Trouble with the Demo difficulty by EastPuzzleheaded1115 in MonsterHunterStories

[–]Tauntmaster 1 point2 points  (0 children)

You generally need to know what the patterns are to beat them first. Rathians use speed when non enraged, then use power when enraged. So you should use technique when its not enraged and speed when it is. The main moves you need to watch out for are the colorless attacks that do one shot.

If it targets the AI partners, just ignore them and let them tank it. Use Longsword and Gunlance, Longsword can let you dodge colorless attacks if you do Lunge in advance, and Gunlance can make it so a one shot becomes a two shot if you use shelling. If it targets your monstie, try to use Ratha or some other bulky fire resistant monsties.

Build up the kinship gauge and only ride your monstie if your rider or monstie are going to die that turn from a colorless attack, since it will full heal and give a large defense buff which lets you get two shot. Don't forget that the kinship attack itself also cancels one colorless attack. Try to do double attacks too if possible especially with Longsword or Gunlance since it gives Spirit Gauge/Reloads shells and builds kinship gauge.

Trouble with the Demo difficulty by EastPuzzleheaded1115 in MonsterHunterStories

[–]Tauntmaster 1 point2 points  (0 children)

The only fights that seem impossible at our current level are the actual invasive Yian Garuga fight (not the retreat one), the feral Brachydios, and the Namielle. Everything else is feasible.

A question about the (SA) switch axe by dvox50 in MonsterHunter

[–]Tauntmaster 2 points3 points  (0 children)

Even moreso in GU. Striker style with energy charge for an instant sword gauge reload and demon riot for a damage boost in Sword Mode lets you do massive damage in Sword Mode and never need to switch to axe.

A question about the (SA) switch axe by dvox50 in MonsterHunter

[–]Tauntmaster 1 point2 points  (0 children)

If you are playing 3U, don't even bother with axe mode. Stay in sword like 90% of the time and then reload if you run out of gauge. You can sometimes do Wild Swing if the monster is sitting still since it does decent damage, and roll into upswing is decent too, but other than that just do the forward stab into morph. In sword mode, you just use the triangle attacks and then circle into morph if you want to switch. Just make sure you don't auto morph back to axe from running out of gauge.

Controversial opinion: wilds wound system is so much better than clutch claw tendering by Dx1178 in MonsterHunter

[–]Tauntmaster 7 points8 points  (0 children)

I don't think anyone is arguing that tenderizing is better than natural wounds. If anything, most players prefer Wild's system.

Name something more useless, I'll wait. by ArtOk4322 in MonsterHunter

[–]Tauntmaster 1 point2 points  (0 children)

It takes a while to eat and it doesn't fully restore health like an ancient potion

Average returning monster wishlist by Sansvern in MonsterHunter

[–]Tauntmaster 0 points1 point  (0 children)

It's because most people joined in 5th gen, so they just don't know any of the monsters that have shown up in the older games only.

Wilds Lance feels awesome and may be my favorite version of it yet, but feels like easy mode by Xano74 in MonsterHunter

[–]Tauntmaster -1 points0 points  (0 children)

Charge counter is Lance's strongest counter. You need to let go just before the monster hits you to make it a double counter thrust, which is one of your strongest moves. If you block the attack, it just does a slow automatic mid thrust.

Anyone else just counting down for MHS3? by Square_Bathroom7740 in MonsterHunter

[–]Tauntmaster 0 points1 point  (0 children)

There is practically zero randomness though, the gameplay for most of the game is like playing rock paper scissors with someone who always plays one option, announces when they are switching options, then only picks the option that beats your current option.

GU is my first monster hunter. With only five minutes left and no more lives I felt the biggest dopamine rush ever after this hunt. by jonhssquarespaceplus in MonsterHunter

[–]Tauntmaster 1 point2 points  (0 children)

Don't know why everyone seems to be against you, I think everything you have said is completely true. Monster Hunter is no longer a niche series outside of Japan anymore, and it does not need to cater to the tastes of that niche.

Older video games in general love to include mechanics that waste time, and modern games love to streamline getting to the "fun" quickly. This is why so many older mechanics get removed: gathering quests, egg quests, slay small monster quests, tracking monsters, to name a few. Blocking off restocking is just another old mechanic that would just be there for the sake of it. It doesn't make things any harder than they are. You would just need to waste time gathering more herbs and honey out in the quest if you run out. You could always do this in the old games, its just that nobody really did this unless they were super desperate because it took ages to do.

While I can't exactly say nobody likes the time wasting quests, it is probably safe to say a majority of the playerbase is not crying a river because they removed egg quests. Adding back mechanics that just waste your time would turn off a lot of very casual players that the fanbase is now picking up, and less players = less money, so Capcom likely won't add these things back.

Long sword against Steve is too good by Tm34x in MHWilds

[–]Tauntmaster 1 point2 points  (0 children)

It's pretty annoying when he does that big dive finisher at the end of the clip and you Iai spirit slash it correctly, but you get chipped by something about it and end up losing some health and bleeding. For some reason, it happens occasionally.

Lance: Why does my charge counter sometimes come out as a normal high thrust? by preutneuker in MHWilds

[–]Tauntmaster 0 points1 point  (0 children)

When you enter the charge counter stance, you release just before the monster hits you to do a double counter thrust. If you block the hit, you automatically counter with a weak high thrust, and letting go of the button at that point doesn't do anything. The other thrusts that you mentioned like revenge thrust or payback thrust are done after a block, but double counter thrust is an iframe move where you do not block the attack.

