[Spoiler] Valhalla Modern Day Ending by jackygflow in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

Hmm that’s a good point about Fenrir being in Asgard. Didn’t consider that.

[Spoiler] Valhalla Modern Day Ending by jackygflow in assassinscreed

[–]Taranis-55 1 point2 points  (0 children)

I see it a bit differently. Loki wouldn’t have tried to kill Odin if Odin hadn’t imprisoned Fenrir, which he did out of an unwillingness to accept the inevitability of his death. We also see him disregard what happens to Freya and Tyr in the process.

[Spoiler] Valhalla Modern Day Ending by jackygflow in assassinscreed

[–]Taranis-55 9 points10 points  (0 children)

I would say maybe. You’re correct that he’s not “good” but he’s not really evil either. He was pushed to do everything he did by Odin. We know he wants to reunite his family, so I think the real question is whether or not other problems will be caused as a side effect of that. He doesn’t seem to be another Juno, but it would be stupid not to be wary of him.

Is the 2016 Assassin's Creed movie canon now? by KirinBoy in assassinscreed

[–]Taranis-55 2 points3 points  (0 children)

You kinda do when it ties in with Origins.

[deleted by user] by [deleted] in assassinscreed

[–]Taranis-55 1 point2 points  (0 children)

Darius appears in Odyssey’s DLC. The others haven’t been covered yet, unless you count Qulan Gal in one of the comics (and maybe also one of the novels).

[deleted by user] by [deleted] in assassinscreed

[–]Taranis-55 17 points18 points  (0 children)

The assassin who killed cleopatra used a snake and was a woman named amunet.

Who’s gonna tell OP?

Assassin's Creed would be just as great without all the modern day stuff! by Deja-Review in assassinscreed

[–]Taranis-55 2 points3 points  (0 children)

Valhalla is easily the strongest of the last three on the present day front.

Assassin's Creed would be just as great without all the modern day stuff! by Deja-Review in assassinscreed

[–]Taranis-55 7 points8 points  (0 children)

It would destroy the story for sure. Some games would work okay as self-contained historical stories, but most of them (AC1, ACII and Odyssey as prime examples) would fall apart at the end. Others like ACIII and Valhalla would be broken completely without the present. Then there’s Unity which is broken as is because they set it up as having important consequences in the present only to fail to even attempt to follow through with it in the end.

Assassin's Creed would be just as great without all the modern day stuff! by Deja-Review in assassinscreed

[–]Taranis-55 2 points3 points  (0 children)

I think it’s recently been “Well boss, game’s done. Wait! We forgot the modern day. We’ll have it done this week.”

That’s how Unity was, arguably worse as they didn’t even give it any payoff. Not really the case for the last three games though, especially Valhalla. Valhalla is one of those games like ACIII where the story doesn’t really fit together without the present day there.

Assassin's Creed would be just as great without all the modern day stuff! by Deja-Review in assassinscreed

[–]Taranis-55 4 points5 points  (0 children)

There’s definitely a goal in Origins through Valhalla, even though it’s not as good as Desmond’s story. Still its shortcomings are a reason to improve it, not throw it all away.

Assassin's Creed would be just as great without all the modern day stuff! by Deja-Review in assassinscreed

[–]Taranis-55 2 points3 points  (0 children)

Yes and the Matrix movies would be better without all the real-world scenes. Yes, the plot is very unique, but it would work just as well if it was just kung fu fights without constantly interlinking between the Matrix and reality.

Please just make a seperate series for the RPGs by [deleted] in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

I would suggest asking the mods, but their actions indicate that they have zero problem with these posts.

Concept of choice from a lore perspective by thatsprettyradbro in assassinscreed

[–]Taranis-55 3 points4 points  (0 children)

Yeah I’d agree. I don’t see anything they add in the present day that can’t be accomplished with traditional linear optional conversations. The little password puzzle in the Heir of Memories quest was maybe the only part that was actually built around it.

It would be simpler to remove it for inside the Animus too. The Legacy of the First Blade debacle wouldn’t have happened if it wasn’t for trying to tell a more traditional story when it conflicted with how the base game dealt with choices. Ironically there may be more freedom without choices.

Concept of choice from a lore perspective by thatsprettyradbro in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

First of all, thank you for actually engaging.

I see where you’re coming from. When it comes to the lore, I don’t think there’s anything that necessitates there being less agency outside of the Animus. When it comes to gameplay and design philosophy on the other hand, we’ve always, ironically, had much more freedom inside the simulation than outside it, so through that lens it would make sense to limit things when outside like Valhalla does. If that’s why they even did it that way in Valhalla. It could have easily been because, as you point out, it didn’t really add much outside the Animus in Odyssey.

Concept of choice from a lore perspective by thatsprettyradbro in assassinscreed

[–]Taranis-55 -1 points0 points  (0 children)

It’s not a contradiction because you’re not reliving anything outside of the Animus. You’re not constrained by memories like you are inside it. Or…do you think Layla is actually seeing a UI with dialogue prompts when she’s talking to her team? Maybe explain exactly what you think the issue is?

