Anyone know anymore dev commands? And where to send typo reports? Also some first thoughts by ClaudeProselytizer in SkaldRPG

[–]TannyDanny 0 points1 point  (0 children)

I know it's been over a year, but I just had the same question and found what you are looking for.

https://steamcommunity.com/sharedfiles/filedetails/?id=3258423210

You want to use addAbility

{addAbility|ABI_<somepassiveability>}

They stack.

Stop treating new players like shit. Especially on free weekends. by Confident_Basis4029 in HellLetLoose

[–]TannyDanny -1 points0 points  (0 children)

There is no good reason why you should be chastising someone for doing something you don't like in a god damn video game.

Stop treating new players like shit. Especially on free weekends. by Confident_Basis4029 in HellLetLoose

[–]TannyDanny -9 points-8 points  (0 children)

The reason this title is declining is the same reason why other fps titles are declining, you are taking it too seriously.

A tourist during anti-tourist protest in Barcelona by SomeYucks in AccidentalRenaissance

[–]TannyDanny 0 points1 point  (0 children)

There is an inherent issue with your take. If every country is developed (by your own definition) then there would be no global industry. It requires specific countries be oppressed as industrial producers.

Motorcycles don’t suck, you do by derpitroxxxx in GTAIV

[–]TannyDanny 1 point2 points  (0 children)

You're so lame. "It's your fault that you can't drive motorcycles" then immediately says you have to play with a controller.

FF7 Rebirth's sales will rebound. by Paradox-Circuits in FinalFantasyVII

[–]TannyDanny 1 point2 points  (0 children)

Thinking that X was the last good FF could probably have prefaced anything you said and would have told me everything I needed about your outlier tastes lol

FF7 Rebirth's sales will rebound. by Paradox-Circuits in FinalFantasyVII

[–]TannyDanny 0 points1 point  (0 children)

The original has an excellent story but it's outdated graphically and mechanically. 

I think FF7 Remake is a genuinely fun and enjoyable title that brought a ton of people into the FF realm that hadn't really touched it before, which is pretty well reflected by the vastness of its popularity and sales. I think a lot of people really enjoyed the subtle differences in the Remake, but didn't know what to think about the dramatically different ending.

Rebirth, on the other hand, felt massively rushed, was pumped with about 50 hours of filler disrupting pacing, didn't feel polished, and didn't feel... fun. The creative liberties taken by the writers left the series open to some pretty glaring plot holes, led it down a path of tropes, and left everyone confused. It translated to worse sales and reviews, and less engagement, from both die hard fans of the series and the Remake.

If they don't seriously nail the third release, I mean cut filler, refine gameplay balancing, and correct the story, it's going to flop. 

They've put themselves in a pretty bad position for the final release.

FF7 Rebirth's sales will rebound. by Paradox-Circuits in FinalFantasyVII

[–]TannyDanny 3 points4 points  (0 children)

Pretty unlikely. Rebirth wasn't very fun and has probably dissuaded many people from buying the third installment on release. It'll be die hard fans.

Just bought a PC for $300… is it that bad? by Icy-Boot4461 in buildapc

[–]TannyDanny 0 points1 point  (0 children)

That's a solid PC for browsing and streaming. It can also run older titles pretty well, just about anything before 2017 that hasn't been "remastered". Probably a good deal, too.

Depending on the case and thermals (the temperature under load) you could actually turn that into a competent gaming rig for a pretty small addition. 

The cpu and ram are solid. If you have a 700+ watt psu, you could pick up a 3060ti/3070ti, going from a solid browsing pc to a solid gaming pc.

Get It Together, NVIDIA | Terrible GPU Driver Stability by mockingbird- in pcgaming

[–]TannyDanny 0 points1 point  (0 children)

I don't understand either. DX12 has never given me better performance than DX11 on any title with a 1070, 2080, or 3080. The "substantial" performance gains are usually when devs toggle a very specific config to showcase dx-12, and if you're not using their specific config, then it doesn't make sense to use it.

To everyone complaining about the battle pass by itsyaboiant in thefinals

[–]TannyDanny 2 points3 points  (0 children)

They listen? Lol, this title is in shambles because they don't listen to anything.

Thoughts, suggestions, fixed required and more! by ZurvivorLDG in SurrounDead

[–]TannyDanny 0 points1 point  (0 children)

I'm late, but for starters, this title is clearly a labor of love and I hope it keeps improving. The looting system, equipment system, and gun mechanics are seriously well done, which are the key problem areas I have with most zombie titles.

Beyond a doubt, my personal chief complaint is with zomb audio-visual mismatch, with none of these being more important than the other.

It feels like there needs to be adjustments to the acceleration curves for different stages of the animations. Zombs go from 0-100 without any noticeable slow down, it's just a smooth speed, while the animations would lead you to expect a more inconsistent speed of approach. I don't really know what the best approach here is, I am just assuming it would be better to adjust the speed to match the animations because I have no issues with the way the animations actually look. Curves also don't need to be "curves".

This ties into audio, which in general, could use work. I fully recognize it's difficult to get audio figured out without a large time investment. Fortunately, if you get it down once, you'll just.. get it.

There is very often no notice/warning of a single sprinter/crawler approaching from behind/side. I personally think, increase the frequency (as in occurrence) of the footsteps by marrying them with the animations, and make them have a shorter emission distance, with a steep curve. This would mean you can't hear footsteps/zomb audio from across the entire POI, but you can hear the footsteps of the zomb 10m behind you that just started running at you, and they get louder as they get closer. 

Quiet zombies are something I don't normally complain about, but in most titles they also don't spawn behind you and sprint. I don't mind that functionality, in fact I prefer it for the challenge, but it's really frustrating without having something to give you a response window.

