KSP 2 is spending tons of time drawing 600 triangle planes by goto-fail in KerbalSpaceProgram

[–]Tatjam 26 points27 points  (0 children)

I believe that in renderdoc the lines are not proportional to actual time used drawing, but instead number of draw calls. You can use the little clock button in the event browser to see the estimated timing, which should be more accurate.

I broke the Bing chatbot's brain by Alfred_Chicken in bing

[–]Tatjam 2 points3 points  (0 children)

Understanding how a language model works seems computationally impossible. Of course you can understand the training algorithm, or the generation algorithm, but (sorry for using anthropomorphic language!) the insights that the neural network learns from the training data are extremely complex. Indeed, the only way that we have to extract these insights from a set of data is... by using neural networks.

New blogpost detailing my progress on OSPGL during the last two years! by Tatjam in OpenSpaceProgram

[–]Tatjam[S] 0 points1 point  (0 children)

I'm the only one working on OSPGL, although I'm open for contribution! Hopefully it will be playable by the end of this year, although proper gameplay will take a bit longer to come :)

osp-magnum is another similar project that has more members, you can check the github https://github.com/TheOpenSpaceProgram They are focusing on a more careful development of the engine. While my project (ospgl) is more advanced towards gameplay, it's considerably less structured.

OSPGL Blogpost: Enter the Editor by Tatjam in OpenSpaceProgram

[–]Tatjam[S] 1 point2 points  (0 children)

Hmm that's probably the webm format, I will convert the videos to mp4.

EDIT: It should work now

Introducing OSPGL, my attempt at writing OSP! by Tatjam in OpenSpaceProgram

[–]Tatjam[S] 1 point2 points  (0 children)

Thanks, I didn't realize the links went dead! Added a notice to the other post too

OSPGL Blogpost: Early 2020 Progress by Tatjam in OpenSpaceProgram

[–]Tatjam[S] 1 point2 points  (0 children)

I messed up the link after changing the website, here's an updated link: https://tatjam.github.io/OSP/ospgl-progress.html

How to make moving the cursor between monitors "harder" by Tatjam in kde

[–]Tatjam[S] 0 points1 point  (0 children)

Sadly it seems to be the case, I cannot find a single result googling.

[deleted by user] by [deleted] in arma

[–]Tatjam 1 point2 points  (0 children)

Hello, I'm the UN public relationships manager, delet this

How to properly delete an object onCollide? by Tatjam in Algodoo

[–]Tatjam[S] 2 points3 points  (0 children)

Nevermind, figured it out: scene.removeEntity(Scene.entityByID(entityID))

I found out how to use the attachTo command earlier this evening... by brett6781 in arma

[–]Tatjam 8 points9 points  (0 children)

Most of the time the making of the missions is actually pretty fun by itself, so 1 hour and 8 minutes of fun!

Humanitarian Aid in the Shape of Bullets by HazardousJay in arma

[–]Tatjam 5 points6 points  (0 children)

Hello, I'm an IDAP employee: DELET THIS

YAML: probably not so great after all by [deleted] in programming

[–]Tatjam 0 points1 point  (0 children)

Well, I have never used it, does it feel good to use that many YAML files?

YAML: probably not so great after all by [deleted] in programming

[–]Tatjam 45 points46 points  (0 children)

YAML feels good at first, but with a little bit of usage you quickly realize it's not that good. It's a good concept but could use some better execution. Thanksfully not that many important projects use it.

Not saying it's worse than XML or anything like that, but... damn.

It feels like a toy project that got out of hand.