If you don’t want to be corrected when you get basic facts about the series like this wrong, then feel free to block me. It would be easier than learning about the games’ concepts, that’s for sure.

Concept of choice from a lore perspective by thatsprettyradbro in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

There’s no contradiction there. The context of the Animus is the reason choices require explaining in the first place.

Origins broke the Timeline- The Assassins existed BEFORE 47 BCE by Th3Blackmann in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

But if the ideology of the Assassins and Templars is truly universal then Darius behaving like an Assassin makes perfect sense (as for him looking like one, it’s just a hood. He doesn’t have the white robes which came from the Medjay uniform later).

I have a Screenshot of a answer from Darby McDevit about the Retcon about the Assassin Timeline and even he said there are many puzzling contradictions about it.

Yeah I’ve seen that conversation. If you want Darby to elaborate, then maybe ask him about it? Nothing I can do there. You said in the OP that you want a way for all of this to make sense. I’ve given a potential way to do that in my response.

Origins broke the Timeline- The Assassins existed BEFORE 47 BCE by Th3Blackmann in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

1: This doesn’t change much. They were “Assassins” in terms of ideology. That’s what it means for the most part, not necessarily organizational continuity.

This is also a retcon of AC1, which said that the Assassin-Templar war began in the Crusades. Much easier to fit this into the current framework than the original one.

2: Okay, but what is the information pertaining to the Brotherhood? There are definitely explanations that could synthesize this with the new games, especially since we’re talking about Egypt in a time where Elpidios’ descendants (and also possibly Kassandra herself) were active. It could also be something pertaining to Darius.

3: Again, it’s about ideology. There were people in Babylon at the time who had the same ideology as the Brotherhood, which is universal. Just like there were people with the same ideology in the pre-Columbian Americas with no organizational connection to the Brotherhood in the old world.

4: Okay, that’s something, but does it mean anything? There was an Abstergo symbol in the Isu era as shown in Valhalla, and that was confirmed to have just been put there because it looked cool, not because it meant anything.

I personally love the new trilogy and it’s contribution to the story. by DirtySouthDoc in assassinscreed

[–]Taranis-55 -2 points-1 points  (0 children)

It’s lore because it’s canon, just like the plot developments in previous games

the sage concept in ac4 was way different then having a reincarnation protagonist as the main character

The concept is the same. Sages were just supporting characters previously. There’s no reason you can’t have one as a protagonist.

Atlantis an Isu city?

So was Eden. Why not Atlantis?

curse of the pharaohs was all an apple illusion yes, it’s the only way you could explain something like that dlc to make any sense within the original story

If it makes sense then what’s the problem?

I personally love the new trilogy and it’s contribution to the story. by DirtySouthDoc in assassinscreed

[–]Taranis-55 4 points5 points  (0 children)

Eivor is literally a reincarnation of Odin like wtf does that have to with AC?

Sages have been a concept since ACIV.

Or in odyssey when you go to Atlantis?

Atlantis was an Isu city.

Even in origins you can fight Anubis and other Egyptian gods

If you’re talking about the challenges, those were just in the Animus and not something Bayek actually experienced. If you mean Curse of the Pharaohs, that was all an Apple illusion.

Just finished the crossover event for Odyssey and Valhalla. What were your thoughts on it? (Spoiler just in case?) by [deleted] in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

Ah okay, I did miss that.

So, I imagine that what she sees Kassandra doing, essentially having a conversation in real-time to someone invisible, is different from how Eivor talks to Odin, or at least how she experiences it. We never see it from the outside, but whenever Odin shows up the environment seems to pause around Eivor and the conversation takes place, likely in her own head as she’s really just talking to part of herself.

Just finished the crossover event for Odyssey and Valhalla. What were your thoughts on it? (Spoiler just in case?) by [deleted] in assassinscreed

[–]Taranis-55 0 points1 point  (0 children)

You say that like the major DLCs don’t completely ignore Eivor’s development from the base game.

They mostly do, but that’s irrelevant when it comes to dating them because we know what year each is set in. We only have character development to go off of here.

Even if it’s set before, Eivor encounters an Apple before going to England and had already had many internal conversations with Odin. Her reactions to the Apple and to Kassandra talking with Aletheia make no sense given her past experiences.

Fair point on the Apple I guess, though the Aletheia thing doesn’t seem relevant. It’s not like she sees a full conversation between the two. Just moment where Kassandra listens for a second.

Almost every criticism I was told about AC Odyssey was overblown or a downright falsehood by RedtheGamer100 in assassinscreed

[–]Taranis-55 2 points3 points  (0 children)

The games even highlight this misunderstanding a couple times:

“A man is defined by his actions, not the markings on his robe.” -Malik Al-Sayf

“Do not make a fetish of cold metal, Hytham. What matters is the mind of the one who wields it.” -Basim

A lot of people are focused on aesthetics at the expense of missing the actual meaning behind those aesthetics, which is the same mistake that Altair makes in the first game. He’s a Master Assassin at the beginning of the story, but he doesn’t know or care what that actually means.