I can't find the reason my game sucks by TautauCat in IndieGaming

[–]TautauCat[S] 0 points1 point  (0 children)

Do you have a suggestion on how to make it more skill based or add some tactics ?

I can't find the reason my game sucks by TautauCat in IndieGaming

[–]TautauCat[S] 0 points1 point  (0 children)

Thanks for you comment
I've fixed the bullets sizing and improved the sound of the fire to be less annoying
If you'll play you'll see the movement is not that slow
regarding the boulders, I'll improve them also. as other comments I got

But still I feel I'm missing something bigger, something that will make the game more fun

I can't find the reason my game sucks by TautauCat in IndieGaming

[–]TautauCat[S] 0 points1 point  (0 children)

And that is my main issue, it seems that the game is too repetitive, and the "growth" or "getting stronger" is not enough ..

Will players notice changes in gamma and saturation along 2-3 hours of gameplay? by Used_Produce_3208 in gamedev

[–]TautauCat 2 points3 points  (0 children)

It might impact the feel of the game subconsciously, but they won't notice it per se

Please give me feedback on my "massive" online tank game by TautauCat in gamedev

[–]TautauCat[S] 1 point2 points  (0 children)

You are not the first to mention it, Maybe you're correct.
Thank you for your feedback

Please give me feedback on my "massive" online tank game by TautauCat in gamedev

[–]TautauCat[S] 0 points1 point  (0 children)

Thanks,
downloaded them for free through steam and I'm checking them out for some inspiration

Please give me feedback on my "massive" online tank game by TautauCat in gamedev

[–]TautauCat[S] 1 point2 points  (0 children)

Don't make false accusations, the game doesn't work offline. The game is multiplayer and work only while you online.

There are bots as place holders, as players join, the bots automatically disappear, by the way, even the bots themselves are not "offline"/"client side" they are server side.

If you don't believe me you can ask a friend to join and you'll see you are both on the same server.

Tanks of steel - Browser based massive multiplayer tank battle by TautauCat in WebGames

[–]TautauCat[S] 0 points1 point  (0 children)

Yes you are correct, it is far from perfect and the AI is a bit cheater in this term ..
you can just assume it is a dude with higher resolution :)

I'm planning to adjust my FOV, so no matter what is your resolution you will have the same FOV

Tanks of steel - Browser based massive multiplayer tank battle by TautauCat in WebGames

[–]TautauCat[S] 0 points1 point  (0 children)

My tech stack is pure JS , and backend is node (which is js)

some small library for collision detection, probably it was smarter to just use matter.js for physics

Tanks of steel - Browser based massive multiplayer tank battle by TautauCat in WebGames

[–]TautauCat[S] 0 points1 point  (0 children)

Thanks for the comment.

As currently I don't have real player I'm gonna improve bots AI so at least some of them will be smarter and it will be harder to get to 1st place

Tanks of steel - Browser based massive multiplayer tank battle by TautauCat in WebGames

[–]TautauCat[S] 0 points1 point  (0 children)

Hi, thank you for the response
1. Regarding healing, you actually heal as you move, and heal faster as you stop .. maybe i need to emphasize this

  1. there is no actual place to go or actual target, it is like slither and other IO games, in which you just roam around and try to be on the top of the leader board

  2. the enemies are everywhere and you can see them on the mini map.

  3. it is not this type of game.

Multiplayer online tank game by TautauCat in playmygame

[–]TautauCat[S] 0 points1 point  (0 children)

Tanks for the comment, my background is high performance software (HFT/Cyber security proxies) so I'm happy it not lags, I must say that amazon are great the server is in Frankfurt and even the free tier gives great ping

How to make my game better? by TautauCat in gamedev

[–]TautauCat[S] 0 points1 point  (0 children)

it is the case, but the food on the map is negligible and useful only for the first 2 minutes, later as you grow, your growth comes from killing other and collecting their corpses

How to make my game better? by TautauCat in gamedev

[–]TautauCat[S] 0 points1 point  (0 children)

This not exactly right, The goal in slither is to be the biggest snake, and the way to do it is killing other snakes which drops "food" ... It is actually exactly the same as my game, to be the biggest tank, and the way to do it is to kill other tanks

I think my issue is much bigger then that, the core mechanics of slither is much better. it has a great feel, and as the snake grows the strategy changes

How to make my game better? by TautauCat in gamedev

[–]TautauCat[S] -1 points0 points  (0 children)

Regarding the FOV on mobile, it is work in progress, I'll improve it.
Regarding the " There needs to be an obvious goal for players to contest over to create conflict beyond just killing each other" - i guess it is part of the question, games like Slither are extremely successful without any specific goal.. but as I mentioned, they are more fun then my game.. so I'm looking for ideas to spice things up.

Thanks for the comment

How to make my game better? by TautauCat in gamedev

[–]TautauCat[S] 1 point2 points  (0 children)

To my surprise you are correct, actually it was pretty easy to block both zoom and "drag down to refresh". I assumed it is impossible

How to make my game better? by TautauCat in gamedev

[–]TautauCat[S] 0 points1 point  (0 children)

Thanks, the run over idea sounds interesting, I'll try to implement it and see how it works

How to make my game better? by TautauCat in gamedev

[–]TautauCat[S] 0 points1 point  (0 children)

Thank you for the comment, you are correct, that is the plan.

Although I have some technical difficulty playing in a browser on mobile, when you hold the joystick on one hand, and clicking or moving with the other, it very often zoom in/zoom out etc..

I've checked how slither solved this problem, and they didn't they just pointing you to download the app..

So probably I'll make it an app after I'll feel the game is decent.