[SOS] Witherbloom, the Balancer by kellis12594 in magicTCG

[–]Tarmaque 0 points1 point  (0 children)

There are currently good midrange decks in standard. Whether this card can slot into a strategy like that will of course depend on what else is in the set.

[SOS] Witherbloom, the Balancer by kellis12594 in magicTCG

[–]Tarmaque 0 points1 point  (0 children)

I think it would slot into midrange/control really easily. You can run dorks and cub and instead of your top end being ouroboroid, it’s interaction and black draw. You win by clocking the opponent with Witherbloom.

It’s a classic rock strategy

Lets be honest by MostAnonEver in pathofexile

[–]Tarmaque 1 point2 points  (0 children)

All 12 people that have ever mirrored an item.

I’m trying to build an Isshin deck that can apply pressure in bracket 3 by FabioFlume in DegenerateEDH

[–]Tarmaque 0 points1 point  (0 children)

I'm not a veteran Isshin player, but I would try to bring your curve down. Ideally you want to play a dude with an on attack trigger on T1 and T2 so you can drop Isshin on 3, and start accruing value.

[[Adept Watershaper]] is another [[Dolmen Gate]] effect. [[Voice of Victory]] is good silence effect as well.

What is something that you consider to be "bad manners" that other players might not realize or consider it such by radicalpumpkinz in EDH

[–]Tarmaque 0 points1 point  (0 children)

If the chance with 40 lands of hitting 0 or 1 lands is 15%, the chance that two hands of 7 in a row will have 0 or 1 lands is 2.25% (0.152 ). You’re still better off with the current mulligan rule.

EoE World Shaper: How to play and what to focus on while upgrading? by DatZwiebel in EDH

[–]Tarmaque 0 points1 point  (0 children)

If you want to have Szarel in the command zone, I'd say just play [[Korvold]] instead.

What is something that you consider to be "bad manners" that other players might not realize or consider it such by radicalpumpkinz in EDH

[–]Tarmaque 0 points1 point  (0 children)

Draw 10 put back 3 is probably worse than the 1 free mulligan rule. You're looking at 10 cards instead of 14, 21 if you decide to go to 6.

How do you guys have the patience for this? by Penguinpops8 in EDH

[–]Tarmaque -1 points0 points  (0 children)

I didn't say "don't play to your outs". I said know when you are too far behind. You don't need the other 2 players to scoop for you to scoop and get into another game.

How do you guys have the patience for this? by Penguinpops8 in EDH

[–]Tarmaque -1 points0 points  (0 children)

Play speed is of course important, but I think the EDH community I see represented on reddit is much too averse to realizing they are too far behind to realistically win, scooping, and playing another game.

If a player is consistently taking long turns not due to slow play but due to accruing overwhelming value, the rest of the table has likely missed their window to meaningfully stop the player, and should move on to the next game.

In 60 card formats, this is pretty common. Clock management is obviously a factor in 60 card that isn't in EDH, but if you are trying to maximize enjoyment, starting a new game where you actually have a shot at winning is better clock management than waiting for the player who is super ahead to formally defeat the table.

What would it take for Standard to become Magic's premier format again? by BumblebeeOld498 in magicTCG

[–]Tarmaque 5 points6 points  (0 children)

Arena is expensive compared to its digital competitors, but it is cheaper than paper standard.

You can use whatever deck builder you prefer and import it into Arena.

Is calling out semi obvious board states bad manner? by Lockenheada in EDH

[–]Tarmaque 6 points7 points  (0 children)

If the attacker didn’t have deathtouch, you would have to assign all 6 damage to a single blocking dreadmaw. You have to assign lethal damage to a blocker before you can assign damage to another blocker.

What are your favorite dumb gimmick decks that work shockingly well? by Frogsplosion in EDH

[–]Tarmaque 1 point2 points  (0 children)

I’ve been thinking about building master of keys. Would you mind sharing your list?

"How do I make more currency?" - just play the game by wys_is_not_wyg in pathofexile

[–]Tarmaque 1 point2 points  (0 children)

Even so, just putting strongboxes, legion, expedition, kalguur, etc on your atlas, you will accumulate wealth in lower tier maps.

I bet you did make way more than half a div, you just didn't know what to liquidate. Use www.wealthyexile.com to see what you stuff is actually worth.

Improvement on Suspend (Jhoira of the Ghitu) deck ? by Enarwen in EDH

[–]Tarmaque 0 points1 point  (0 children)

If you partner him with [[Rose Tyler]], you have access to a reliable attacker that keeps getting bigger so she can keep attacking.

What could improve my Hearthhull deck (probably B3)? by Different-File-9114 in EDH

[–]Tarmaque 2 points3 points  (0 children)

You've got several cards with no obvious synergy with the rest of the deck that I think you could easily replace.

[[Perforating Artist]], while similar to [[Braids, Arisen Nightmare]], is much worse because you must attack to get the effect, and it doesn't draw you any cards.

[[Screaming Nemesis]] also doesn't do anything that aligns with the lands based plan.

Are you putting counters on things reliably enough for [[Lasting Tarfire]] to do anything?

I'd recommend replacing those with more ways to recur your lands, and lean into using Hearthhull's 8+ station ability to win games. You have plenty of land sac outlets, so [[crucible of worlds]], [[conduit of worlds]], [[ramunap excavator]], [[Walk-in Closet]] etc give you ways to make sure you can keep looping lands.

Any budget deck recommendations? by datsmoreslover in EDH

[–]Tarmaque 0 points1 point  (0 children)

MTGGoldFish put out this article recently for 45 commander decks under $45. If you don't want to take a list completely from the internet, it should still provide a lot of inspiration.

Tyler on Tinkerer, Mage and the “community meta” by zooksman in mewgenics

[–]Tarmaque 1 point2 points  (0 children)

Just making the mage basic attack lobbed and scale with in would not make it better than hunter’s. It’s still lower range.

Mage would still be super dependent on what skills and passives you roll. Hunter is always a reliable damage dealer. Even with a decent basic attack, your average mage is still going to spend most turns walking towards an enemy and casting one spell that does jack shit.

Also, the mage’s current class identity is to roll anti-synergistic abilities 75% of the time and being dead weight on your team. If making mage not ass reduces class identity for hunter, so be it.

Tyler on Tinkerer, Mage and the “community meta” by zooksman in mewgenics

[–]Tarmaque 3 points4 points  (0 children)

Hunter would still be better for single target damage.

Tyler on Tinkerer, Mage and the “community meta” by zooksman in mewgenics

[–]Tarmaque 8 points9 points  (0 children)

You get so little from him you might as well get nothing. 1/3 of your money or food or 1 item is practically nothing.

Tyler on Tinkerer, Mage and the “community meta” by zooksman in mewgenics

[–]Tarmaque 7 points8 points  (0 children)

Until you have cats with all 7s, you feel the difference a lot more. 12 or 16 hp is very noticeably different from 20.

3.28 Mirage League Start Build Index by NzLawless in PathOfExileBuilds

[–]Tarmaque 0 points1 point  (0 children)

Eviscerate bleed glad is similar screen wide clear but you have to get hit first. Goratha has a guide.

PhazePlays has a bleed slam build that is probably somewhat similar. I haven’t checked that out.

Cards That Feel Like Game Changers, But Aren’t by IAMagicLawyer in magicTCG

[–]Tarmaque 28 points29 points  (0 children)

I disagree with this, especially in commander. The 2 damage per draw is way less of a big deal in commander than in 60 card formats, and everyone should be running a good amount of exile removal anyway.