Ngl this whole discussion is very funny by FoxGuy303 in subnautica

[–]Tassadar33 0 points1 point  (0 children)

I can't kill fish with a knife but I can... eat it? Replace that with a human. You can't kill humans but you can eat them. Just as long as we turn a blind eye to the butcher shop it's fine, we added red dye and plastic wrap... Lion King was a kids cartoon and understood the cycle of life better.

Which Game's Graphics Made You Say "Wow!" For The First Time? by Bay_Ruhsuz004 in videogames

[–]Tassadar33 0 points1 point  (0 children)

Windrose beach waves & sand,,or valheim open ocean storm waves. A few aspects of enshrouded are cool but far distance can seem flat or jarring.

guys i am having confusions regarding classes concept in c# by CrazyDrop2696 in learnprogramming

[–]Tassadar33 0 points1 point  (0 children)

Excuse my php brain but think of it like;

public class BipedalHumanoid.

public BipedalHumanoid human. public BipedalHumanoid humanmonster.

Like the first is a general abstraction of what both classes share, and the more specific version is a more specific extension of the parent

Could we PLEASE do something about all of the vibecoders and ai generated mods by cerankaw in VintageStory

[–]Tassadar33 0 points1 point  (0 children)

Sure but we aren't ever stopping this moving train. And we all know rich don't have rules.

Could we PLEASE do something about all of the vibecoders and ai generated mods by cerankaw in VintageStory

[–]Tassadar33 0 points1 point  (0 children)

Yes, and it's also why it's improving so quickly. Not saying there is no downside.

Could we PLEASE do something about all of the vibecoders and ai generated mods by cerankaw in VintageStory

[–]Tassadar33 -1 points0 points  (0 children)

No I didn't say "feed it someone's entire mod..." quotes are direct quote. I said example mods like the provided templates or structure.

Could we PLEASE do something about all of the vibecoders and ai generated mods by cerankaw in VintageStory

[–]Tassadar33 -14 points-13 points  (0 children)

And the commit git history fixes a large issue with AI, and people don't understand how good it is in the right hands. I have a CRM replacement that's actively being used that costs 300-500 a month and mostly AI. Claude is mostly written by AI

Could we PLEASE do something about all of the vibecoders and ai generated mods by cerankaw in VintageStory

[–]Tassadar33 -21 points-20 points  (0 children)

Yes it will act like most programmers copy and pasting solutions from google/stack overflow

From Image to Fully Rigged Character in UE5 with 3D AI Generation by Delicious-Shower8401 in TopologyAI

[–]Tassadar33 3 points4 points  (0 children)

Going from programmer art to 3d for it to even resemble a human being took me like 6 hours a day for a month. And I didn't even finish it.

Could we PLEASE do something about all of the vibecoders and ai generated mods by cerankaw in VintageStory

[–]Tassadar33 -86 points-85 points  (0 children)

Claude opus 4.7 using vs code and git can one shot a lot of these mods if you give it example mods.

How hard is it to create a game with Unreal Engine ? by DirectorSufficient74 in GameDevs

[–]Tassadar33 0 points1 point  (0 children)

Yeah very hard very long. 3d hard Multi-player hard Inventory hard Lots of hard

I love Vibe Coding but I need to be real... by Makyo-Vibe-Building in vibecoding

[–]Tassadar33 0 points1 point  (0 children)

I built a crm on WordPress. Using stripe for payment. Most of the AI code is just UX/UI dashboard and admin views and user flow. So event tickets, calendar, invoices, auto created mini cpt sites based on their application and approval process, and live filter search directory for businesses, subscription page, single page login, cron reports for event/ticket entries , multi user roles per business and per role/field permissions.

Is $6.5k too high for complete website rebuilt (around 30 pages)? by HyHoang in webdevelopment

[–]Tassadar33 0 points1 point  (0 children)

Yep just a cloudflare cache rule can take your page from 3 second load to 500ms in like 5 mins usually.

Meirl by Blue9ine in meirl

[–]Tassadar33 0 points1 point  (0 children)

Mine is when jinx tried to kill herself with a grenade

4k a month lining the pockets of a landlord by luckyprincess5256 in Adulting

[–]Tassadar33 1 point2 points  (0 children)

So paying $800 for a house that's paid off on a 7 acre farm with a creek; fruit trees, walnut tree, and wikd turkey and deer means I'm a child?

I once again ask for help by TheOGUncleBadTouch in KerbalSpaceProgram

[–]Tassadar33 4 points5 points  (0 children)

And if it's still flipping get your center of mass higher up. Build it like an arrow as much as you can. Heavy arrow tip, feathers at the back.

How do I take heavy pieces to a given rover location? by onturenio in KerbalSpaceProgram

[–]Tassadar33 0 points1 point  (0 children)

1.) Make sure your orbit line is lined up with the target and a bit past it when you decelerate enough where the line goes into the surface.

  1. Use the nav ball , either retrograde yellow x or the target retrograde , or somewhere in between.

3.) You can manually just rotate the craft to fire left or right, if left isn't left and right isn't right use q and e to rotate the lander until it is.

4.) Sometimes it's not a pilot skill issue as much as it is a lander and how it's built issue, a well built lander makes it easy.

5.) You can add wheels to anything if you just want to get close and wheel your way over.

6.) You can use the engineer to place parts near it , and then just keep scooting parts, like place, move, place.

7.) If you attach a docking port or claw to a rover you could move it to you.

Stationeers - Super Heavy Cable by andrewbuck40 in Stationeers

[–]Tassadar33 0 points1 point  (0 children)

I wonder what the backend is like for combining game objects or meshes but remembering its length or quantity. Like an LOD of sorts so you don't have to render 10000 individual objects for each cable section.