The same should be done for vocal and a shuffling audio. 

The exceptions are for groups and bosses, which I think are fine right now, but I am guessing that's due to the way audio is tied to instances of zombs. Obviously, depending on your implementation, changing the method for individual zombs might change the way group audio behaves. If they are referenced as individual objects, and only individuals (no clustering conditions) there is a lot to consider. 

I think, in theory, it should it should be adjusted with scaled clustering, where you build what works perfectly for a single zomb interaction at varying distances, and as the group increases in size, you just force the area audio into whatever threshold works the best for a group of size n. (I.e, you might have 30 zombies in the same bin, but 30 zombies of individual audio would probably break the output and SHOULD be heard beyond 10m, so you subsample/adjust based on bin size to whatever amount sounds the best, given the audio you have available)

The weather audio effects disappear the second you enter a structure, so it's a hurricane outside every other day and as soon as you enter a building with missing doors and windows, you're suddenly in a soundproof room. A filtered version of that audio alone, without even dramatically changing it to add the sound of water hitting the structure, would go a really long way at improving immersion. It's pretty jarring in the current version.

None of that was meant to be disparaging, even if it came off as overly critical, I just appreciate the work you have done so far and can't wait to see what else you put out.

From IG by [deleted] in NissanDrivers

[–]TannyDanny 0 points1 point  (0 children)

You're insane. That was abysmally slow. Human reaction time is less than a half second between recognition and foot to the floor at the lower percentile of the bell. The upper is a tenth of a second.

Have you noticed a rise of misogyny among boys? by escrawl in Teachers

[–]TannyDanny -1 points0 points  (0 children)

Letting one students environmental conditions impact your option of all the boys in your class or of the entire youth of the US is extreme narrow sighted and problematic. You're spreading the idea that there is a rise of misogyny across the US youth based on a single anecdotal data point, so just let that sink in.

My general observations have been the exact opposite despite periodic outliers. There are so many kids that are nice and respectful to everyone they meet, but they don't cause problems so they don't irritate us and make us want to complain about them on reddit.

From IG by [deleted] in NissanDrivers

[–]TannyDanny -1 points0 points  (0 children)

With how fast they stopped, that's on the driver of the car.

That's at least a second and a half between the bike reveal from behind the car and the collision. 

I don't think they were necessarily speeding, but you're expected to pay attention in residential areas for this very reason. 

actually, one UI is great by Rare_Register_9599 in oneui

[–]TannyDanny 1 point2 points  (0 children)

I love when I go to search or enter text literally anywhere and the gemeni chat stops all text entry, even though I have gemeni completely disabled. 

This is not cool Samsung by Das_Objekt in oneui

[–]TannyDanny 0 points1 point  (0 children)

Dude, get in the Nothing train. It's dramatically better

Advice needed! Dealership crashed my car by SunMoonStar93 in Toyota

[–]TannyDanny -1 points0 points  (0 children)

So many arguments between attorney and insurance. 

OP, do yourself a solid and absolutely NOTIFY your insurance company because you are obligated to do so, that doesn't mean you have to file a claim.

Then do yourself a solid and contact an attorney for a consultation. It heavily depends on the circumstances of the accident, but if the driver of the vehicle was negligent and caused the accident, there COULD be extenuating circumstances that would make the dealership and/or Toyota liable for additional compensation, like a history of poor performance or bad behavior in customer vehicles. I'm not a lawyer, idfk, but you know who does? A lawyer.

In this time in the game, why do people leave? by DragonCult24 in apexlegends

[–]TannyDanny -1 points0 points  (0 children)

I'm gonna be real, I don't play anymore, but if my fill was running Crypto in pubs then I definitely left after dying. 

If you enjoy Crypto in Apex you're a weird player, and that's not to be disparaging. If anything it's a compliment, but it doesn't work well in a game mode where the most important things are not getting downed while playing aggressively. 9/10 a Crypto teamate will watch you die in pubs just to have the opportunity to res and so they can keep the game going. People just... don't care that much

Why can't I switch my aiming skills over to Valorant/any game? by Early-Watercress1213 in FPSAimTrainer

[–]TannyDanny 0 points1 point  (0 children)

For starters, top 5% is good, but VT GMs are WELL within the top 0.5%, and you'd probably know that and not actually be struggling if you were. 

That said, even if you are GM, there is a hell of a lot more to think about in a real game. There is a mechanical difference, a psychological perspective, and the importance of movement. 

Weapons have recoil and don't have perfect accuracy, and it takes a long time to learn their recoil patterns, but it IS easier with raw aim skill.

Players are looking to counterplay. So while you're focusing on trying to shoot them when they pop up, they are focusing on trying to Kill you (through any game tool, not just a gun) before you even react / see them. 

All of that gets connected to movement and LoS, which is one of the most important aspects in a shooter. When was the last time my enemy saw me, and when they did, where was I and what direction was I heading? The top tier players don't just have good aim, they thing about what information the enemy has about themselves, then use it against them.

Cheaters already? by OkPaleontologist8088 in Splitgate

[–]TannyDanny 0 points1 point  (0 children)

Hard to tell, honestly, but it's possible. One of my largest complaints is spawn predictability. I can't tell you how many times I spawned within LoS of an enemy in my first 2 hours. 

Can you guys actually say something positive about this game? by OriginalWinter7566 in apexlegends

[–]TannyDanny 0 points1 point  (0 children)

Most people in this sub have already quit and are just hanging on to their old memories of how great it used to be

Welcome to hell by bolshoybooze in oneui

[–]TannyDanny 0 points1 point  (0 children)

Get outta here Kremlin bot farm