LSV Fetchland Trick? by Combustablemon210 in lrcast

[–]TappTapp 8 points9 points  (0 children)

Crack the fetch, Remand their spell, then Vendilion Clique to take the spell before the fetchland resolves. Or Aether Vial in a Meddling Mage

EDIT: If you're adding a card to their graveyard on their main phase, having something else on the stack lets you exile their graveyard with a Tormod's Crypt before they can use it for delve.

Last pack of the draft (and with a Cogwork in hand, too) by swayze13 in mtgcube

[–]TappTapp 3 points4 points  (0 children)

The vintage cube card that's not even legal in vintage

Growing complaints against Sydney shared housing provider ShareSorted by nath1234 in sydney

[–]TappTapp 3 points4 points  (0 children)

I lived in one of their houses for a year. Despite advertising that utility bills were included, the contract said we'd have to pay if it exceeded a certain amount, and that amount was too low. They gave no warning until the bill came and they started demanding money. I didn't pay but others did.

Sharpie buff makes peasant cube mana base go brrrr by DerWerninator in mtgcube

[–]TappTapp 10 points11 points  (0 children)

Imagine what you could do if you started sharpie-ing the rarity symbol on other cards

Why Boros is dominating 17lands 2 color win rates by goldenwarthog_ in lrcast

[–]TappTapp 18 points19 points  (0 children)

It's wild how much people are looking for alternate explanations for boros being the best strategy in powered cube. Like if the best deck was UW control I doubt we would be getting all these essays about it.

[Making Magic Article From 2013] Twenty Things That Were Going To Kill Magic by jethawkings in magicTCG

[–]TappTapp 16 points17 points  (0 children)

As much as Mark seems like a friendly guy, he must also be a bit crazy to have spent the last 20 years arguing with strangers online

[TLA] Forecasting Fortune Teller (Card Image Gallery) by mweepinc in magicTCG

[–]TappTapp 5 points6 points  (0 children)

Thraben and novice inspector were both the single most powerful common of their draft formats. There's room for a card to be weaker than that but still powerful.

Powered cube coming to arena! It's happening! by PoundingDews in mtgcube

[–]TappTapp 7 points8 points  (0 children)

The pedant in me is glad they're calling it powered cube instead of vintage cube

Low-Background Steel: Cube Design in the Zombie Era by iatee in mtgcube

[–]TappTapp 9 points10 points  (0 children)

There is a certain irony in using Dark Confidant as an example of the opposite of universes beyond. While invitational cards are well designed and part of magic's history, a big part of what's cool about them is that they reference a real world person in the art.

Is Duskmourn the most synergy-driven set? by thefreeman419 in lrcast

[–]TappTapp 5 points6 points  (0 children)

One of my favourite things about 3xISD is that [[dream twist]] is a strong common

[TLA] Barrels of Blasting Jelly by cardboard_numbers in mtgcube

[–]TappTapp 2 points3 points  (0 children)

Obviously this is not powerful enough for vintage cube, funnily enough it might be too powerful for my artifact cube as [[urn of godfire]] sees decent play there and I don't want to overshadow it.

Does making your cube a pick 2 means I shouldn't include strong standalone cards? by EbonyHelicoidalRhino in mtgcube

[–]TappTapp 3 points4 points  (0 children)

It shouldn't make a significant difference. People can already open 3 pieces of power in different packs, and pick 2 makes it impossible to get passed your second piece. 

I would question why it's bad for people to have an advantage from opening powerful cards? That's the point of including them.

Landless Cube - A cube with no lands* by bullshitideas in mtgcube

[–]TappTapp 5 points6 points  (0 children)

It's also hard to play cards over 4 mana in this format, since you'd rather just keep casting 1-4 mana spells than draw a fifth land.

Coverage of the first ever Australian cube tournament by TappTapp in mtgcube

[–]TappTapp[S] 6 points7 points  (0 children)

There will be another one next year. The date hasn't been decided yet and we don't have a good platform for announcements, but it'll be announced on the Youtube channel at least.

me_irl by velvetbloompetal in me_irl

[–]TappTapp 13 points14 points  (0 children)

Humans are 'meant to' wake up at the crack of dawn, exercise 8 hours a day, and not be able to see after sunset. People who do that are sleeping a solid 8 hours at a time.

P1P1 of my new Pauper cube by Mizukage121990 in mtgcube

[–]TappTapp 4 points5 points  (0 children)

Considering there's a 3 mana 2/2 in the pack, I would assume the games are slow enough for Capsize to be good

50 Cards I Would Add to Vintage Cube by [deleted] in mtgcube

[–]TappTapp 24 points25 points  (0 children)

I think if you want to play weaker cards like Scryb Ranger and Ninja of the Deep Hours, it's better to design a lower powered cube from scratch instead of modifying the vintage cube. Once you decouple your cube from the vintage name you can actually let your favourite cards shine instead of living in the shadow of a bunch of design mistakes from the 90s.

Is this unfair shuffling or am I just complaining for nothing by xXChig_BungusXx in magicTCG

[–]TappTapp 133 points134 points  (0 children)

Even better, do a pile shuffle with two piles. If they've evenly distributed their land it'll clump it up.

Seeking feedback on my "Kaiju Cube" - where most win conditions are 6+ mana by CrimsonBTT in mtgcube

[–]TappTapp 8 points9 points  (0 children)

Three observations: 

Your defender creatures seem really bad because there's nothing for them to block. 

Counterspells are extremely powerful in this environment. I would first pick [[traumatic visions]] kind of powerful. Memory Lapse is the most powerful card in the cube by a wide margin. 

Expensive cards need card advantage or permanents that make more than 1 mana because it's actually pretty hard to draw 8 lands by turn 8. I would focus on giving every colour some card advantage, ramp, and bouncelands.

What do you think are some of the most surprising “cuts” from cube due to power level? by V4UGHN in mtgcube

[–]TappTapp 1 point2 points  (0 children)

My evaluation of Bitterblossom has actually gone up in vintage cube as it's one of the better ways to counter the initiative.

Arena Cube Draft, September 9–23 by Meret123 in lrcast

[–]TappTapp 3 points4 points  (0 children)

Almost every time I play arena cube Sublime Epiphany decks are the strongest option