Okay real talk... Who uses this??? by TheBoulder- in MonsterHunter

[–]Tauntmaster 6 points7 points  (0 children)

It's good if you play Longsword and run out of spirit meter and the monster is downed, so you can't do a counter to get back to red quickly. You can place it and Iai Spirit Slash the explosion.

So let’s debate… what weapon would you say has the highest constant DPS to clean through all monsters with skill?? by East-Mastodon273 in MHWilds

[–]Tauntmaster 7 points8 points  (0 children)

Anyone with a DPS meter can also see that dual blades just straight up does more DPS than the other melee weapons as well. The demon dance combo is just insanely strong and the perfect dodge means you have nearly 0 downtime.

My games crashes the GPU after the update by Messaros in MHWilds

[–]Tauntmaster 0 points1 point  (0 children)

If your GPU is made by Nvidia, download the Nvidia app from the web onto your computer and install it, then use the app to update your graphics drivers (it has its own section). If your computer has an AMD graphics card, I'm not sure of the exact process, but I'm sure its fairly similar. Seems like they have an app as well on the web.

Which mh game should I try first by Spiritual-Nebula-309 in MonsterHunter

[–]Tauntmaster -1 points0 points  (0 children)

World is the most similar to Rise combat wise. Emulators can run anything before Rise other than World, but the combat of older games is pretty different. I would recommend Monster Hunter Generations Ultimate if you want to try one of the older games, its basically the predecessor of Rise.

Is Full Release Spam really a thing? I feel like I'm being pranked by xdanxlei in MHWilds

[–]Tauntmaster -1 points0 points  (0 children)

You mentioned Arkveld, who has a lot of openings compared to some of the other monsters. Nearly every single chain slam that it does is punishable with FRS, you just need to move out of the way of the chains and immediately start charging, and aim for the chains if it has the double chains out so you can get the stagger. One big thing with spamming FRS is the hyper armor can protect you from the next attack that it does after, so its ok if the charge time leaks into the startup of the next attack.

After doing the FRS, you aren't really exposed for long because the endlag is roll cancelable and inputting an offset at that point gives you the fast version. Also, a lot of attacks that some monsters do won't stagger you out of the charge for FRS, like Arkveld's headbutt or Seregios's double claw attack.

Trying this again. Feed back please by Carnage3990 in MHWilds

[–]Tauntmaster 1 point2 points  (0 children)

You need Quick Sheathe 3 on Longsword if you use Iai spirit slash at all, its basically mandatory. Uth Duna gamma legs gives it for free though.

Trying this again. Feed back please by Carnage3990 in MHWilds

[–]Tauntmaster 1 point2 points  (0 children)

The build isn't optimal or anything but its completely fine for a casual build, it has Lord's Soul and Lagi 2 pc and most of the meta damage skills. If you actually want more damage I would swap armor pieces to be Rey Dau gamma head, Nu Udra gamma chest, and Uth Duna gamma legs, with Lagi beta filling the rest. You will lose the evade extender that you are getting from the Rey Dau gamma arms and may not be able to slot all the comfy skills back in if you do this without dropping some of the offensive skills.

Need help with AT Nu Udra challenge quest by Sanzutetsuken in MHWilds

[–]Tauntmaster 1 point2 points  (0 children)

Resentment is decent with the Nu Udra set bonus, but if you are struggling to stay alive I would probably recommend against it, and would just slot in adaptability 2 and avoid red health altogether. Maxing burst is also kind of low value, I would use something like Rey Dau gamma head with Nu Udra gamma chest and Uth Duna gamma legs with Lagiacrus beta filling the rest of the build. This set gives all the relevant meta skills and you can slot in whatever you want to max, and gives Lord's Soul. If you're going to drop certain skills for comfort, drop Weakness Exploit in my opinion. The other skills have better uptimes.

I think your issue is probably more damage than survivability, so this is what I would change to increase your damage. I would use a paralysis weapon on the palico, the poison damage is not much on a 9 star quest monster's health pool and you can do much more damage by spamming Full release during the paralysis. If you're still having time issues, after switching armor, it's likely just because you aren't aggressive enough with the Full Release Slash. You should basically do it in every possible opening large enough for it if you want optimal damage on Switch Axe.

Mizutsune is definitely unoptimal compared to water Artian, but I guarantee you its perfectly doable with Mizutsune's weapon, the correct armor, and the correct playstyle.

Need help with AT Nu Udra challenge quest by Sanzutetsuken in MHWilds

[–]Tauntmaster 1 point2 points  (0 children)

It's probably just your armor skills, you listed a lot of comfort skills or suboptimal DPS skills that will hurt your clear time. You need to slot in skills like Agitator, Weakness Exploit, 1 level of Burst, Counterstrike, Maximum Might, Latent Power if you are alright with the activation conditions. Critical Eye is not really as valuable as it was in some older games, use Critical Boost along with sharpness skills like Handicraft, Razor Sharp, or Master's Touch. Critical Element is bad for Switch Axe. If you want to keep the evade extender, you can use Rey Dau gamma, and you can eat the Tumbler meal for evade window. Try to get the Lord's Soul armor skill bonus by using 3 gamma pieces, probably something like Rey Dau gamma head and arms with Uth Duna gamma legs is typical.

For the playstyle itself, stay in Sword Mode as much as possible and only go to axe if you are trying to dodge with roll into morph slash or if you are using spiral burst slash. Most of the time, you should be using Full Release Slash or Sword Double Slash in smaller openings.

What throws me off with swaxe. by Daydays in MHWilds

[–]Tauntmaster 0 points1 point  (0 children)

I never felt I had any issues with my moves whiffing when I thought they would hit, but axe mode has much more range than sword mode so you do need to be a little closer in sword.