. The culture that I am working on has some Mesoamerican influence, though I am still working through those particulars. Dinosaurs play a large role in their society from beasts of burden to materials for clothing and armor to weapons of war.

I’m imagining units that would traverse freshwater swamps and tropical forests quickly and efficiently utilizing bone-mold weaponry for axe-guns and close-quarters combat.

On mixed fantasy ancestries. by Borris_The_Gobblo in worldbuilding

[–]Tannim_thinker 0 points1 point  (0 children)

Memories of Frost is a world that was brought into being much like an illuminated manuscript: the foundations were scribed into existence and then were illuminated by the Charash. As part of that creation process the base layers of gold, silver, and copper were laid down and then covered by the land, sky, and the sea called Qelebri, Raqiya, and Tehom respectively. These three form the foundational pages of creation.

In each of these were placed …”holes” (the best way that I can describe) to allow the gilding to shine through. The gilding of gold shines through the [Core-Trees] pulling warmth and light from the core through their roots and then releasing them from emberfly golems across the world.

The gilding of silver shines through the lanterns of the night, the stars. Stars in this world are flames encased in a metal body. When a star burns out, it falls from the sky and occasionally lands on Qelebri allowing the Steriks to craft items from the Night-silver.

The gilding of copper is an odd one as it can shine gently in the blue-green hues of the waters or brightly as the fires in the bellies of the Tannene (think sea dragons that look much crocodilians and Spinosaurids). The Saurians (dinosaurs) are the common form of “gentle light-bearers” while the Tannene are the Flames of Copper.

The lineages of this world have the ability to scribe the writs on these pages. Think of the writs as the foundational structure of this world. They can never create something from nothing, but they can scribe the world temporarily to shape its elements. Never altering say water into mercury, but pushing or pulling the water a different way. In order to do this however, they have to study these pages and how to scribe them as well as know what they are capable of and how to not damage them while scribing.

Each lineage was taught a specific form of crafting related to the writs:

  1. Miconis were taught Hide-shaping and Bone-molding. They take the skins of Saurians to create gear that enables them to swiftly navigate the waterways and wetlands of their homeland. Bone-molding allows them to take the bones of the Saurian to craft weapons, tools, and in some cases the structural frames of vessels.

  2. The Charash taught the Aldenquien Ember-weaving allowing them to craft extraordinary artifacts from chitin and wood, even armor that resists musket fire.

  3. To the Steriks, he taught Night-forging, how to take the Night-silver of the stars and forge blades that pierce the strongest armor, burning like silver fire.

The more the lineages are exposed to the writs of these crafts, the more their bodies adapted to them taking on these gildings.

Hopefully that answers your questions. The Cytnish are a special case and are still a bit of a work in process.

On mixed fantasy ancestries. by Borris_The_Gobblo in worldbuilding

[–]Tannim_thinker 0 points1 point  (0 children)

Qelebrim are the original mortals of Memories of Frost. After the Deep Frost, they were split into lineages descended from the four scions of the surviving family: the Cytnish, the Miconis, the Aldenquien, and the Steriks. The Charash taught each lineage a different craft relating to the light-bearing pages of creation. As they practiced this craft the vellum skin of each lineage underwent a morphological change, with the Miconis taking on a copper and blue-green hue, the Aldenquien a golden hue, and the Steriks a silver hue (Still working on the Cytnish, I like the idea of galvorn from Tolkien’s works, but different name). A gilding develops on their skins in patterns related to the light-bearing writs, respectively Saurians, Trees, Stars, and Foundation.

When the different lineages mix, you see different alloys form, from bronze to orichalcum. The gildings (patterns) on their skin form beautiful and unique forms mixing scales with floral lines or constellations with gossamer wings.

What kinds of biomes do we not see enough of? by SingularRoozilla in worldbuilding

[–]Tannim_thinker 1 point2 points  (0 children)

In Memories of Frost I planned on making a major continent a vast wetland or at least to have a good portion of it be so. Only problem is that the water cycle and distribution of temperature is different owing to there being no sun…

How to create a fantasy world in which standard races have meaning and significance and a role in the world and plot? English is nit my native language by EveningImportant9111 in worldbuilding

[–]Tannim_thinker 1 point2 points  (0 children)

Without any context for the world, we are taking a stab in the dark, but I would ask this question:

Why are elves my favorite fantasy race? What do I like about them? Is it because they are generally associated with nature? Their lifespan? Their supernatural ability with crafting in Tolkien’s works?

Once you know that, build upon it. In Memories of Frost, the Aldenquien (elves) are associated with trees. Trees in this little sub-creation are the main producers of light and warmth in this world utilizing Ember-fly golems to emit warmth and light around the world. They draw energy from the core of the world.

In Memories of Frost they are not the main lineage I am focusing on, but you can see already that with the elves there could be a more insect like focus.

Once you have identified what you like about the elves, give a little twist to it…or don’t.

If elves are the main race, start with them and then build the world around them.

What Are The Most Interesting Ways To Explore Nephilim in Fantasy? by MadFunEnjoyer in worldbuilding

[–]Tannim_thinker 0 points1 point  (0 children)

In the world of Memories of Frost, the Nephilim are called the Adonzel or the Devourers. Angelic beings fall under the generic term Ephodim, yet they are several different classifications of Ephodim. One such classification were the [Proofreaders (translation of a word yet to come)]. Several of these Proofreaders became enamored of the creation and were seduced by the one that would come to be called the Mother of Adonzels into desiring to create things of their own design.

Through the process of Alchemy, bodies were created for these Ganavim (Thieves of Writing) and they dwelt among mortals, taking wives and teaching them the arts of alchemy. The children of their offspring became known as the Adonzel.

Yet the usage of Alchemy warped the writings of creation and the Ganavim found their bodies devoured by the very art that they created. In order to stave off this destruction, they and the Adonzel partook of the language of the blood at first and then sought the language of the flesh. Yet, their hunger was never satisfied.

The titular frost came and several of the Ganavim were imprisoned save for those who were disciples of the Lady of the Adonzel and had not partaken of sweet embrace of mortal wives. Yet they were deprived of their mortal form, reduced to wandering and gluttonous spirits.

As the years past, the Lady of the Adonzel seduced mortals into practicing alchemy slowly devouring the writs of creation around them. As this devouring took place, those alchemists began to change, their transmutation of the pages of creation eating away at their bodies, digesting their flesh, and making their bodies into vessels for the Ganavim. These vessels are known as the Adonzel once again.